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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/8/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/8/index.html"><meta property="og:title" content="Godot Engine - Blog - Page 8 Godot Engine"><title>Godot Engine - Blog - Page 8 Godot Engine</title>
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<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-2.jpg) href=/article/release-candidate-godot-4-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 May 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 2</h3><p class=excerpt>Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-2.jpg) href=/article/dev-snapshot-godot-4-1-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 2</h3><p class=excerpt>We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-1.jpg) href=/article/release-candidate-godot-4-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;27 April 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 1</h3><p class=excerpt>More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.</div></article></a><a href=/article/godot-showcase-cassette-beasts/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/cassette-beasts.webp) href=/article/godot-showcase-cassette-beasts/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;26 April 2023</span></div><h3>Godot Showcase - Cassette Beasts</h3><p class=excerpt>We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-1.jpg) href=/article/dev-snapshot-godot-4-1-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 April 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 1</h3><p class=excerpt>Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.</div></article></a><a href=/article/release-management-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-management-4-1.jpg) href=/article/release-management-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a><a href=/article/rendering-priorities-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-4-1.png) href=/article/rendering-priorities-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
<span class=by>Pedro J. Estébanez </span><span class=date>&nbsp;-&nbsp;14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 April 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 1</h3><p class=excerpt>It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!</div></article></a><a href=/article/gdc-2023-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2023-retrospective.jpg) href=/article/gdc-2023-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 6 April 2023</span></div><h3>GDC 2023: Retrospective</h3><p class=excerpt>We attended the Game Developers Conference (GDC) in San Francisco this year.</div></article></a><a href=/article/maintenance-release-godot-4-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-2.jpg) href=/article/maintenance-release-godot-4-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 4 April 2023</span></div><h3>Maintenance release: Godot 4.0.2</h3><p class=excerpt>As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!</div></article></a><a href=/article/release-candidate-godot-4-0-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-2-rc-1.jpg) href=/article/release-candidate-godot-4-0-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;31 March 2023</span></div><h3>Release candidate: Godot 4.0.2 RC 1</h3><p class=excerpt>With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!</div></article></a><a href=/article/maintenance-release-godot-4-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-1.jpg) href=/article/maintenance-release-godot-4-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;20 March 2023</span></div><h3>Maintenance release: Godot 4.0.1</h3><p class=excerpt>The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.</div></article></a><a href=/article/godot-arrives-in-the-epic-games-store/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-epic-games-store.jpg) href=/article/godot-arrives-in-the-epic-games-store/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Godot Arrives in the Epic Games Store</h3><p class=excerpt>We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-2.jpg) href=/article/release-candidate-godot-4-0-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 2</h3><p class=excerpt>Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-1.jpg) href=/article/release-candidate-godot-4-0-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;15 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 1</h3><p class=excerpt>Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.</div></article></a><a href=/article/maintenance-release-godot-3-5-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-5-2.jpg) href=/article/maintenance-release-godot-3-5-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2023</span></div><h3>Maintenance release: Godot 3.5.2</h3><p class=excerpt>We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.</div></article></a><a href=/article/gdc-2023-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc2023.jpg) href=/article/gdc-2023-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp; 7 March 2023</span></div><h3>Godot & Friends at GDC 2023</h3><p class=excerpt>We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.</div></article></a><a href=/article/godot-4-0-sets-sail/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-0-sets-sail.webp) href=/article/godot-4-0-sets-sail/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="2000+ Godot contributors" loading=lazy>
<span class=by>2000+ Godot contributors </span><span class=date>&nbsp;-&nbsp; 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<span class=by>Raul Santos </span><span class=date>&nbsp;-&nbsp;25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a><a href=/article/multiplayer-in-godot-4-0-scene-replication/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/multiplayer-in-godot-4-0-scene-replication.jpg) href=/article/multiplayer-in-godot-4-0-scene-replication/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;23 February 2023</span></div><h3>Multiplayer in Godot 4.0: Scene Replication</h3><p class=excerpt>Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
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