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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
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<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
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<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
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<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
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<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
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<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/we-need-your-help-improve-our-documentation-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/873/435/59a87343562c8216231867.png) href=/article/we-need-your-help-improve-our-documentation-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 31 August 2017</span></div><h3>We need your help to improve our documentation system!</h3><p class=excerpt>Godot has grown a lot and, nowadays, and new users expect us to have quality documentation comparable to commercial offerings. For this, the documentation system we currently have needs tweaks and improvements. As we, game engine developers, are not experienced in the web side of the programming world, everything seems daunting to us (please don't laugh), so any help with the following items would be hugely appreciated!</div></article></a><a href=/article/maintenance-release-godot-2-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/6e8/e45/59a6e8e45038d813649865.png) href=/article/maintenance-release-godot-2-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 August 2017</span></div><h3>Maintenance release: Godot 2.1.4</h3><p class=excerpt>Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.</div></article></a><a href=/article/80-funded-celebrating-patreon-rewards-upgrade/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/1fe/5c5/59a1fe5c53457648503006.jpg) href=/article/80-funded-celebrating-patreon-rewards-upgrade/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 26 August 2017</span></div><h3>80% funded! Celebrating with a Patreon rewards upgrade</h3><p class=excerpt>The first two weeks of our new Patreon campaign have been astounding, with more than $2,400/month pledged by the community to enable us to hire Juan full-time to work on Godot's development. We are 80% of the way up to that goal, and with your help to spread the news we might be able to reach our target $3,000 within a few days! To celebrate this huge progress, we upgraded our Patreon rewards to make them more accessible. We also took this opportunity to satisfy some legal requirements of being a non-profit charity, ensuring that no reward could be interpreted as a taxable business income.</div></article></a><a href=/article/godot-and-openhmd-kiel-open-source-and-linux-days/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/00b/98c/59a00b98c537b413433168.png) href=/article/godot-and-openhmd-kiel-open-source-and-linux-days/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 25 August 2017</span></div><h3>Godot and OpenHMD at the Kiel Open Source and Linux Days</h3><p class=excerpt>Godot and OpenHMD (VR library) developers will be at the Kiel Open Source and Linux Days in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Both projects will have a stand each, and we will make a 1-hour presentation and a 2-hour workflow for aspiring and beginner Godot users.</div></article></a><a href=/article/small-defense-gltf/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/599/f48/cc5/599f48cc5fc6e217155476.jpg) href=/article/small-defense-gltf/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 24 August 2017</span></div><h3>A small defense of glTF 2.0 on its comparison against OpenGEX</h3><p class=excerpt>This is a short article clarifying some on my views of why I believe glTF to be a great asset pipeline format, contrarily to the claims of Eric Lengyel's feature comparison of OpenGEX and glTF.</div></article></a><a href=/article/how-actually-make-your-dream-game/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/fb6/1bb/598fb61bb576f136583931.png) href=/article/how-actually-make-your-dream-game/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 11 August 2017</span></div><h3>How to make your dream game, publish it and not die in the process</h3><p class=excerpt>Many devs asked me to write about this for a long time, so sharing my experience for this process.</div></article></a><a href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/c4c/b22/598c4cb22c32c629530888.png) href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 9 August 2017</span></div><h3>Support Godot on Patreon! Let's make the best game engine ever, together!</h3><p class=excerpt>We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!</div></article></a><a href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/3d8/bca/5983d8bcaa467213846247.png) href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 3 August 2017</span></div><h3>Why we should all support glTF 2.0 as THE standard asset exchange format for game engines</h3><p class=excerpt>Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/597/8e2/fc4/5978e2fc4ffb4676085667.jpg) href=/article/dev-snapshot-godot-3-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 26 July 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha1</h3><p class=excerpt>There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.</div></article></a><a href=/article/beta-release-python-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/596/62b/1c4/59662b1c4ffa8859295653.png) href=/article/beta-release-python-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 July 2017</span></div><h3>Beta release for Python support</h3><p class=excerpt>Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.</div></article></a><a href=/article/tests-needed-godot-2-1-4-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/ffc/f90/594ffcf90df4b624442486.jpg) href=/article/tests-needed-godot-2-1-4-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 25 June 2017</span></div><h3>Tests needed for Godot 2.1.4-rc</h3><p class=excerpt>Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!</div></article></a><a href=/article/make-2d-games-godot-last-day-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/95a/1a5/59495a1a5ee9e468550721.jpg) href=/article/make-2d-games-godot-last-day-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 20 June 2017</span></div><h3>Make 2d games with Godot, last day on Kickstarter</h3><p class=excerpt>There are but a few days left on the Kickstarter campaign. It's been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here's what will improve in the coming year.</div></article></a><a href=/article/progress-report-april-may-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/103/ff1/594103ff1f172007468975.jpg) href=/article/progress-report-april-may-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 June 2017</span></div><h3>Progress report April/May 2017</h3><p class=excerpt>The Godot Engine contributors were not idle during Juan's long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.</div></article></a><a href=/article/2d-games-godot-kickstarter-live/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/592/29d/1fe/59229d1fe233b092175821.jpg) href=/article/2d-games-godot-kickstarter-live/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 22 May 2017</span></div><h3>Make Professional 2d Games with Godot: Kickstarter LIVE</h3><p class=excerpt>Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!</div></article></a><a href=/article/godot-course-kickstarter-next-monday/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/591/991/65f/59199165f24e2014770050.jpg) href=/article/godot-course-kickstarter-next-monday/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2017</span></div><h3>Godot course on Kickstarter next Monday!</h3><p class=excerpt>GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!</div></article></a><a href=/article/maintenance-release-godot-2-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/e76/0ca/58ee760ca31aa290366551.png) href=/article/maintenance-release-godot-2-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 April 2017</span></div><h3>Maintenance release: Godot 2.1.3</h3><p class=excerpt>Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.</div></article></a><a href=/article/godot-30-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/c05/93c/58ec0593cf4c6287179572.gif) href=/article/godot-30-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 9 April 2017</span></div><h3>Godot 3.0 progress report #6</h3><p class=excerpt>Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.</div></article></a><a href=/article/dlscript-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/4eb/cb6/58e4ebcb63d98659868573.png) href=/article/dlscript-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
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<span class=by>karroffel </span><span class=date> - 5 April 2017</span></div><h3>GDNative is here!</h3><p class=excerpt>A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.</div></article></a><a href=/article/meet-nodes-godot-event-paris/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58d/a19/bd7/58da19bd70642796203728.png) href=/article/meet-nodes-godot-event-paris/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 February 2017</span></div><h3>Only two buttons, but dozens of games!</h3><p class=excerpt>Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!</div></article></a><a href=/article/godot-30-new-internals-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/589/720/444/5897204442764550068699.png) href=/article/godot-30-new-internals-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 4 February 2017</span></div><h3>Godot 3.0 new internals, progress report #4</h3><p class=excerpt>Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.</div></article></a><a href=/article/maintenance-release-godot-2-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/588/3a8/eb2/5883a8eb2f2ba003798173.png) href=/article/maintenance-release-godot-2-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 January 2017</span></div><h3>Maintenance release: Godot 2.1.2</h3><p class=excerpt>Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!</div></article></a><a href=/article/meet-us-fosdem-2017-and-godotcon/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/587/f64/a8a/587f64a8af8ef032891376.png) href=/article/meet-us-fosdem-2017-and-godotcon/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 18 January 2017</span></div><h3>Meet us at FOSDEM 2017 and GodotCon</h3><p class=excerpt>The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own "GodotCon" event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
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<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
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<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
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<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
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<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
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