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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/progress-report/3/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/progress-report/3/index.html"><meta property="og:title" content="Blog - Progress Report - Page 3 – Godot Engine"><title>Blog - Progress Report - Page 3 – Godot Engine</title>
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag-- active">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><h3 style=margin-top:1rem>Filtered by: Progress Report</h3><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/progress-report/2/>← Previous</a>
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<a title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a class=active title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/progress-report/4/>Next →</a></div><div class=posts><a href=/article/godot-web-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/199/55d/60719955d6579766750202.png) href=/article/godot-web-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 16 April 2021</span></div><h3>Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient</h3><p class=excerpt>Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.</div></article></a><a href=/article/tiles-editor-progress-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/066/eee/607066eee70c4289567474.png) href=/article/tiles-editor-progress-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 12 April 2021</span></div><h3>Tiles editor progress report #3</h3><p class=excerpt>A new progress report on the TileMap and TIleSet editors rework.</div></article></a><a href=/article/editor-improvements-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/23c/e43/60623ce430cfe148969930.jpeg) href=/article/editor-improvements-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 29 March 2021</span></div><h3>Editor improvements for Godot 4.0</h3><p class=excerpt>If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.</div></article></a><a href=/article/godot-web-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/23a/448/60523a448123d203397950.png) href=/article/godot-web-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 20 March 2021</span></div><h3>Web Editor PWA, easier HTML customizations, and faster load times!</h3><p class=excerpt>Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!</div></article></a><a href=/article/godot-openxr-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/33d/fed/60533dfed520d231708447.jpg) href=/article/godot-openxr-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 18 March 2021</span></div><h3>Godot OpenXR support</h3><p class=excerpt>An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.</div></article></a><a href=/article/tiles-editor-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/d5d/1e6/601d5d1e6adec835022302.png) href=/article/tiles-editor-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 5 February 2021</span></div><h3>Tiles editor progress report #2</h3><p class=excerpt>The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.</div></article></a><a href=/article/godot-web-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/c12/f25/601c12f25ba04034388411.png) href=/article/godot-web-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 4 February 2021</span></div><h3>Web Editor release candidate, HTML5 gamepads and more!</h3><p class=excerpt>The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.</div></article></a><a href=/article/godot-40-optimization-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/9da/560/6019da560b8db978357511.png) href=/article/godot-40-optimization-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 2 February 2021</span></div><h3>Godot 4.0 optimization progress report</h3><p class=excerpt>As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.</div></article></a><a href=/article/introducing-the-godot-gltf-2-0-scene-exporter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/358/855/5ff358855fada706463549.png) href=/article/introducing-the-godot-gltf-2-0-scene-exporter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Ernest Lee" loading=lazy>
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<span class=by>Ernest Lee </span><span class=date> - 4 January 2021</span></div><h3>Introducing the Godot glTF 2.0 scene exporter</h3><p class=excerpt>To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.</div></article></a><a href=/article/complex-text-layouts-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1a5/089/5fe1a50899fe1978638754.png) href=/article/complex-text-layouts-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
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<span class=by>Pāvels Nadtočajevs </span><span class=date> - 29 December 2020</span></div><h3>Complex text layouts progress report #3</h3><p class=excerpt>Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.</div></article></a><a href=/article/godot-web-export-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1bf/c80/5fe1bfc80c475551734903.png) href=/article/godot-web-export-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 24 December 2020</span></div><h3>Web Editor beta, AudioWorklet, GDNative and more!</h3><p class=excerpt>The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.</div></article></a><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a><a href=/article/tiles-editor-rework/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/66e/e08/5fc66ee08ee7b547877260.gif) href=/article/tiles-editor-rework/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 1 December 2020</span></div><h3>Tiles editor progress report #1</h3><p class=excerpt>As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.</div></article></a><a href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/2a1/782/5fc2a17821989501808749.png) href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 28 November 2020</span></div><h3>Godot's 2D engine gets several improvements for upcoming 4.0</h3><p class=excerpt>While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.</div></article></a><a href=/article/betsy-gpu-texture-compressor/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fb/e92/016/5fbe920160a53834592537.jpg) href=/article/betsy-gpu-texture-compressor/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Matias Goldberg" loading=lazy>
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<span class=by>Matias Goldberg </span><span class=date> - 25 November 2020</span></div><h3>Introducing the Betsy GPU texture compressor</h3><p class=excerpt>My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.</div></article></a><a href=/article/complex-text-layouts-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/ab1/122/5f9ab11220775871830624.png) href=/article/complex-text-layouts-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
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<span class=by>Pāvels Nadtočajevs </span><span class=date> - 10 November 2020</span></div><h3>Complex text layouts progress report #2</h3><p class=excerpt>Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.</div></article></a><a href=/article/fbx-importer-rewritten-for-godot-3-2-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fa/3f1/fd2/5fa3f1fd29135851685419.jpg) href=/article/fbx-importer-rewritten-for-godot-3-2-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Gordon MacPherson" loading=lazy>
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<span class=by>Gordon MacPherson </span><span class=date> - 5 November 2020</span></div><h3>FBX importer rewritten for Godot 3.2.4 and later</h3><p class=excerpt>Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.</div></article></a><a href=/article/godot-web-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/88c/905/5f988c90545a8956737903.png) href=/article/godot-web-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 October 2020</span></div><h3>Godot Web export progress report #3</h3><p class=excerpt>An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.</div></article></a><a href=/article/gdscript-progress-report-typed-instructions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/17e/9ec/5f917e9ecf2a2049515486.png) href=/article/gdscript-progress-report-typed-instructions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<span class=by>George Marques </span><span class=date> - 22 October 2020</span></div><h3>GDScript progress report: Typed instructions</h3><p class=excerpt>GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.</div></article></a><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
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<span class=by>Camille Mohr-Daurat </span><span class=date> - 20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
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<span class=by>Pāvels Nadtočajevs </span><span class=date> - 14 October 2020</span></div><h3>Complex text layouts progress report #1</h3><p class=excerpt>Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.</div></article></a><a href=/article/improvements-gpuparticles-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/f4a/c24/5f7f4ac242e0b845845549.png) href=/article/improvements-gpuparticles-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 8 October 2020</span></div><h3>New improvements for GPUParticles in Godot 4.0</h3><p class=excerpt>The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.</div></article></a><a href=/article/godot-web-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/8d5/175/5f48d51759192009283012.png) href=/article/godot-web-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 28 August 2020</span></div><h3>Godot web export progress report #2</h3><p class=excerpt>Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.</div></article></a><a href=/article/gdscript-progress-report-new-gdscript-now-merged/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/966/b6d/5f2966b6dca1a217164497.png) href=/article/gdscript-progress-report-new-gdscript-now-merged/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<span class=by>George Marques </span><span class=date> - 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/progress-report/2/>← Previous</a>
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<a title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a class=active title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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