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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-new-ufbx-importer.webp) href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lyuma.webp alt=Lyuma loading=lazy>
<span class=by>Lyuma </span><span class=date>&nbsp;-&nbsp; 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a><a href=/article/release-candidate-godot-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-2.webp) href=/article/release-candidate-godot-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 2</h3><p class=excerpt>After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.</div></article></a><a href=/article/release-candidate-godot-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-1.webp) href=/article/release-candidate-godot-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 July 2024</span></div><h3>Release candidate: Godot 4.3 RC 1</h3><p class=excerpt>We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-3.webp) href=/article/dev-snapshot-godot-4-3-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 July 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 3</h3><p class=excerpt>We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.</div></article></a><a href=/article/development-fund-perks/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/development-fund-perks.webp) href=/article/development-fund-perks/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
<span class=by>Winston Yallow </span><span class=date>&nbsp;-&nbsp;10 July 2024</span></div><h3>New Dev Fund Perks: Discord Role and Forum Badge</h3><p class=excerpt>Proudly display your support on our community platforms.</div></article></a><a href=/article/release-candidate-godot-3-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-6-rc-1.webp) href=/article/release-candidate-godot-3-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp; 9 July 2024</span></div><h3>Release candidate: Godot 3.6 RC 1</h3><p class=excerpt>We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.</div></article></a><a href=/article/godot-community-poll-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/community-poll-2024.webp) href=/article/godot-community-poll-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;28 June 2024</span></div><h3>Godot Community Poll 2024</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/gamescom-latam-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gamescom-latam-2024.webp) href=/article/gamescom-latam-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp;21 June 2024</span></div><h3>Godot returns: gamescom latam</h3><p class=excerpt>Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-2.webp) href=/article/dev-snapshot-godot-4-3-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 June 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 2</h3><p class=excerpt>Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.</div></article></a><a href=/article/godotcon-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2024.webp) href=/article/godotcon-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;14 June 2024</span></div><h3>GodotCon 24 - Submit ideas! Get tickets!</h3><p class=excerpt>GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome.</div></article></a><a href=/article/migrating-animations-from-godot-4-0-to-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/migrating-animations-from-godot-4-0-to-4-3.webp) href=/article/migrating-animations-from-godot-4-0-to-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
<span class=by>Silc Renew </span><span class=date>&nbsp;-&nbsp; 4 June 2024</span></div><h3>Migrating Animations from Godot 4.0 to 4.3</h3><p class=excerpt>In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-1.webp) href=/article/dev-snapshot-godot-4-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp;31 May 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 1</h3><p class=excerpt>Godot 4.3 is ready for broad testing as we finalize the release.</div></article></a><a href=/article/progress-report-web-export-in-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-web-export-in-4-3.webp) href=/article/progress-report-web-export-in-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
<span class=by>Adam Scott </span><span class=date>&nbsp;-&nbsp;15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp;13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/introducing-reverse-z/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-reverse-z.webp) href=/article/introducing-reverse-z/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;29 April 2024</span></div><h3>Introducing Reverse Z (AKA I'm sorry for breaking your shader)</h3><p class=excerpt>We are breaking compatibility for some custom shaders. Here is why.</div></article></a><a href=/article/update-on-google-forge-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-android-and-vulkan.webp) href=/article/update-on-google-forge-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;19 April 2024</span></div><h3>Update on the Collaboration with Google and The Forge</h3><p class=excerpt>The collaboration with Google and The Forge has concluded successfully!</div></article></a><a href=/article/maintenance-release-godot-4-2-2-and-4-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-2-and-4-1-4.webp) href=/article/maintenance-release-godot-4-2-2-and-4-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 April 2024</span></div><h3>Maintenance release: Godot 4.2.2 & 4.1.4</h3><p class=excerpt>It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a><a href=/article/gdc-2024-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2024-retrospective.jpg) href=/article/gdc-2024-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp; 5 April 2024</span></div><h3>GDC 2024: Retrospective</h3><p class=excerpt>We have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!</div></article></a><a href=/article/parallax-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-parallax2d.webp) href=/article/parallax-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/markdibarry.webp alt="Mark DiBarry" loading=lazy>
<span class=by>Mark DiBarry </span><span class=date>&nbsp;-&nbsp; 2 April 2024</span></div><h3>Parallax2D Progress Report</h3><p class=excerpt>A new node is on its way to help with parallax in 2D.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a><a href=/article/gdc-2024-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc2.webp) href=/article/gdc-2024-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp; 1 March 2024</span></div><h3>Introducing our GDC Line-up</h3><p class=excerpt>Like we announced a while ago, the team is preparing to head over to the US for this years GDC. We will have a booth on the expo floor, and would love to welcome you there!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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