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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/16/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/16/index.html"><meta property="og:title" content="Godot Engine - Blog - Page 16 – Godot Engine"><title>Godot Engine - Blog - Page 16 – Godot Engine</title>
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
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<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
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<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/05d/220/5f905d22085b8748176138.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 October 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 1</h3><p class=excerpt>Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)</div></article></a><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
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<span class=by>Camille Mohr-Daurat </span><span class=date> - 20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
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<span class=by>Pāvels Nadtočajevs </span><span class=date> - 14 October 2020</span></div><h3>Complex text layouts progress report #1</h3><p class=excerpt>Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.</div></article></a><a href=/article/improvements-gpuparticles-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/f4a/c24/5f7f4ac242e0b845845549.png) href=/article/improvements-gpuparticles-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 8 October 2020</span></div><h3>New improvements for GPUParticles in Godot 4.0</h3><p class=excerpt>The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.</div></article></a><a href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/dd0/27a/5f7dd027a070a333686808.png) href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 7 October 2020</span></div><h3>Hugo Locurcio is hired to improve Godot's web infrastructure</h3><p class=excerpt>We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.</div></article></a><a href=/article/maintenance-release-godot-3-2-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f6/361/d91/5f6361d91ea05815400927.jpg) href=/article/maintenance-release-godot-3-2-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 17 September 2020</span></div><h3>Maintenance release: Godot 3.2.3</h3><p class=excerpt>Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.</div></article></a><a href=/article/we-hired-gdquest-work-manual/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/ed8/457/5f4ed845746c3708025266.png) href=/article/we-hired-gdquest-work-manual/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 10 September 2020</span></div><h3>We hired Nathan to work on the manual</h3><p class=excerpt>We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f5/89f/2b4/5f589f2b46587026501332.jpg) href=/article/release-candidate-godot-3-2-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 9 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 6</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/f5b/28e/5f4f5b28e3bc7036433999.jpg) href=/article/release-candidate-godot-3-2-3-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 2 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 5</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/godot-web-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/8d5/175/5f48d51759192009283012.png) href=/article/godot-web-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 28 August 2020</span></div><h3>Godot web export progress report #2</h3><p class=excerpt>Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.</div></article></a><a href=/article/announcing-new-hire-gilles-roudiere/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/66c/b1b/5f466cb1b23ec647588316.png) href=/article/announcing-new-hire-gilles-roudiere/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 26 August 2020</span></div><h3>Announcing a new hire! (Gilles Roudière)</h3><p class=excerpt>In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f3/fbb/015/5f3fbb015beb7529159252.jpg) href=/article/release-candidate-godot-3-2-3-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gdscript-progress-report-new-gdscript-now-merged/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/966/b6d/5f2966b6dca1a217164497.png) href=/article/gdscript-progress-report-new-gdscript-now-merged/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<span class=by>George Marques </span><span class=date> - 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 July 2020</span></div><h3>GSoC 2020 - Progress report #1</h3><p class=excerpt>Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/announcing-monthly-live-q/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/85c/9f2/5f185c9f27c96795702459.png) href=/article/announcing-monthly-live-q/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 22 July 2020</span></div><h3>Announcing the monthly Live Q&A!</h3><p class=excerpt>What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.</div></article></a><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/godot-community-poll-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/c5e/633/5f0c5e633f71e265929241.png) href=/article/godot-community-poll-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 13 July 2020</span></div><h3>Godot community poll 2020</h3><p class=excerpt>It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!</div></article></a><a href=/article/help-us-reach-next-funding-goal-ensure-continued-c-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/88d/f52/5f088df523902915752287.png) href=/article/help-us-reach-next-funding-goal-ensure-continued-c-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 10 July 2020</span></div><h3>Help us reach the next funding goal to ensure continued C# support</h3><p class=excerpt>During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.</div></article></a><a href=/article/donation-changes/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/611/604/5f06116044778216695928.png) href=/article/donation-changes/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 8 July 2020</span></div><h3>Donation changes</h3><p class=excerpt>The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.</div></article></a><a href=/article/gdscript-progress-report-type-checking-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/390/8aa/5f03908aa71d6900240172.png) href=/article/gdscript-progress-report-type-checking-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<span class=by>George Marques </span><span class=date> - 6 July 2020</span></div><h3>GDScript progress report: Type checking is back</h3><p class=excerpt>Report on the new GDScript code featuring the new type checking, warnings, code completion and a few more details.</div></article></a><a href=/article/csharp-vs-and-vscode/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/e2d/10d/5efe2d10d53f8199324952.png) href=/article/csharp-vs-and-vscode/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
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<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 3 July 2020</span></div><h3>C# progress report: Visual Studio and VSCode</h3><p class=excerpt>Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
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<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
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