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<span class=by>Rémi Verschelde</span></div><span class=date data-post-date="2020-10-21 16:09:10 +0000">21 October 2020</span></div><div class=tags><a href=/blog/pre-release><div class="tag active">Pre-release</div></a></div></div><div class=article-body><p><a href=/article/maintenance-release-godot-3-2-3>Godot 3.2.3 was released a month ago</a> and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release.<p>Now that we’re confident that 3.2.3 works well, we can take some time to add new features to the <code class="language-plaintext highlighter-rouge">3.2</code> branch while you wait for Godot 4.0 :)<p>This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to:<ul><li>Android App Bundle and subview embedding support.<li>2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2’s batching.<li>A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don’t support the fast GPU skinning (especially mobile).</ul><p>And this is just a first beta, there’s more in the works that will be included in future beta builds.<h2 id=changes>Changes</h2><p>The main new features in need of testing are highlighted in bold. Refer to the linked pull requests for details.<ul><li><strong>Android: Add support for the Android App Bundle format (<a href=https://github.com/godotengine/godot/pull/42185>GH-42185</a>).</strong><li>Android: Add support for emedded Godot as a subview in Android applications (<a href=https://github.com/godotengine/godot/pull/42186>GH-42186</a>).<li>Android: Fix splash screen loading (<a href=https://github.com/godotengine/godot/pull/42389>GH-42389</a>).<li>C#: Official builds now use Mono 6.12.0.102.<li>C#: Re-work solution build output panel (<a href=https://github.com/godotengine/godot/pull/42547>GH-42547</a>).<li><strong>Core: Optimize octree and fix leak (<a href=https://github.com/godotengine/godot/pull/41123>GH-41123</a>).</strong><li>Core: Disable decayment of freed Objects to null in debug builds (<a href=https://github.com/godotengine/godot/pull/41866>GH-41866</a>).<li>CSG: Various bug fixes.<li>Editor: Fixed renaming/moving of nodes with exported NodePaths in the editor (<a href=https://github.com/godotengine/godot/pull/42314>GH-42314</a>).<li>GDScript: Fix leaks due to cyclic references (<a href=https://github.com/godotengine/godot/pull/41931>GH-41931</a>).<li><strong>GLES2/GLES3: Fix buffer orphaning on desktop (<a href=https://github.com/godotengine/godot/pull/42734>GH-42734</a>).</strong><li>GLES2/GLES3: Fix flipped normal mapping in 2D with batching and nvidia workaround (<a href=https://github.com/godotengine/godot/pull/41323>GH-41323</a>, <a href=https://github.com/godotengine/godot/pull/41254>GH-41254</a>).<li><strong>GLES2: Various improvements to 2D batching (<a href=https://github.com/godotengine/godot/pull/42119>GH-42119</a>).</strong><ul><li>See <a href=https://github.com/godotengine/godot/issues/42899>GH-42899</a> for instructions on how to test the improved 2D batching and report your results.</ul><li>GLES2: Fix glow on devices with only 8 texture slots (<a href=https://github.com/godotengine/godot/pull/42446>GH-42446</a>).<li>GLES2: Use separate texture unit for <code class="language-plaintext highlighter-rouge">light_texture</code> (<a href=https://github.com/godotengine/godot/pull/42538>GH-42538</a>).<li><strong>GLES3: Add 2D batching support, unified architecture with GLES2 (<a href=https://github.com/godotengine/godot/pull/42119>GH-42119</a>).</strong><ul><li>See <a href=https://github.com/godotengine/godot/issues/42899>GH-42899</a> for instructions on how to test the new GLES3 2D batching and report your results.</ul><li>GLES3: Fixes to Screen Space Reflections (<a href=https://github.com/godotengine/godot/pull/38954>GH-38954</a>, <a href=https://github.com/godotengine/godot/pull/41892>GH-41892</a>).<li>GLES3: Ensure that color values in Reinhard tonemapping are positive (<a href=https://github.com/godotengine/godot/pull/42056>GH-42056</a>).<li>glTF: Use vertex colors by default (<a href=https://github.com/godotengine/godot/pull/41007>GH-41007</a>).<li>glTF: Fix parsing base64-encoded buffer and image data (<a href=https://github.com/godotengine/godot/pull/42501>GH-42501</a>, <a href=https://github.com/godotengine/godot/pull/42504>GH-42504</a>).<li>HTML5: Synchronous main, better persistence, handlers fixes, optional full screen (<a href=https://github.com/godotengine/godot/pull/42266>GH-42266</a>).<li>HTML5: Move audio processing to thread when threads are enabled (<a href=https://github.com/godotengine/godot/pull/42510>GH-42510</a>).<li>HTML5: Merged code for web editor prototype (<a href=https://github.com/godotengine/godot/pull/42790>GH-42790</a>).<li>Input: Add mouse event pass-through support for the game window (<a href=https://github.com/godotengine/godot/pull/40205>GH-40205</a>).<li>iOS: Fix multiple issues with PVRTC import, disable ETC1 (<a href=https://github.com/godotengine/godot/pull/38076>GH-38076</a>).<li>iOS: Add touch delay value to project settings (<a href=https://github.com/godotengine/godot/pull/42457>GH-42457</a>).<li>Linux: Fix issues related to delay when processing events (<a href=https://github.com/godotengine/godot/pull/42341>GH-42341</a>).<li>macOS: Fix mouse position in captured mode (<a href=https://github.com/godotengine/godot/pull/42328>GH-42328</a>).<li>macOS: Fix <code class="language-plaintext highlighter-rouge">get_screen_dpi</code> for non-fractional display scales (<a href=https://github.com/godotengine/godot/pull/42478>GH-42478</a>).<li><strong>MeshInstance: Add option for software skinning (<a href=https://github.com/godotengine/godot/pull/40313>GH-40313</a>).</strong><li>Physics: Various bug fixes for 2D and 3D.<li>Rendering: Add fast approximate antialiasing (FXAA) to Viewport (<a href=https://github.com/godotengine/godot/pull/42006>GH-42006</a>).<li>Rendering: Disable lights for objects with baked lighting (<a href=https://github.com/godotengine/godot/pull/41629>GH-41629</a>).<li>Sprite3D: Use full float UV for better precision (<a href=https://github.com/godotengine/godot/pull/42537>GH-42537</a>) [regression fix].<li>TextEdit/LineEdit: Support <kbd>Ctrl</kbd>+<kbd>Alt</kbd> as alias for <kbd>Alt Gr</kbd> on Windows (<a href=https://github.com/godotengine/godot/pull/37769>GH-37769</a>).<li>Windows: Fix debugger not getting focused on break on Windows (<a href=https://github.com/godotengine/godot/pull/40555>GH-40555</a>).<li>YSort: Make rendering order more deterministic (<a href=https://github.com/godotengine/godot/pull/42375>GH-42375</a>).<li>Thirdparty library updates (tinyexr 1.0.0, zstd 1.4.5).<li>API documentation updates.<li>Editor translation updates.<li>And many more bug fixes and usability enhancements all around the engine!</ul><p>See the full changelog on GitHub (<a href=https://github.com/godotengine/godot/compare/3.2.3-stable...01f23480e1eb5b82fd276a58fd56654d3db39d49>part 1</a>, <a href=https://github.com/godotengine/godot/compare/01f23480e1eb5b82fd276a58fd56654d3db39d49...2e073ecbeaf5b502c2b8c3c0510e4a22a56db58f>part 2</a>).<p>This release is built from commit <a href=https://github.com/godotengine/godot/commit/2e073ecbeaf5b502c2b8c3c0510e4a22a56db58f>2e073ecbeaf5b502c2b8c3c0510e4a22a56db58f</a>.<h2 id=downloads>Downloads</h2><p>The download links for dev snapshots are not featured on the <a href=/download>Download</a> page to avoid confusion for new users. Instead, browse our download repository and fetch the editor binary that matches your platform:<ul><li><a href=https://github.com/godotengine/godot-builds/releases/3.2.4-beta1>Standard build</a> (GDScript, GDNative, VisualScript).<li><a href=https://github.com/godotengine/godot-builds/releases/3.2.4-beta1>Mono build</a> (C# support + all the above). You need to have MSBuild installed to use the Mono build. Relevant parts of Mono 6.12.0.102 are included in this build.</ul><h2 id=bug-reports>Bug reports</h2><p>As a tester, you are encouraged to <a href=https://github.com/godotengine/godot/issues>open bug reports</a> if you experience issues with 3.2.4 beta 1. Please check first the <a href=https://github.com/godotengine/godot/issues>existing issues on GitHub</a>, using the search function with relevant keywords, to ensure that the bug you experience is not known already.<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in 3.2.3 or earlier no longer works in 3.2.4 beta 1).<h2 id=support>Support</h2><p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to <a href=/donate>donations from the Godot community</a>. A big thankyou to everyone who has contributed <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md>their time</a> or <a href=https://github.com/godotengine/godot/blob/master/DONORS.md>financial support</a> to the project!<p>If you’d like to support the project financially and help us secure our future hires, you can do so on <a href=https://www.patreon.com/godotengine>Patreon</a> or <a href=/donate>PayPal</a>.</div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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