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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
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<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/godot-getting-more-languages/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/b73/701/57ab73701f653339027447.jpg) href=/article/godot-getting-more-languages/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 August 2016</span></div><h3>More programming languages in Godot, want to help?</h3><p class=excerpt>There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.</div></article></a><a href=/article/godot-reaches-2-1-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/886/5d5/57a8865d5dc44195460713.png) href=/article/godot-reaches-2-1-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 August 2016</span></div><h3>Godot reaches 2.1 stable!</h3><p class=excerpt>After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.</div></article></a><a href=/article/last-call-take-off-godot-2-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/264/f66/57a264f6629b5388916056.jpeg) href=/article/last-call-take-off-godot-2-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 August 2016</span></div><h3>Last call before take-off: Godot 2.1 RC2</h3><p class=excerpt>The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.</div></article></a><a href=/article/godot-2-1-rc1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/949/5ee/62e9495eee18d883052090.jpg) href=/article/godot-2-1-rc1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;24 July 2016</span></div><h3>Godot 2.1 RC1 is out!</h3><p class=excerpt>Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!</div></article></a><a href=/article/help-us-complete-godots-api-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/778/e37/578778e37372a436221460.png) href=/article/help-us-complete-godots-api-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 July 2016</span></div><h3>Maintenance release: Godot 2.0.4.1</h3><p class=excerpt>Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!</div></article></a><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a><a href=/article/godot-gamejam-june-2016/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/575/1f9/6f2/5751f96f2d777586519643.png) href=/article/godot-gamejam-june-2016/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 June 2016</span></div><h3>Godot Community Game Jam - June 2016</h3><p class=excerpt>After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!</div></article></a><a href=/article/mir-godot-habla-dein-language-desormais/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/574/96e/202/57496e202d030947930555.png) href=/article/mir-godot-habla-dein-language-desormais/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 May 2016</span></div><h3>你好 мир, Godot habla deine language désormais!*</h3><p class=excerpt>Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!</div></article></a><a href=/article/maintenance-release-godot-2-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/573/5fc/35d/5735fc35d361c195318911.png) href=/article/maintenance-release-godot-2-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 May 2016</span></div><h3>Maintenance release: Godot 2.0.3</h3><p class=excerpt>Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!</div></article></a><a href=/article/fill-blank-class-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/572/070/c22/572070c227996527491135.png) href=/article/fill-blank-class-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 April 2016</span></div><h3>Fill in the blank in the class reference</h3><p class=excerpt>Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!</div></article></a><a href=/article/maintenance-release-godot-2-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/570/778/0a5/5707780a5a4e5946541256.png) href=/article/maintenance-release-godot-2-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 April 2016</span></div><h3>Maintenance release: Godot 2.0.2</h3><p class=excerpt>Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.</div></article></a><a href=/article/community-forum-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/570/208/830/570208830cf55249521112.jpg) href=/article/community-forum-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 April 2016</span></div><h3>The community forum is back!</h3><p class=excerpt>Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!</div></article></a><a href=/article/godot-aims-mainstream/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56f/e06/275/56fe06275ca75941745597.jpg) href=/article/godot-aims-mainstream/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 April 2016</span></div><h3>Godot aims for mainstream</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.</div></article></a><a href=/article/godot-gdc-2016-aftermath/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/1eb/57f2151eb9807140516214.jpg) href=/article/godot-gdc-2016-aftermath/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;19 March 2016</span></div><h3>Godot at GDC 2016, aftermath</h3><p class=excerpt>GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!</div></article></a><a href=/article/updates-on-the-release-cycle-and-godot-2-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/dbf/0e0/56ddbf0e04286898440859.png) href=/article/updates-on-the-release-cycle-and-godot-2-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 March 2016</span></div><h3>Updates on the release cycle and Godot 2.0.1</h3><p class=excerpt>After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.</div></article></a><a href=/article/plugins/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/25b/983/56d25b983d7be414490678.png) href=/article/plugins/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;27 February 2016</span></div><h3>Plugins!</h3><p class=excerpt>For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.</div></article></a><a href=/article/godot-engine-reaches-2-0-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/bd3/9db/56cbd39dbdddc275301297.png) href=/article/godot-engine-reaches-2-0-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 February 2016</span></div><h3>Godot Engine reaches 2.0 stable</h3><p class=excerpt>Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.</div></article></a><a href=/article/home-sweet-home/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/9da/a89/56c9daa8921c3243289535.jpg) href=/article/home-sweet-home/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 February 2016</span></div><h3>Home, sweet home</h3><p class=excerpt>Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!</div></article></a><a href=/article/open-source-godot-gets-two-years-old/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/c21/56c329c21a583053685050.jpg) href=/article/open-source-godot-gets-two-years-old/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;14 February 2016</span></div><h3>Open source Godot gets two years old!</h3><p class=excerpt>On a day like today, two years ago Godot was open sourced.</div></article></a><a href=/article/godot-2-0-rc1-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c83/5a6/56bc835a68672307835902.jpg) href=/article/godot-2-0-rc1-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 February 2016</span></div><h3>Godot 2.0 RC1 released!</h3><p class=excerpt>Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.</div></article></a><a href=/article/godot-2-0-now-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/d53/56c329d53bbca269077842.jpg) href=/article/godot-2-0-now-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 January 2016</span></div><h3>Godot 2.0 is now beta!</h3><p class=excerpt>After a long, long time in development Godot 2.0 is now in beta!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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