mirror of
https://github.com/godotengine/godot-website.git
synced 2026-01-04 06:09:55 +03:00
184 lines
5.4 KiB
YAML
184 lines
5.4 KiB
YAML
defaults:
|
|
4:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
android.horizonos: android_editor_horizonos.apk
|
|
linux.64: linux.x86_64.zip
|
|
linux.32: linux.x86_32.zip
|
|
linux.arm64: linux.arm64.zip
|
|
linux.arm32: linux.arm32.zip
|
|
macos.universal: macos.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
windows.arm64: windows_arm64.exe.zip
|
|
web: web_editor.zip
|
|
mono:
|
|
templates: mono_export_templates.tpz
|
|
editor:
|
|
linux.64: mono_linux_x86_64.zip
|
|
linux.32: mono_linux_x86_32.zip
|
|
linux.arm64: mono_linux_arm64.zip
|
|
linux.arm32: mono_linux_arm32.zip
|
|
macos.universal: mono_macos.universal.zip
|
|
windows.64: mono_win64.zip
|
|
windows.32: mono_win32.zip
|
|
windows.arm64: mono_windows_arm64.zip
|
|
extras:
|
|
aar_library: template_release.aar
|
|
|
|
3:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
linux.64: x11.64.zip
|
|
linux.32: x11.32.zip
|
|
macos.universal: osx.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
linux_server.headless.64: linux_headless.64.zip
|
|
linux_server.64: linux_server.64.zip
|
|
web: web_editor.zip
|
|
extras:
|
|
aar_library: release.aar
|
|
|
|
mono:
|
|
templates: mono_export_templates.tpz
|
|
editor:
|
|
linux.64: mono_x11_64.zip
|
|
linux.32: mono_x11_32.zip
|
|
macos.universal: mono_osx.universal.zip
|
|
windows.64: mono_win64.zip
|
|
windows.32: mono_win32.zip
|
|
linux_server.headless.64: mono_linux_headless_64.zip
|
|
linux_server.64: mono_linux_server_64.zip
|
|
extras:
|
|
aar_library: mono.release.aar
|
|
|
|
2:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
linux.64: x11.64.zip
|
|
linux.32: x11.32.zip
|
|
macos.universal: osx.fat.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
linux_server.64: linux_server.64.zip
|
|
|
|
1:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
linux.64: x11.64.zip
|
|
linux.32: x11.32.zip
|
|
macos.universal: osx32.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
linux_server.64: linux_server.64.zip
|
|
|
|
overrides:
|
|
# Mono version of Godot 4 was only introduced in 4.0 alpha 17.
|
|
- version: 4
|
|
range:
|
|
- "4.0-alpha1"
|
|
- "4.0-alpha16"
|
|
config:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
linux.64: linux.x86_64.zip
|
|
linux.32: linux.x86_32.zip
|
|
macos.universal: macos.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
web: web_editor.zip
|
|
extras:
|
|
aar_library: template_release.aar
|
|
|
|
# Godot 4.2 beta 5 introduced Linux ARM builds.
|
|
- version: 4
|
|
range:
|
|
- "4.0-alpha17"
|
|
- "4.2-beta4"
|
|
config:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
linux.64: linux.x86_64.zip
|
|
linux.32: linux.x86_32.zip
|
|
macos.universal: macos.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
web: web_editor.zip
|
|
mono:
|
|
templates: mono_export_templates.tpz
|
|
editor:
|
|
linux.64: mono_linux_x86_64.zip
|
|
linux.32: mono_linux_x86_32.zip
|
|
macos.universal: mono_macos.universal.zip
|
|
windows.64: mono_win64.zip
|
|
windows.32: mono_win32.zip
|
|
extras:
|
|
aar_library: template_release.aar
|
|
|
|
# Godot 4.3 RC 1 introduced Windows ARM builds.
|
|
- version: 4
|
|
range:
|
|
- "4.2-beta5"
|
|
- "4.3-beta3"
|
|
config:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
linux.64: linux.x86_64.zip
|
|
linux.32: linux.x86_32.zip
|
|
linux.arm64: linux.arm64.zip
|
|
linux.arm32: linux.arm32.zip
|
|
macos.universal: macos.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
web: web_editor.zip
|
|
mono:
|
|
templates: mono_export_templates.tpz
|
|
editor:
|
|
linux.64: mono_linux_x86_64.zip
|
|
linux.32: mono_linux_x86_32.zip
|
|
linux.arm64: mono_linux_arm64.zip
|
|
linux.arm32: mono_linux_arm32.zip
|
|
macos.universal: mono_macos.universal.zip
|
|
windows.64: mono_win64.zip
|
|
windows.32: mono_win32.zip
|
|
extras:
|
|
aar_library: template_release.aar
|
|
|
|
# Godot 4.4 dev 2 introduced Android Horizon OS builds.
|
|
- version: 4
|
|
range:
|
|
- "4.3-rc1"
|
|
- "4.4-dev1"
|
|
config:
|
|
templates: export_templates.tpz
|
|
editor:
|
|
android.apk: android_editor.apk
|
|
linux.64: linux.x86_64.zip
|
|
linux.32: linux.x86_32.zip
|
|
linux.arm64: linux.arm64.zip
|
|
linux.arm32: linux.arm32.zip
|
|
macos.universal: macos.universal.zip
|
|
windows.64: win64.exe.zip
|
|
windows.32: win32.exe.zip
|
|
windows.arm64: windows_arm64.exe.zip
|
|
web: web_editor.zip
|
|
mono:
|
|
templates: mono_export_templates.tpz
|
|
editor:
|
|
linux.64: mono_linux_x86_64.zip
|
|
linux.32: mono_linux_x86_32.zip
|
|
linux.arm64: mono_linux_arm64.zip
|
|
linux.arm32: mono_linux_arm32.zip
|
|
macos.universal: mono_macos.universal.zip
|
|
windows.64: mono_win64.zip
|
|
windows.32: mono_win32.zip
|
|
windows.arm64: mono_windows_arm64.zip
|
|
extras:
|
|
aar_library: template_release.aar
|