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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag-- active">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><h3 style=margin-top:1rem>Filtered by: Progress Report</h3><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/progress-report/>← Previous</a>
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<a title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a class=active title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/progress-report/3/>Next →</a></div><div class=posts><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date> - 14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
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<span class=by>Raul Santos </span><span class=date> - 25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a><a href=/article/multiplayer-in-godot-4-0-scene-replication/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/multiplayer-in-godot-4-0-scene-replication.jpg) href=/article/multiplayer-in-godot-4-0-scene-replication/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 23 February 2023</span></div><h3>Multiplayer in Godot 4.0: Scene Replication</h3><p class=excerpt>Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!</div></article></a><a href=/article/godot-xr-progress-update-jan-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-progress-update-jan-2023.jpg) href=/article/godot-xr-progress-update-jan-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 31 January 2023</span></div><h3>Godot XR update - January 2023</h3><p class=excerpt>Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.</div></article></a><a href=/article/status-of-opengl-renderer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/182/5cd/63a1825cd2443916160270.png) href=/article/status-of-opengl-renderer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 20 December 2022</span></div><h3>Status of the OpenGL 3 renderer</h3><p class=excerpt>Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won't be totally feature-complete at the time 4.0 is released.</div></article></a><a href=/article/movie-maker-mode-arrives-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/942/fed/636942feda67c584924051.png) href=/article/movie-maker-mode-arrives-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 14 November 2022</span></div><h3>Movie Maker mode arrives in Godot 4.0</h3><p class=excerpt>With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.</div></article></a><a href=/article/animation-retargeting-in-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/2a3/36e/6362a336e23be482773873.png) href=/article/animation-retargeting-in-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
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<span class=by>Silc Renew </span><span class=date> - 7 November 2022</span></div><h3>Animation Retargeting in Godot 4.0</h3><p class=excerpt>Godot 4.0 comes with an animation retargeting system to allow for easy sharing of animations between similar models.</div></article></a><a href=/article/emulating-double-precision-gpu-render-large-worlds/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/d8d/43e/634d8d43e5bd4838492470.png) href=/article/emulating-double-precision-gpu-render-large-worlds/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 17 October 2022</span></div><h3>Emulating Double Precision on the GPU to Render Large Worlds</h3><p class=excerpt>One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a><a href=/article/godot-4-will-discontinue-visual-scripting/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/52d/76e/63052d76e024a243584746.png) href=/article/godot-4-will-discontinue-visual-scripting/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 23 August 2022</span></div><h3>Godot 4.0 will discontinue VisualScript</h3><p class=excerpt>Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.</div></article></a><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a><a href=/article/fog-volumes-arrive-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/5b0/068/62c5b0068cc8e524432998.png) href=/article/fog-volumes-arrive-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 6 July 2022</span></div><h3>Fog Volumes arrive in Godot 4.0</h3><p class=excerpt>On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.</div></article></a><a href=/article/godot-xr-update-feb-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e46/b59/621e46b59f6a8102188120.jpg) href=/article/godot-xr-update-feb-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 27 February 2022</span></div><h3>Godot XR update - February 2022</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61a/27f/881/61a27f8816a4e934017559.png) href=/article/multiplayer-changes-godot-4-0-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 November 2021</span></div><h3>Multiplayer in Godot 4.0: Scene Replication (part 1)</h3><p class=excerpt>The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!</div></article></a><a href=/article/improvements-shaders-visual-shaders-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/e8b/e77/617e8be771fb0476901545.png) href=/article/improvements-shaders-visual-shaders-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
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<span class=by>Yuri Roubinsky </span><span class=date> - 1 November 2021</span></div><h3>Improvements to shaders and visual shaders in Godot 4.0</h3><p class=excerpt>A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.</div></article></a><a href=/article/animation-data-redesign-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/06c/42a/61806c42af0f7814469862.png) href=/article/animation-data-redesign-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 1 November 2021</span></div><h3>Animation data rework for 4.0</h3><p class=excerpt>One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/989/cf8/617989cf82e64600038831.png) href=/article/multiplayer-changes-godot-4-0-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 October 2021</span></div><h3>Multiplayer in Godot 4.0: ENet wrappers, WebRTC</h3><p class=excerpt>A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 23 September 2021</span></div><h3>Tiles editor progress report #5</h3><p class=excerpt>New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.</div></article></a><a href=/article/agile-input-processing-is-here-for-smoother-gameplay/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/612/136/3cc/6121363ccb95e735957693.png) href=/article/agile-input-processing-is-here-for-smoother-gameplay/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date> - 21 August 2021</span></div><h3>Agile input processing is here for smoother, more responsive gameplay</h3><p class=excerpt></div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/918/f3e/610918f3ec53b713518837.png) href=/article/multiplayer-changes-godot-4-0-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 5 August 2021</span></div><h3>Multiplayer in Godot 4.0: On servers, RSETs and state updates</h3><p class=excerpt>News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.</div></article></a><a href=/article/gsoc-2021-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/43f/11b/61043f11b5388567890116.png) href=/article/gsoc-2021-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a><a href=/article/godot-xr-progress-update-june-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/169/1fa/60e1691fab28c135981956.jpg) href=/article/godot-xr-progress-update-june-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 4 July 2021</span></div><h3>Godot XR progress update June 2021</h3><p class=excerpt>June 2021 update of the recent work done in relation to XR support in Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/progress-report/>← Previous</a>
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<a title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a class=active title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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