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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/4/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/4/index.html"><meta property="og:title" content="Godot Engine - Blog - Page 4 Godot Engine"><title>Godot Engine - Blog - Page 4 Godot Engine</title>
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a><a href=/article/gdc-2024-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2024-retrospective.jpg) href=/article/gdc-2024-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp; 5 April 2024</span></div><h3>GDC 2024: Retrospective</h3><p class=excerpt>We have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!</div></article></a><a href=/article/parallax-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-parallax2d.webp) href=/article/parallax-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/markdibarry.webp alt="Mark DiBarry" loading=lazy>
<span class=by>Mark DiBarry </span><span class=date>&nbsp;-&nbsp; 2 April 2024</span></div><h3>Parallax2D Progress Report</h3><p class=excerpt>A new node is on its way to help with parallax in 2D.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a><a href=/article/gdc-2024-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc2.webp) href=/article/gdc-2024-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp; 1 March 2024</span></div><h3>Introducing our GDC Line-up</h3><p class=excerpt>Like we announced a while ago, the team is preparing to head over to the US for this years GDC. We will have a booth on the expo floor, and would love to welcome you there!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
<span class=by>Darío Banini </span><span class=date>&nbsp;-&nbsp;16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a><a href=/article/godot-at-gdc-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc-thumbnail.webp) href=/article/godot-at-gdc-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;13 February 2024</span></div><h3>Godot Does Conferences - Meet us at GDC!</h3><p class=excerpt>We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/january-jams-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-jam.webp) href=/article/january-jams-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;31 January 2024</span></div><h3>January Jams</h3><p class=excerpt>Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.</div></article></a><a href=/article/platform-state-in-csharp-for-godot-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-update-csharp-2.webp) href=/article/platform-state-in-csharp-for-godot-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<span class=by>Raul Santos </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Current state of C# platform support in Godot 4.2</h3><p class=excerpt>How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1</h3><p class=excerpt>As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-4.webp) href=/article/dev-snapshot-godot-3-6-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a><a href=/article/rendering-priorities-january-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-jan-2024.webp) href=/article/rendering-priorities-january-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;16 January 2024</span></div><h3>Godot Rendering Priorities: January 2024</h3><p class=excerpt>4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 January 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 2</h3><p class=excerpt>After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-1.webp) href=/article/dev-snapshot-godot-4-3-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 December 2023</span></div><h3>Dev snapshot: Godot 4.3 dev 1</h3><p class=excerpt>We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!</div></article></a><a href=/article/communications-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/comms-update-18122023.jpg) href=/article/communications-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;18 December 2023</span></div><h3>Prepare to hear a lot more from us!</h3><p class=excerpt>The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.</div></article></a><a href=/article/collaboration-with-google-forge-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-and-vulkan.webp) href=/article/collaboration-with-google-forge-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
<span class=by>Winston Yallow </span><span class=date>&nbsp;-&nbsp; 8 December 2023</span></div><h3>Introducing the new Godot Forum</h3><p class=excerpt>We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.</div></article></a><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 December 2023</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-foundation-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2023.jpg) href=/article/godot-foundation-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp; 5 December 2023</span></div><h3>Godot Foundation Update 2023</h3><p class=excerpt>This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.</div></article></a><a href=/article/godot-4-2-arrives-in-style/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-2-arrives-in-style.webp) href=/article/godot-4-2-arrives-in-style/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp;30 November 2023</span></div><h3>Godot 4.2 arrives in style!</h3><p class=excerpt>Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
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