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<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a6c/7d0/626a6c7d07e5f570805755.png) href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
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<span class=by>Joan Fons </span><span class=date> - 28 April 2022</span></div><h3>Godot Sprint and User Meeting Barcelona June 2022</h3><p class=excerpt>After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a><a href=/article/godot-showcase-2dynamic-games-lumencraft/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/6ff/331/6256ff331f974859299358.jpg) href=/article/godot-showcase-2dynamic-games-lumencraft/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 13 April 2022</span></div><h3>Godot Showcase - Lumencraft developer talks about his experience</h3><p class=excerpt>We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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<span class=by>Fredia Huya-Kouadio </span><span class=date> - 31 March 2022</span></div><h3>Turn an Android App into a Godot Quest VR App in 3 Steps</h3><p class=excerpt>Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 3</h3><p class=excerpt>We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/c78/5f2/623c785f207e4505667472.jpg) href=/article/dev-snapshot-godot-4-0-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/maintenance-release-godot-3-4-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/b2e/4c9/623b2e4c9a477201375674.jpg) href=/article/maintenance-release-godot-3-4-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 23 March 2022</span></div><h3>Maintenance release: Godot 3.4.4</h3><p class=excerpt>Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/godot-xr-update-feb-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e46/b59/621e46b59f6a8102188120.jpg) href=/article/godot-xr-update-feb-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 27 February 2022</span></div><h3>Godot XR update - February 2022</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/maintenance-release-godot-3-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e42/95a/621e4295a0f3f285158210.jpg) href=/article/maintenance-release-godot-3-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/561/e9c/621561e9c9799081922431.jpg) href=/article/dev-snapshot-godot-4-0-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 3</h3><p class=excerpt>We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.</div></article></a><a href=/article/opening-github-discussions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/fcb/7e0/620fcb7e0742d599654701.png) href=/article/opening-github-discussions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 18 February 2022</span></div><h3>Opening GitHub Discussions for enhancement ideas and suggestions</h3><p class=excerpt>We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/e90/6eb/620e906eb1baa441988416.jpg) href=/article/release-candidate-godot-3-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 17 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 2</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/3d3/0e0/6203d30e0bda9846826159.jpg) href=/article/dev-snapshot-godot-4-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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<span class=by>Fredia Huya-Kouadio </span><span class=date> - 26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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