Files
godot-website/pages/teams.html
Emilio Coppola 2fa65521ee Complete website rewrite
This PR replaces the current CMS website with a static version of it built using Jekyll.

- Everything should be working 1 to 1 with the same permalinks except for the `/news` page (not articles) which was renamed as `/blog` (old links will redirect to new ones).
- The showcase entries on the home page now redirect to their showcase page in our site so that the user can choose which store front or page to visit next.
- I also changed the first link from the nav bar to go to the showcase page since the features one is still pretty outdated.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-09 19:14:36 +03:00

575 lines
23 KiB
HTML

---
permalink: /teams/index.html
title: "Godot Engine - Teams"
description: "Teams and engine areas overview."
layout: more
header_text: "Godot Engine teams"
current_tab: "teams"
---
<div class="container-text">
<p>
This pages provides an overview of the various teams working on Godot&nbsp;Engine. If you want to know who works on
what, who to get in contact with on a topic,
which people should review a particular Pull Request or similar - this is a good first stop.
</p>
<p>
Engine teams are listed by engine area, with a few keywords describing what belongs to that area and a link to the
teams chat channel,
followed by a list of the members of that team (names and GitHub handles). For some larger areas, subteams exist for
parts of that area.<br>
Names in bold with a ⭐ emoji are the main contributors in charge of a given area, who typically lead the team work
and can merge Pull Requests in their area of expertise.
</p>
<p>
If you want to get in touch, use the link to each team's chat channel on the Godot&nbsp;Engine Contributors chat
after the team's names (see <a href="/community">Community</a>).<br>
For general development discussions which may not fit a specific team channel, use the general purpose <a
href="https://chat.godotengine.org/channel/devel">#devel</a> channel.<br>
For general enquiries, private or security related matters, have a look at the <a href="/contact">Contact</a> page.
</p>
<h2 class="title" id="general">General areas</h2>
<p>
Categorizing the engine development in discrete teams is not easy! This section includes some broad areas which have
an influence on all engine subsystems,
and where many contributors are active without necessarily being responsible for all the features that their team
encompasses.<br>
Some more specialized teams are then listed in the <a href="#systems">Systems</a> section.
</p>
<div class="teams-team-section">
<h4 class="title" id="core">Core • <a href="https://chat.godotengine.org/channel/core">#core</a></h4>
<p>
<em>Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc.
(everything under <a href="https://github.com/godotengine/godot/tree/master/core"><code>core</code></a> and
<a href="https://github.com/godotengine/godot/tree/master/scene/main"><code>scene/main</code></a>).</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)</span>,
George Marques (<a href="https://github.com/vnen">@vnen</a>),
Hein-Pieter van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Data Structures</th>
<td class="teams-subteam-members">
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Threading</th>
<td class="teams-subteam-members">
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Input</th>
<td class="teams-subteam-members">
Eric M (<a href="https://github.com/EricEzaM">@EricEzaM</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="gui-nodes">GUI Nodes • <a href="https://chat.godotengine.org/channel/gui">#gui</a></h4>
<p>
<em>Everything that inherits Control (everything under <a
href="https://github.com/godotengine/godot/tree/master/scene/gui"><code>scene/gui</code></a>)
and can be used to build Graphical User Interfaces (both game UI and editor tools).</em>
<p>
<p>
Eric M (<a href="https://github.com/EricEzaM">@EricEzaM</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Text</th>
<td class="teams-subteam-members">
Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="editor">Editor • <a href="https://chat.godotengine.org/channel/editor">#editor</a></h4>
<p>
<em>All things related to the editor, both tools and usability (<a
href="https://github.com/godotengine/godot/tree/master/editor"><code>editor</code></a>).</em>
</p>
<p>
Eric M (<a href="https://github.com/EricEzaM">@EricEzaM</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">2D</th>
<td class="teams-subteam-members">
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">3D</th>
<td class="teams-subteam-members">
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Debugger</th>
<td class="teams-subteam-members">
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
George Marques (<a href="https://github.com/vnen">@vnen</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Script editor</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>)</span>,
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="scripting">Scripting • <a href="https://chat.godotengine.org/channel/scripting">#scripting</a>
</h4>
<p>
<em>Umbrella team for all the scripting languages usable with Godot. Encompasses some shared core components
(Object, ClassDB, MethodBind, ScriptLanguage, etc.)
and language specific implementations in dedicated subteams.</em>
</p>
<p>
George Marques (<a href="https://github.com/vnen">@vnen</a>),
Ignacio Roldán Etcheverry (<a href="https://github.com/neikeq">@neikeq</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">GDExtension (<a
href="https://chat.godotengine.org/channel/gdextension">#gdextension</a>)</th>
<td class="teams-subteam-members">
Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
George Marques (<a href="https://github.com/vnen">@vnen</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">GDScript (<a href="https://chat.godotengine.org/channel/gdscript">#gdscript</a>)
</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">George Marques (<a href="https://github.com/vnen">@vnen</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">C#</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Ignacio Roldán Etcheverry (<a
href="https://github.com/neikeq">@neikeq</a>)</span>,
Aaron Franke (<a href="https://github.com/aaronfranke">@aaronfranke</a>),
Raul Santos (<a href="https://github.com/raulsntos">@raulsntos</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="buildsystem">Buildsystem • <a
href="https://chat.godotengine.org/channel/buildsystem">#buildsystem</a></h4>
<p>
<em>Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and
releases (official build containers).</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>,
Aaron Franke (<a href="https://github.com/aaronfranke">@aaronfranke</a>),
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
Hein-Pieter van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Ignacio Roldán Etcheverry (<a href="https://github.com/neikeq">@neikeq</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="platforms">Platforms • <a href="https://chat.godotengine.org/channel/platforms">#platforms</a>
</h4>
<p>
<em>Platform specific layers that reside in <a
href="https://github.com/godotengine/godot/tree/master/platform"><code>platform</code></a>, with shared
components
(Unix, Win32, Apple, etc.) in <a
href="https://github.com/godotengine/godot/tree/master/drivers"><code>drivers</code></a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)</span>,
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Android (<a href="https://chat.godotengine.org/channel/android">#android</a>)
</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Fredia Huya-Kouadio (<a
href="https://github.com/m4gr3d">@m4gr3d</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">HTML5</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Fabio Alessandrelli (<a
href="https://github.com/Faless">@Faless</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">iOS</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>,
Sergey Minakov (<a href="https://github.com/naithar">@naithar</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Linux / BSD</th>
<td class="teams-subteam-members">
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
Hein-Pieter van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">macOS</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">UWP</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">George Marques (<a href="https://github.com/vnen">@vnen</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Windows</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>,
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
</td>
</tr>
</table>
</div>
<h2 class="title" id="systems">Systems</h2>
<p>
Specialized subsystems with their dedicated teams and communication channels.
</p>
<div class="teams-team-section">
<h4 class="title" id="animation">Animation • <a href="https://chat.godotengine.org/channel/animation">#animation</a>
</h4>
<p>
<em>Nodes and features for 2D and 3D animation and IK workflows.</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)</span>,
K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
<a href="https://github.com/lyuma">@lyuma</a>,
Silc 'Tokage' Renew (<a href="https://github.com/TokageItLab">@TokageItLab</a>),
<a href="https://github.com/SaracenOne">SaracenOne</a>
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="audio">Audio • <a href="https://chat.godotengine.org/channel/audio">#audio</a></h4>
<p>
<em>All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.</em>
</p>
<p>
Ellen Poe (<a href="https://github.com/ellenhp">@ellenhp</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="import">Import • <a
href="https://chat.godotengine.org/channel/asset-pipeline">#asset-pipeline</a></h4>
<p>
<em>Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)</span>,
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
<a href="https://github.com/lyuma">@lyuma</a>,
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="networking">Networking • <a
href="https://chat.godotengine.org/channel/networking">#networking</a></h4>
<p>
<em>Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.</em>
</p>
<p>
<span class="teams-subteam-leader">Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>)</span>,
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="physics">Physics • <a href="https://chat.godotengine.org/channel/physics">#physics</a></h4>
<p>
<em>Physics servers and their implementation in 2D and 3D.</em>
</p>
<p>
Andrea Catania (<a href="https://github.com/AndreaCatania">@AndreaCatania</a>),
Fabrice Cipolla (<a href="https://github.com/fabriceci">@fabriceci</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
Ricardo Buring (<a href="https://github.com/rburing">@rburing</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="rendering">Rendering • <a href="https://chat.godotengine.org/channel/rendering">#rendering</a>
</h4>
<p>
<em>Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering
techniques implemented using those graphics APIs.</em>
</p>
<p>
<span class="teams-subteam-leader">Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>)</span>,
Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Shaders</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)</span>,
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Tech Art</th>
<td class="teams-subteam-members">
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Ilaria Cislaghi (<a href="https://github.com/QbieShay">@QbieShay</a>),
Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="xr">XR • <a href="https://chat.godotengine.org/channel/xr">#xr</a></h4>
<p>
<em>Augmented (AR) and virtual reality (VR).</em>
</p>
<p>
<span class="teams-subteam-leader">Bastiaan Olij (<a
href="https://github.com/BastiaanOlij">@BastiaanOlij</a>)</span>,
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">WebXR</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">David Snopek (<a href="https://github.com/dsnopek">@dsnopek</a>)</span>
</td>
</tr>
</table>
</div>
<h2 class="title" id="community">Community</h2>
<p>
The following teams do not impact the engine code directly, but take care of all other important parts of the Godot
ecosystem such
as the documentation, demos, website, etc.
</p>
<div class="teams-team-section">
<h4 class="title" id="communication">Communication • <a
href="https://chat.godotengine.org/channel/communication">#communication</a></h4>
<p>
<em>The communication team ensures that our platforms, from the website to our social media, are kept up to date
with current information about the engine and showcase other projects from the community.</em>
</p>
<p>
<span class="teams-subteam-leader">Emilio Coppola (<a
href="https://github.com/coppolaemilio">@coppolaemilio</a>)</span>,
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Ilaria Cislaghi (<a href="https://github.com/QbieShay">@QbieShay</a>),
Raffaele Picca (<a href="https://github.com/RPicster">@RPicster</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="demos">Demos • <a href="https://chat.godotengine.org/channel/demo-content">#demo-content</a>
</h4>
<p>
<em>Maintenance and creation of official demo projects in <a
href="https://github.com/godotengine/godot-demo-projects">godot-demo-projects</a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Aaron Franke (<a
href="https://github.com/aaronfranke">@aaronfranke</a>)</span>,
<span class="teams-subteam-leader">Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>)</span>
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="documentation">Documentation • <a
href="https://chat.godotengine.org/channel/documentation">#documentation</a></h4>
<p>
<em>Maintainance and writing of the official documentation at <a
href="https://github.com/godotengine/godot-docs">godot-docs</a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Max Hilbrunner (<a
href="https://github.com/mhilbrunner">@mhilbrunner</a>)</span>,
Chris Bradfield (<a href="https://github.com/cbscribe">@cbscribe</a>),
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Matthew (<a href="https://github.com/skyace65">@skyace65</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="production">Production • <a href="https://chat.godotengine.org/channel/devel">#devel</a></h4>
<p>
<em>The production team helps coordinate the engine development with the various teams.</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>,
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Emilio Coppola (<a href="https://github.com/coppolaemilio">@coppolaemilio</a>),
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="translation">Translation • <a
href="https://chat.godotengine.org/channel/translation">#translation</a></h4>
<p>
<em>Internationalization and localization team - building the infrastructure to make it possible to translate
Godot and its documentation.</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>,
<span class="teams-subteam-leader">Haoyu Qiu (<a href="https://github.com/timothyqiu">@timothyqiu</a>)</span>,
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>)
</p>
<p>
If you work on Godot translations and contributors for your language have a dedicated communication channel for
coordination, let us know so we can link it here.
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="website">Website • <a href="https://chat.godotengine.org/channel/website">#website</a></h4>
<p>
<em>Maintenance of the official Godot website and other hosted resources (Q&amp;A, asset library).</em>
</p>
<p>
<span class="teams-subteam-leader">Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>)</span>,
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>),
Yuri Sizov (<a href="https://github.com/YuriSizov">@YuriSizov</a>)
</p>
</div>
</div>