Files
godot-website/pages/events.html
Emilio Coppola 2fa65521ee Complete website rewrite
This PR replaces the current CMS website with a static version of it built using Jekyll.

- Everything should be working 1 to 1 with the same permalinks except for the `/news` page (not articles) which was renamed as `/blog` (old links will redirect to new ones).
- The showcase entries on the home page now redirect to their showcase page in our site so that the user can choose which store front or page to visit next.
- I also changed the first link from the nav bar to go to the showcase page since the features one is still pretty outdated.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-09 19:14:36 +03:00

844 lines
35 KiB
HTML

---
permalink: /events/index.html
layout: default
title: "Godot Engine - Events"
description: "This page lists the upcoming and previous Godot community events."
---
{% include header.html %}
<style>
#past {
margin-top: 30px;
}
.events {
display: grid;
grid-template-columns: 360px 1fr;
row-gap: 3em;
}
.events .events-shortlist {
padding-right: 16px;
width: 320px;
}
.events .events-shortlist>div {
position: sticky;
top: 24px;
}
.events .events-shortlist>div>ul {
margin-top: 0;
}
.events .events-shortlist>div>ul li {
display: flex;
flex-direction: column;
}
.events .events-shortlist>div>ul li>a {
font-size: 110%;
}
.events .events-shortlist>div>ul li span:first-child {
position: relative;
}
.events .events-shortlist>div>ul li span:first-child:before {
content: "•";
position: absolute;
font-size: 120%;
left: -18px;
top: -4px;
}
.events .events-shortlist>div>ul li span:last-child {
opacity: 0.64;
}
.events .events-fulllist .card {
margin-bottom: 16px;
}
.events .events-fulllist .card:last-child {
margin-bottom: 0;
}
.events .events-fulllist .card h4 {
margin-top: 36px;
margin-bottom: 0;
}
.events .events-fulllist .card img {
border-radius: 4px;
margin-bottom: 8px;
width: 100%;
max-width: 640px;
}
.events .events-fulllist .events-empty {
background-color: var(--background-color);
border: none;
}
.events .events-fulllist .events-empty:hover {
box-shadow: none;
}
@media screen and (max-width: 900px) {
.events {
display: grid;
grid-template-columns: 1fr;
row-gap: 2em;
}
.events .events-shortlist>div {
position: static;
}
.events .events-shortlist>div>ul {
padding-left: 2rem;
}
}
</style>
<div class="head">
<div class="container flex eqsize responsive">
<div class="main">
<h1 class="intro-title">Events</h1>
<p class="small">
You can meet Godot developers at various professional and casual events.<br />
Sometimes our team also organizes meetups and conferences.
</p>
</div>
</div>
</div>
<div class="container">
<h2 id="upcoming">Upcoming events</h2>
<section class="events">
<div class="events-shortlist">
<div>
<h2 id="2023">2023</h2>
<ul>
<li>
<span>20-24 March</span>
<a href="#gdcbooth-2023"><em>Godot @ GDC</em></a>
<span>San Francisco, California</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="gdcbooth-2023"></a>
<div class="card base-padding">
<h3>Godot @ GDC 2023</h3>
<p>We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
Developers Conference</a> (GDC), on March 20-24.</p>
<p><a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
all over the world to present their high-profile games at our booth, and share their Godot experience with
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
like-minded folks, so come to hang out and play some of the fantastic games.</p>
<p>You might even get some free swag ;)</p>
<p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the <a
href="https://gdconf.com/passes-prices">GDC website</a> for more information.</p>
<ul>
<li><strong>Date:</strong> Mon 20 March through Fri 24 March</li>
<li><strong>Location:</strong> <a href="https://www.moscone.com/">Moscone Center</a>, 747 Howard St, San
Francisco, CA 94103, USA (<a
href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Paid, <a href="https://gdconf.com/passes-prices">Expo Pass or higher</a>
required</li>
</ul>
</div>
</div>
</section>
<h2 id="past">Past events</h2>
<section class="events">
<div class="events-shortlist">
<div>
<h2 id="2022">2022</h2>
<ul>
<li>
<span>2 &amp; 3 June</span>
<a href="#godotsprint-2022"><em>Godot Sprint</em></a>
<span>Barcelona, Spain</span>
</li>
<li>
<span>4 June</span>
<a href="#godotmeeting-2022"><em>Godot User Meeting</em></a>
<span>Barcelona, Spain</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2022"></a>
<div class="card base-padding">
<h3>Godot Sprint Barcelona 2022</h3>
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
<p>The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.). <strong>More information <a
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 2 June &amp; Fri 3 June 2022, 10 am - 19 pm both days</li>
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
08014 Barcelona, Spain (<a
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
</ul>
</div>
<a id="godotmeeting-2022"></a>
<div class="card base-padding">
<h3>Godot User Meeting 2022</h3>
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
<p>Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information <a
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
<ul>
<li><strong>Date:</strong> Sat 4 June 2022, 10 am - 19 pm</li>
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
08014 Barcelona, Spain (<a
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<h2 id="2021">2021</h2>
</div>
<div class="events-fulllist">
<div class="card base-padding events-empty">
<p>No events took place during 2021.</p>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2020">2020</h2>
<ul>
<li>
<span>30 &amp; 31 January</span>
<a href="#godotsprint-2020"><em>Godot Sprint</em></a>
<span>Brussels, Belgium</span>
</li>
<li>
<span>1 &amp; 2 February</span>
<a href="#fosdem-2020"><em>FOSDEM 2020</em></a>
<span>Brussels, Belgium</span>
</li>
<li>
<span>3 &amp; 4 February</span>
<a href="#godotcon-2020"><em>GodotCon Brussels 2020</em></a>
<span>Brussels, Belgium</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2020"></a>
<div class="card base-padding">
<h3>Godot Sprint Brussels 2020</h3>
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
alt="GodotCon Brussels 2020 banner">
<p>The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
we
call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
can
work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
who
aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
writing or the creation of other teaching materials (demos, courses, etc.).
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 30 January &amp; Fri 31 January 2020, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
</li>
</ul>
</div>
<a id="fosdem-2020"></a>
<div class="card base-padding">
<h3>FOSDEM 2020</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the
biggest European event about free and open source software, with free entry and thousands of developers and
users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Sat 1 &amp; Sun 2 February 2020</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
</li>
</ul>
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine.
We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.</p>
<p>Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
many others will cover different technology stacks and projects.</p>
<p>Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))</p>
</div>
<a id="godotcon-2020"></a>
<div class="card base-padding">
<h3>GodotCon Brussels 2020</h3>
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
alt="GodotCon Brussels 2020 banner">
<p>Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play
Godot-made games.
</p>
<p>A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
speakers will be announced in January.</p>
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar
with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
community!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
banner</a>.</p>
<ul>
<li><strong>Date:</strong> Mon 3 &amp; Tue 4 February, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2019">2019</h2>
<ul>
<li>
<span>31 January &amp; 1 February</span>
<a href="#godotsprint-2019"><em>Godot Sprint</em></a>
<span>Brussels</span>
</li>
<li>
<span>2 &amp; 3 February</span>
<a href="#fosdem-2019"><em>FOSDEM 2019</em></a>
<span>Brussels</span>
</li>
<li>
<span>4 &amp; 5 February</span>
<a href="#godotcon-2019"><em>GodotCon Brussels 2019</em></a>
<span>Brussels</span>
</li>
<li>
<span>21 March</span>
<a href="#gdcmeetup-2019"><em>Godot GDC Meetup</em></a>
<span>San Francisco</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2019"></a>
<div class="card base-padding">
<h3>Godot Sprint Brussels 2019</h3>
<p>The two days before <a href="#fosdem">FOSDEM</a> and <a href="#godotcon">GodotCon</a>, we organize our first
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 31 January &amp; Fri 1 February 2019, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
</li>
</ul>
</div>
<a id="fosdem-2019"></a>
<div class="card base-padding">
<h3>FOSDEM 2019</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the
biggest European event about free and open source software, with free entry and thousands of developers and
users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> 2 &amp; 3 February 2019</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
</li>
</ul>
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine.
We'll also have Godot T-shirts to sell and stickers to give away.</p>
<p>We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
as soon as we know more.</p>
<p>Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))</p>
</div>
<a id="godotcon-2019"></a>
<div class="card base-padding">
<h3>GodotCon Brussels 2019</h3>
<img src="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
alt="GodotCon Brussels 2019 banner">
<p>Like the past two years, we're taking the opportunity that many community members flock to Brussels for <a
href="#fosdem">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play
Godot-made games.</p>
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar
with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
community!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
banner</a>.</p>
<ul>
<li><strong>Date:</strong> Mon 4 &amp; Tue 5 February, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
</li>
</ul>
</div>
<a id="gdcmeetup-2019"></a>
<div class="card base-padding">
<h3>Godot GDC Meetup @ GitHub HQ</h3>
<img src="/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png" alt="Godot GDC Meetup banner">
<p>Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
Godot GDC Meetup at the GitHub HQ.</p>
<p>GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
community members and play Godot games.</p>
<p>See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
page
for details and registration.</p>
<ul>
<li><strong>Date:</strong> Thu, 21 March 2019, 6:30 pm to 9:30 pm</li>
<li><strong>Location:</strong> GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a
href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Sign up on Eventbrite.</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2018">2018</h2>
<ul>
<li>
<span>3 &amp; 4 February</span>
<a href="#fosdem-2018"><em>FOSDEM 2018</em></a>
<span>Brussels</span>
</li>
<li>
<span>5 &amp; 6 February</span>
<a href="#godotcon-2018"><em>GodotCon 2018</em></a>
<span>Brussels</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="fosdem-2018"></a>
<div class="card base-padding">
<h3>FOSDEM 2018</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of
developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> 3 &amp; 4 February 2018</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
but
we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill
this
form</a> anyway so that we know who to expect: <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
</li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot&nbsp;Engine stand</a>. It will
be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.</p>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even
years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together
on Saturday evening.</p>
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
him in Europe :)
</p>
</div>
<a id="godotcon-2018"></a>
<div class="card base-padding">
<h3>GodotCon 2018</h3>
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner">
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
you can attend both events at once.
GodotCon is the yearly meetup of the Godot&nbsp;Engine community, open to all interested users and
contributions, whether complete beginners/new users or core developers.</p>
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
while
getting to know the community in person and learn from experienced users.</p>
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
Godot
users in Europe to meet him!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018
poster</a>.
</p>
<ul>
<li><strong>Date:</strong> 5 &amp; 6 February 2018, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before
<strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2017">2017</h2>
<ul>
<li>
<span>22 April</span>
<a href="#meetthenodes-2017"><em>Meet the Nodes</em></a>
<span>Paris</span>
</li>
<li>
<span>4 &amp; 5 February</span>
<a href="#fosdem-2017"><em>FOSDEM 2017</em></a>
<span>Brussels</span>
</li>
<li>
<span>6 &amp; 7 February</span>
<a href="#godotcon-2017"><em>GodotCon Europe 2017</em></a>
<span>Brussels</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="meetthenodes-2017"></a>
<div class="card base-padding">
<h3>Meet the Nodes, Paris</h3>
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner">
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
and
users will be there, including our lead dev Juan Linietsky (reduz).
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm
(no
big keynote should be after 5 pm though).</p>
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as
well as workshops. Both curious beginners and experienced developers should find something interesting to work
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
features.</p>
<p>
<ul>
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in
Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add
yourself
to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a
href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a>
</li>
</ul>
</p>
<h4>Schedule and talks</h4>
<p>
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
Linietsky (reduz), Rémi Verschelde (Akien) and others.
</p>
</div>
<a id="fosdem-2017"></a>
<div class="card base-padding">
<h3>FOSDEM 2017</h3>
<p><a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of
developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Feb 4 and 5</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
but
we'd be glad if you would <a href="https://framadate.org/godot-fosdem-godotcon-2017">fill this form</a>
anyway
so that we know who to expect: <a
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
</li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>This year will be Godot's first official participation with a <a
href="https://fosdem.org/2017/stands/">Godot&nbsp;Engine stand</a>. It will be located in Building H (<a
href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.</p>
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
etc.)?
Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
<h4>Escoria talk in the Open Game Development track</h4>
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a
href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a
href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
few weeks though).
<ul>
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a>
</li>
</ul>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even
years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together
on Saturday evening.</p>
</div>
<a id="godotcon-2017"></a>
<div class="card base-padding">
<h3>GodotCon Europe 2017</h3>
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
can
also stay a bit longer for GodotCon.</p>
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
the
users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
<ul>
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium
(<a
href="https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-fosdem-godotcon-2017"=>fill
this
form</a> so that we know who will be there and can organise the event accordingly (it's different if we
are
a dozen or 40): <a
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
</li>
</ul>
<h4>Schedule</h4>
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
transfer
from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
documentation, so that we can strengthen the community of co-developers.</p>
<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
the
attendants, so join us!</p>
</div>
</div>
</section>
</div>
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