mirror of
https://github.com/godotengine/godot-website.git
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This PR replaces the current CMS website with a static version of it built using Jekyll. - Everything should be working 1 to 1 with the same permalinks except for the `/news` page (not articles) which was renamed as `/blog` (old links will redirect to new ones). - The showcase entries on the home page now redirect to their showcase page in our site so that the user can choose which store front or page to visit next. - I also changed the first link from the nav bar to go to the showcase page since the features one is still pretty outdated. Co-authored-by: Yuri Sizov <yuris@humnom.net>
844 lines
35 KiB
HTML
844 lines
35 KiB
HTML
---
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permalink: /events/index.html
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layout: default
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title: "Godot Engine - Events"
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description: "This page lists the upcoming and previous Godot community events."
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---
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{% include header.html %}
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<style>
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#past {
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margin-top: 30px;
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}
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.events {
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display: grid;
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grid-template-columns: 360px 1fr;
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row-gap: 3em;
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}
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.events .events-shortlist {
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padding-right: 16px;
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width: 320px;
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}
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.events .events-shortlist>div {
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position: sticky;
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top: 24px;
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}
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.events .events-shortlist>div>ul {
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margin-top: 0;
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}
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.events .events-shortlist>div>ul li {
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display: flex;
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flex-direction: column;
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}
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.events .events-shortlist>div>ul li>a {
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font-size: 110%;
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}
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.events .events-shortlist>div>ul li span:first-child {
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position: relative;
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}
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.events .events-shortlist>div>ul li span:first-child:before {
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content: "•";
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position: absolute;
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font-size: 120%;
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left: -18px;
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top: -4px;
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}
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.events .events-shortlist>div>ul li span:last-child {
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opacity: 0.64;
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}
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.events .events-fulllist .card {
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margin-bottom: 16px;
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}
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.events .events-fulllist .card:last-child {
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margin-bottom: 0;
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}
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.events .events-fulllist .card h4 {
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margin-top: 36px;
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margin-bottom: 0;
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}
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.events .events-fulllist .card img {
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border-radius: 4px;
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margin-bottom: 8px;
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width: 100%;
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max-width: 640px;
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}
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.events .events-fulllist .events-empty {
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background-color: var(--background-color);
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border: none;
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}
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.events .events-fulllist .events-empty:hover {
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box-shadow: none;
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}
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@media screen and (max-width: 900px) {
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.events {
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display: grid;
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grid-template-columns: 1fr;
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row-gap: 2em;
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}
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.events .events-shortlist>div {
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position: static;
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}
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.events .events-shortlist>div>ul {
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padding-left: 2rem;
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}
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}
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</style>
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<div class="head">
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<div class="container flex eqsize responsive">
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<div class="main">
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<h1 class="intro-title">Events</h1>
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<p class="small">
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You can meet Godot developers at various professional and casual events.<br />
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Sometimes our team also organizes meetups and conferences.
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</p>
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</div>
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</div>
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</div>
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<div class="container">
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<h2 id="upcoming">Upcoming events</h2>
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<section class="events">
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<div class="events-shortlist">
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<div>
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<h2 id="2023">2023</h2>
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<ul>
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<li>
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<span>20-24 March</span>
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<a href="#gdcbooth-2023"><em>Godot @ GDC</em></a>
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<span>San Francisco, California</span>
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</li>
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</ul>
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</div>
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</div>
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<div class="events-fulllist">
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<a id="gdcbooth-2023"></a>
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<div class="card base-padding">
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<h3>Godot @ GDC 2023</h3>
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<p>We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
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Developers Conference</a> (GDC), on March 20-24.</p>
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<p><a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
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have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
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all over the world to present their high-profile games at our booth, and share their Godot experience with
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visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
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like-minded folks, so come to hang out and play some of the fantastic games.</p>
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<p>You might even get some free swag ;)</p>
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<p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
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the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the <a
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href="https://gdconf.com/passes-prices">GDC website</a> for more information.</p>
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<ul>
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<li><strong>Date:</strong> Mon 20 March through Fri 24 March</li>
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<li><strong>Location:</strong> <a href="https://www.moscone.com/">Moscone Center</a>, 747 Howard St, San
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Francisco, CA 94103, USA (<a
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href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">OpenStreetMap</a>)
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</li>
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<li><strong>Entrance fee:</strong> Paid, <a href="https://gdconf.com/passes-prices">Expo Pass or higher</a>
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required</li>
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</ul>
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</div>
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</div>
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</section>
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<h2 id="past">Past events</h2>
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<section class="events">
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<div class="events-shortlist">
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<div>
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<h2 id="2022">2022</h2>
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<ul>
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<li>
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<span>2 & 3 June</span>
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<a href="#godotsprint-2022"><em>Godot Sprint</em></a>
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<span>Barcelona, Spain</span>
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</li>
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<li>
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<span>4 June</span>
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<a href="#godotmeeting-2022"><em>Godot User Meeting</em></a>
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<span>Barcelona, Spain</span>
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</li>
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</ul>
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</div>
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</div>
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<div class="events-fulllist">
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<a id="godotsprint-2022"></a>
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<div class="card base-padding">
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<h3>Godot Sprint Barcelona 2022</h3>
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<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
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alt="Godot Sprint and User Meeting Barcelona 2022 banner">
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<p>The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
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Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
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sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
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current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
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contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
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the creation of other teaching materials (demos, courses, etc.). <strong>More information <a
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href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
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<p>Entrance will be free.</p>
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<ul>
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<li><strong>Date:</strong> Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days</li>
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<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
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08014 Barcelona, Spain (<a
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href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
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</li>
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<li><strong>Entrance fee:</strong> Free</li>
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<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
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href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
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this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
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</ul>
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</div>
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<a id="godotmeeting-2022"></a>
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<div class="card base-padding">
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<h3>Godot User Meeting 2022</h3>
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<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
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alt="Godot Sprint and User Meeting Barcelona 2022 banner">
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<p>Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
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are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
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users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information <a
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href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
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<ul>
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<li><strong>Date:</strong> Sat 4 June 2022, 10 am - 19 pm</li>
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<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
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08014 Barcelona, Spain (<a
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href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
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</li>
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<li><strong>Entrance fee:</strong> Free</li>
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<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
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href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
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this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
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</ul>
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</div>
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</div>
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<div class="events-shortlist">
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<h2 id="2021">2021</h2>
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</div>
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<div class="events-fulllist">
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<div class="card base-padding events-empty">
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<p>No events took place during 2021.</p>
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</div>
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</div>
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<div class="events-shortlist">
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<div>
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<h2 id="2020">2020</h2>
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<ul>
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<li>
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<span>30 & 31 January</span>
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<a href="#godotsprint-2020"><em>Godot Sprint</em></a>
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<span>Brussels, Belgium</span>
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</li>
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<li>
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<span>1 & 2 February</span>
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<a href="#fosdem-2020"><em>FOSDEM 2020</em></a>
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<span>Brussels, Belgium</span>
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</li>
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<li>
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<span>3 & 4 February</span>
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<a href="#godotcon-2020"><em>GodotCon Brussels 2020</em></a>
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<span>Brussels, Belgium</span>
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</li>
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</ul>
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</div>
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</div>
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<div class="events-fulllist">
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<a id="godotsprint-2020"></a>
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<div class="card base-padding">
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<h3>Godot Sprint Brussels 2020</h3>
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<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
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alt="GodotCon Brussels 2020 banner">
|
|
|
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<p>The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
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we
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call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
|
|
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
|
|
can
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|
work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
|
|
who
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aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
|
|
writing or the creation of other teaching materials (demos, courses, etc.).
|
|
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<p>Entrance will be free.</p>
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<ul>
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<li><strong>Date:</strong> Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days</li>
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<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
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48, 1000 Brussels, Belgium (<a
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href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
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</li>
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<li><strong>Entrance fee:</strong> Free</li>
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<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
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href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
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form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
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href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
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</li>
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</ul>
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</div>
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<a id="fosdem-2020"></a>
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<div class="card base-padding">
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<h3>FOSDEM 2020</h3>
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<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
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held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
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the
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biggest European event about free and open source software, with free entry and thousands of developers and
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users of various projects attending.</p>
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<ul>
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<li><strong>Date:</strong> Sat 1 & Sun 2 February 2020</li>
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<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
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href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
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</li>
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<li><strong>Entrance fee:</strong> Free</li>
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<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
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</li>
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</ul>
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<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
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visitors and showcase the engine.
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We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.</p>
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<p>Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
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topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
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many others will cover different technology stacks and projects.</p>
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<p>Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
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will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
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arrives quite late, so be patient. :))</p>
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</div>
|
|
|
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<a id="godotcon-2020"></a>
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<div class="card base-padding">
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<h3>GodotCon Brussels 2020</h3>
|
|
|
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<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
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alt="GodotCon Brussels 2020 banner">
|
|
|
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<p>Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
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<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
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talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
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play
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Godot-made games.
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</p>
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<p>A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
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speakers will be announced in January.</p>
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<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
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contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
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familiar
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with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
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community!</p>
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<p>To spread the word about the event, you can use the <a
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href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
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banner</a>.</p>
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<ul>
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<li><strong>Date:</strong> Mon 3 & Tue 4 February, 9 am - 6 pm both days</li>
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<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
|
48, 1000 Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
|
|
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
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</li>
|
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</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="events-shortlist">
|
|
<div>
|
|
<h2 id="2019">2019</h2>
|
|
|
|
<ul>
|
|
<li>
|
|
<span>31 January & 1 February</span>
|
|
<a href="#godotsprint-2019"><em>Godot Sprint</em></a>
|
|
<span>Brussels</span>
|
|
</li>
|
|
<li>
|
|
<span>2 & 3 February</span>
|
|
<a href="#fosdem-2019"><em>FOSDEM 2019</em></a>
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|
<span>Brussels</span>
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</li>
|
|
<li>
|
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<span>4 & 5 February</span>
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|
<a href="#godotcon-2019"><em>GodotCon Brussels 2019</em></a>
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<span>Brussels</span>
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</li>
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<li>
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<span>21 March</span>
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<a href="#gdcmeetup-2019"><em>Godot GDC Meetup</em></a>
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<span>San Francisco</span>
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</li>
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</ul>
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</div>
|
|
</div>
|
|
|
|
<div class="events-fulllist">
|
|
<a id="godotsprint-2019"></a>
|
|
<div class="card base-padding">
|
|
<h3>Godot Sprint Brussels 2019</h3>
|
|
|
|
<p>The two days before <a href="#fosdem">FOSDEM</a> and <a href="#godotcon">GodotCon</a>, we organize our first
|
|
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
|
|
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
|
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
|
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
|
the creation of other teaching materials (demos, courses, etc.).
|
|
|
|
<p>Entrance will be free.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days</li>
|
|
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
|
48, 1000 Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
|
|
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<a id="fosdem-2019"></a>
|
|
<div class="card base-padding">
|
|
<h3>FOSDEM 2019</h3>
|
|
|
|
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
|
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
|
|
the
|
|
biggest European event about free and open source software, with free entry and thousands of developers and
|
|
users of various projects attending.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> 2 & 3 February 2019</li>
|
|
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
|
|
</li>
|
|
</ul>
|
|
|
|
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
|
|
visitors and showcase the engine.
|
|
We'll also have Godot T-shirts to sell and stickers to give away.</p>
|
|
|
|
<p>We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
|
|
as soon as we know more.</p>
|
|
|
|
<p>Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
|
|
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
|
|
arrives quite late, so be patient. :))</p>
|
|
</div>
|
|
|
|
<a id="godotcon-2019"></a>
|
|
<div class="card base-padding">
|
|
<h3>GodotCon Brussels 2019</h3>
|
|
|
|
<img src="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
|
|
alt="GodotCon Brussels 2019 banner">
|
|
|
|
<p>Like the past two years, we're taking the opportunity that many community members flock to Brussels for <a
|
|
href="#fosdem">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There will be
|
|
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
|
|
play
|
|
Godot-made games.</p>
|
|
|
|
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
|
|
|
|
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
|
|
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
|
|
familiar
|
|
with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
|
|
community!</p>
|
|
|
|
<p>To spread the word about the event, you can use the <a
|
|
href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
|
|
banner</a>.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Mon 4 & Tue 5 February, 9 am - 6 pm both days</li>
|
|
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
|
48, 1000 Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
|
|
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
|
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<a id="gdcmeetup-2019"></a>
|
|
<div class="card base-padding">
|
|
<h3>Godot GDC Meetup @ GitHub HQ</h3>
|
|
|
|
<img src="/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png" alt="Godot GDC Meetup banner">
|
|
|
|
<p>Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
|
|
Godot GDC Meetup at the GitHub HQ.</p>
|
|
|
|
<p>GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
|
|
community members and play Godot games.</p>
|
|
|
|
<p>See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
|
|
page
|
|
for details and registration.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Thu, 21 March 2019, 6:30 pm to 9:30 pm</li>
|
|
<li><strong>Location:</strong> GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a
|
|
href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Sign up on Eventbrite.</a>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="events-shortlist">
|
|
<div>
|
|
<h2 id="2018">2018</h2>
|
|
|
|
<ul>
|
|
<li>
|
|
<span>3 & 4 February</span>
|
|
<a href="#fosdem-2018"><em>FOSDEM 2018</em></a>
|
|
<span>Brussels</span>
|
|
</li>
|
|
<li>
|
|
<span>5 & 6 February</span>
|
|
<a href="#godotcon-2018"><em>GodotCon 2018</em></a>
|
|
<span>Brussels</span>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="events-fulllist">
|
|
<a id="fosdem-2018"></a>
|
|
<div class="card base-padding">
|
|
<h3>FOSDEM 2018</h3>
|
|
|
|
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
|
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
|
|
It is arguably the biggest European event about free and open source software, with free entry and thousands
|
|
of
|
|
developers and users of various projects attending.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> 3 & 4 February 2018</li>
|
|
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
|
|
but
|
|
we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill
|
|
this
|
|
form</a> anyway so that we know who to expect: <a
|
|
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
|
|
</li>
|
|
</ul>
|
|
|
|
<h4>Godot stand (with goodies!)</h4>
|
|
|
|
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot Engine stand</a>. It will
|
|
be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a
|
|
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
|
|
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
|
|
distribute goodies and talk to the other visitors about our engine.</p>
|
|
|
|
<h4>Meeting the community</h4>
|
|
|
|
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
|
|
even
|
|
years together online.
|
|
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
|
|
together
|
|
on Saturday evening.</p>
|
|
|
|
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
|
|
him in Europe :)
|
|
</p>
|
|
</div>
|
|
|
|
<a id="godotcon-2018"></a>
|
|
<div class="card base-padding">
|
|
<h3>GodotCon 2018</h3>
|
|
|
|
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner">
|
|
|
|
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
|
|
you can attend both events at once.
|
|
GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and
|
|
contributions, whether complete beginners/new users or core developers.</p>
|
|
|
|
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
|
|
engine, as well as different related activities.
|
|
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
|
|
while
|
|
getting to know the community in person and learn from experienced users.</p>
|
|
|
|
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
|
|
Godot
|
|
users in Europe to meet him!</p>
|
|
|
|
<p>To spread the word about the event, you can use the <a
|
|
href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
|
|
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018
|
|
poster</a>.
|
|
</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> 5 & 6 February 2018, 9 am - 6 pm both days</li>
|
|
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
|
48, 1000 Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
|
href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before
|
|
<strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a
|
|
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="events-shortlist">
|
|
<div>
|
|
<h2 id="2017">2017</h2>
|
|
|
|
<ul>
|
|
<li>
|
|
<span>22 April</span>
|
|
<a href="#meetthenodes-2017"><em>Meet the Nodes</em></a>
|
|
<span>Paris</span>
|
|
</li>
|
|
<li>
|
|
<span>4 & 5 February</span>
|
|
<a href="#fosdem-2017"><em>FOSDEM 2017</em></a>
|
|
<span>Brussels</span>
|
|
</li>
|
|
<li>
|
|
<span>6 & 7 February</span>
|
|
<a href="#godotcon-2017"><em>GodotCon Europe 2017</em></a>
|
|
<span>Brussels</span>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="events-fulllist">
|
|
<a id="meetthenodes-2017"></a>
|
|
<div class="card base-padding">
|
|
<h3>Meet the Nodes, Paris</h3>
|
|
|
|
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner">
|
|
|
|
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
|
|
and
|
|
users will be there, including our lead dev Juan Linietsky (reduz).
|
|
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm
|
|
(no
|
|
big keynote should be after 5 pm though).</p>
|
|
|
|
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as
|
|
well as workshops. Both curious beginners and experienced developers should find something interesting to work
|
|
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
|
|
features.</p>
|
|
|
|
<p>
|
|
<ul>
|
|
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
|
|
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in
|
|
Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add
|
|
yourself
|
|
to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a
|
|
href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a>
|
|
</li>
|
|
</ul>
|
|
</p>
|
|
|
|
<h4>Schedule and talks</h4>
|
|
<p>
|
|
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
|
|
Linietsky (reduz), Rémi Verschelde (Akien) and others.
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<a id="fosdem-2017"></a>
|
|
<div class="card base-padding">
|
|
<h3>FOSDEM 2017</h3>
|
|
|
|
<p><a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
|
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
|
|
It is arguably the biggest European event about free and open source software, with free entry and thousands
|
|
of
|
|
developers and users of various projects attending.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Feb 4 and 5</li>
|
|
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
|
href="https://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
|
|
but
|
|
we'd be glad if you would <a href="https://framadate.org/godot-fosdem-godotcon-2017">fill this form</a>
|
|
anyway
|
|
so that we know who to expect: <a
|
|
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
|
|
</li>
|
|
</ul>
|
|
|
|
<h4>Godot stand (with goodies!)</h4>
|
|
|
|
<p>This year will be Godot's first official participation with a <a
|
|
href="https://fosdem.org/2017/stands/">Godot Engine stand</a>. It will be located in Building H (<a
|
|
href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
|
|
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
|
|
distribute goodies and talk to the other visitors about our engine.</p>
|
|
|
|
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
|
|
etc.)?
|
|
Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
|
|
|
|
<h4>Escoria talk in the Open Game Development track</h4>
|
|
|
|
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a
|
|
href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
|
|
Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a
|
|
href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
|
|
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
|
|
few weeks though).
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
|
|
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
|
|
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a>
|
|
</li>
|
|
</ul>
|
|
|
|
<h4>Meeting the community</h4>
|
|
|
|
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
|
|
even
|
|
years together online.
|
|
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
|
|
together
|
|
on Saturday evening.</p>
|
|
|
|
</div>
|
|
|
|
<a id="godotcon-2017"></a>
|
|
<div class="card base-padding">
|
|
<h3>GodotCon Europe 2017</h3>
|
|
|
|
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
|
|
official IRL (*in real life*) meetup of the Godot community.
|
|
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
|
|
can
|
|
also stay a bit longer for GodotCon.</p>
|
|
|
|
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
|
|
the
|
|
users and contributors who will be motivated in helping organizing it.
|
|
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
|
|
|
|
<ul>
|
|
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
|
|
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium
|
|
(<a
|
|
href="https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)
|
|
</li>
|
|
<li><strong>Entrance fee:</strong> Free</li>
|
|
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-fosdem-godotcon-2017"=>fill
|
|
this
|
|
form</a> so that we know who will be there and can organise the event accordingly (it's different if we
|
|
are
|
|
a dozen or 40): <a
|
|
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
|
|
</li>
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</ul>
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<h4>Schedule</h4>
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|
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
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Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
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for all to benefit from and learn together.
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|
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
|
|
transfer
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|
from various published or WIP projects, etc.
|
|
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
|
|
documentation, so that we can strengthen the community of co-developers.</p>
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|
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<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
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|
the
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|
attendants, so join us!</p>
|
|
</div>
|
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</div>
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|
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</section>
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|
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</div>
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