mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
This PR replaces the current CMS website with a static version of it built using Jekyll. - Everything should be working 1 to 1 with the same permalinks except for the `/news` page (not articles) which was renamed as `/blog` (old links will redirect to new ones). - The showcase entries on the home page now redirect to their showcase page in our site so that the user can choose which store front or page to visit next. - I also changed the first link from the nav bar to go to the showcase page since the features one is still pretty outdated. Co-authored-by: Yuri Sizov <yuris@humnom.net>
317 lines
9.4 KiB
HTML
317 lines
9.4 KiB
HTML
---
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layout: default
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---
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{% assign platform = page.platform %}
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{% include header.html %}
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<style>
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.btn.btn-version-download {
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background-color: var(--primary-color);
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color: white;
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display: inline-flex;
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flex-basis: content;
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padding: 0px;
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margin-bottom: 8px;
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}
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.btn.btn-version-download a {
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color: white;
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text-decoration: none;
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padding: 10px 20px;
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width: auto;
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}
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.digital-stores {
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width: 85%;
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display: flex;
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justify-content: center;
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flex-direction: row;
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align-items: flex-start;
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gap: 12px;
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margin-bottom: 24px;
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}
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.digital-stores-download {
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display: flex;
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align-items: center;
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margin-top: 16px;
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color: var(--dark-color-text-hl);
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font-size: 16px;
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text-decoration: none;
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}
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.digital-stores-logo {
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background-color: var(--digital-store-background-color);
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padding: 8px 8px;
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}
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.digital-stores-logo img {
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vertical-align: middle;
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}
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.digital-stores-name {
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color: var(--base-color-text-hl);
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font-family: "Montserrat", sans-serif;
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font-size: 14px;
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font-weight: 600;
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padding: 8px 16px;
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}
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.version-overview {
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text-align: center;
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display: flex;
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flex-direction: column;
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align-items: center;
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margin-top: 50px;
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}
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.version-overview h2 {
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margin-top: 16px;
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margin-bottom: 0px;
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}
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.version-overview .version-link {
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color: var(--primary-color);
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font-style: normal;
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margin-left: 16px;
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text-decoration: none;
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}
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.version-overview .date {
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margin-top: 8px;
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}
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.version-overview img {
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filter: drop-shadow(var(--base-shadow));
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}
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.platform-details hr {
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border-top-color: rgba(0, 0, 0, 0.15);
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}
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.platform-details pre {
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background-color: var(--platform-code-background-color);
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}
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.extras .card {
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margin-bottom: 16px;
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}
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.extras .card p {
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margin-bottom: 0px;
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}
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.subheader {
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margin-top: 32px;
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}
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/* hide tab icons by default */
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.tab img {
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display: none;
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filter: invert(100%);
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}
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@media (max-width: 1060px) {
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/* hide tab text only show icons */
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.tab img {
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display: block;
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}
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/* hide tab text, except for active tabs */
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.tab:not(.active) span {
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display: none;
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}
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}
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</style>
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<div class="head">
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<div class="container flex responsive justify-space-between">
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<div class="main">
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<h1 class="intro-title">Download</h1>
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</div>
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<div class="tabs snap-tabs">
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<a href="/download/linux" class="tab title-font {% if page.platform == 'linux' %} active {% endif %}">
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<img width="24" height="24" src="/assets/icons/linux.svg" title="Linux" alt="Linux" />
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<span>Linux</span>
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</a>
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<a href="/download/macos" class="tab title-font {% if page.platform == 'macos' %} active {% endif %}">
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<img width="24" height="24" src="/assets/icons/macos.svg" title="macOS" alt="macOS" />
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<span>macOS</span>
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</a>
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<a href="/download/windows" class="tab title-font {% if page.platform == 'windows' %} active {% endif %}">
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<img width="24" height="24" src="/assets/icons/windows.svg" title="Windows" alt="Windows" />
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<span>Windows</span>
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</a>
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<a href="/download/server" class="tab title-font {% if page.platform == 'server' %} active {% endif %}">
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<img width="24" height="24" src="/assets/icons/server.svg" title="Linux Server" alt="Linux Server" />
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<span>Linux Server</span>
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</a>
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<a href="/download/android" class="tab title-font {% if page.platform == 'android' %} active {% endif %}">
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<img width="24" height="24" src="/assets/icons/android.svg" title="Android" alt="Android" />
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<span>Android</span>
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</a>
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<a href="https://editor.godotengine.org/releases/latest/" class="tab title-font">
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<img width="24" height="24" src="/assets/icons/html5.svg" title="Web Editor" alt="Web Editor" />
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<span>Web Editor</span>
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</a>
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</div>
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</div>
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</div>
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<div class="container">
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<div class="flex responsive eqsize">
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<div class="version-overview">
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<img src="/assets/download/godot_logo.svg" width="200" height="200" alt="logo">
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<h2>Godot <a class="version-link" href="#links">{{ site.stable_version }}</a></h2>
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<i class="date">released {{ site.stable_version_date }}</i>
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<div style="margin-top:32px; line-height: 1.6; font-size: 85%">
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You can find previous releases on the
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<a href="https://downloads.tuxfamily.org/godotengine">download repository</a>.<br>
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Slow download? Try the mirror on <a href="https://github.com/godotengine/godot/releases">GitHub
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Releases</a>.<br>
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<br>
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Also available on digital distribution platforms:
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</div>
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<div class="digital-stores">
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<a class="digital-stores-download card" href="https://godotengine.itch.io/godot"
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title="Godot Engine on itch.io">
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<div class="digital-stores-logo">
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<img src="/assets/download/itch_logo.svg" width="28" height="28" alt="itch logo">
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</div>
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<div class="digital-stores-name">itch.io</div>
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</a>
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<a class="digital-stores-download card" href="https://store.steampowered.com/app/404790"
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title="Godot Engine on Steam">
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<div class="digital-stores-logo">
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<img src="/assets/download/steam_logo.svg" width="28" height="28" alt="Steam logo">
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</div>
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<div class="digital-stores-name">Steam</div>
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</a>
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</div>
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</div>
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<div id="links" class="platform-details">
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<div class="card">
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<div class="base-padding">
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<h4>Standard version</h4>
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{% for download in page.downloads %}
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<div class="btn btn-version-download">
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<a
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/Godot_v{{site.stable_version}}-stable_{{ download.url }}">{{ download.caption }}</a>
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</div>
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{% endfor %}
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<h4 style="margin-top: 2rem">Mono version (C# support)</h4>
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{% for download in page.downloads_mono %}
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<div class="btn btn-version-download">
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<a
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/mono/Godot_v{{site.stable_version}}-stable_{{ download.url }}">{{
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download.caption }}</a>
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</div>
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{% endfor %}
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{{ page.mono_note }}
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</div>
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<hr>
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<div class="base-padding">
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<h4>Requirements</h4>
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<ul>
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<li>OpenGL 2.1 / OpenGL ES 2.0 compatible hardware</li>
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{% if platform != 'android' %}
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<li>
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<strong>For the Mono version:</strong> <a href="https://dotnet.microsoft.com/download">.NET SDK</a> or the
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<a href="https://www.mono-project.com/download/stable/">Mono SDK</a>
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</li>
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{% endif %}
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</ul>
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</div>
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<hr>
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<div class="base-padding">
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{{ content }}
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</div>
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<div class="footer base-padding" style="line-height: 1.6; font-size: 90%">
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Learn how to use Godot with the <a
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href="https://docs.godotengine.org/en/stable/getting_started/step_by_step/">Step by Step tutorial</a>.<br>
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Give a try to <a href="https://godotengine.org/asset-library/asset?category=10&support[official]=1">demo
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projects</a> showcasing some of the engine features.
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</div>
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</div>
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</div>
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</div>
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<div class="flex responsive eqsize padded">
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<div class="extras">
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<a class="card"
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/Godot_v{{site.stable_version}}-stable_export_templates.tpz">
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<div class="base-padding">
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<h3>Export templates (standard)</h3>
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<p>Used to export your games to all supported platforms.</p>
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</div>
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</a>
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<a class="card"
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/mono/Godot_v{{site.stable_version}}-stable_mono_export_templates.tpz">
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<div class="base-padding">
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<h3>Export templates (Mono / C#)</h3>
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<p>
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Used to export your C# games to the supported platforms.<br>
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Currently, the C# version can export to desktop platforms (Linux, macOS and Windows), Android, iOS, and
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HTML5/WebAssembly.
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</p>
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</div>
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</a>
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<a class="card"
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/godot-lib.{{site.stable_version}}.stable.release.aar">
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<div class="base-padding">
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<h3>AAR library for Android plugins (standard)</h3>
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<p>Use it to develop Android plugins in Java or Kotlin using the Godot API.</p>
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</div>
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</a>
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<a class="card"
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href="https://downloads.tuxfamily.org/godotengine/{{site.stable_version}}/mono/godot-lib.{{site.stable_version}}.stable.mono.release.aar">
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<div class="base-padding">
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<h3>AAR library for Android plugins (Mono / C#)</h3>
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<p>Use it to develop Android plugins in Java or Kotlin using the Godot API.</p>
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</div>
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</a>
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<a href="https://github.com/godotengine/godot-blender-exporter" class="base-padding card">
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<div>
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<h3>Blender ESCN exporter</h3>
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<p>
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Blender add-on to export scenes to Godot's scene format directly.<br>
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Godot also supports glTF 2.0 and OBJ.
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</p>
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</div>
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</a>
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</div>
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<div class="text-center base-padding">
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<img class="flex-center dark-invert" src="/assets/download/dl_icon_github.png" width="200" height="200" alt="">
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<p>
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Godot's development is <strong>open</strong>. This means that you can
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fix or improve any part of the engine yourself and choose
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whether to contribute it back or keep it private.
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</p>
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<p>
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New features are always available to use and test, without the need of
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having to wait for the next major release. Compiling Godot from source
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is <em>very easy</em> and the process is well-documented for each platform.
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To obtain the source code, please visit the
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<a href="https://github.com/godotengine/godot">GitHub project page</a>.
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</p>
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</div>
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</div>
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</div>
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{% include footer.html %} |