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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/progress-report/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/progress-report/index.html"><meta property="og:title" content="Blog - Progress Report – Godot Engine"><title>Blog - Progress Report – Godot Engine</title>
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<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><style>.donation-header{background-color:#ffa700;color:#000;padding:15px;text-align:center;padding:40px 15px;font-size:1.5em;display:none}.donation-header.visible{display:block}.donation-header h2{color:#000;margin-bottom:0;font-size:1.5em}.donation-header p{margin-top:0}.donation-header img{position:absolute;right:10px;top:10px;filter:invert(1);cursor:pointer}.donation-header .btn{background:#000;color:#fff}@media(max-width:600px){.donation-header{font-size:1.2em}}</style><div class=donation-header id=donation-header><img src=/assets/icons/cross.svg width=24 height=24 alt=Close title=Close id=donation-header-close onclick=dismissHeader()><h2>Donate to Godot!</h2><p>This has been a great year for the engine, but there are still a lot of things we would love to do.<br>If everyone visiting the site would donate €5, we could hire 5 more developers to work on Godot full-time.<br></p><a class=btn href="https://fund.godotengine.org/?ref=december-2025" onclick=dismissHeader(!0)>Donate Now</a></div><script>function dismissHeader(e=!1){var t=new Date;e?t.setTime(t.getTime()+30*24*60*60*1e3):(t.setTime(t.getTime()+48*60*60*1e3),document.getElementById("donation-header").classList.remove("visible")),document.cookie="donationHeaderClosed=1;expires="+t.toUTCString()+";path=/"}document.addEventListener("DOMContentLoaded",function(){var e=document.getElementById("donation-header");document.cookie.includes("donationHeaderClosed=1")||e.classList.add("visible")})</script><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag-- active">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><h3 style=margin-top:1rem>Filtered by: Progress Report</h3><div class="flex pagination"><a class=active title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/progress-report/2/>Next →</a></div><div class=posts><a href=/article/inverse-kinematics-returns-to-godot-4-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/inverse-kinematics-returns-to-godot-4-6.webp) href=/article/inverse-kinematics-returns-to-godot-4-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
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<span class=by>Silc Renew </span><span class=date> - 16 December 2025</span></div><h3>Inverse Kinematics Returns to Godot 4.6</h3><p class=excerpt>Now Godot has Inverse Kinematics in 3D.</div></article></a><a href=/article/godot-xr-update-nov-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/november-2025-update-godot-xr-community.jpg) href=/article/godot-xr-update-nov-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 21 November 2025</span></div><h3>Godot XR update - November 2025</h3><p class=excerpt>MOAT XR, XR game jam results, new features, OpenXR inventory</div></article></a><a href=/article/godot-xr-update-aug-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/august-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-aug-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 2 September 2025</span></div><h3>Godot XR update - August 2025</h3><p class=excerpt>Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API</div></article></a><a href=/article/godot-openxr-vendors-plugin-400/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-openxr-vendors-plugin-400.webp) href=/article/godot-openxr-vendors-plugin-400/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dsnopek.webp alt="David Snopek" loading=lazy>
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<span class=by>David Snopek </span><span class=date> - 22 July 2025</span></div><h3>Godot OpenXR Vendors Plugin v4</h3><p class=excerpt>What's new in the latest release of the Godot OpenXR Vendors plugin?</div></article></a><a href=/article/godotcon-2025-xr-android-recap/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-boston-2025-android-xr.webp) href=/article/godotcon-2025-xr-android-recap/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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<span class=by>Fredia Huya-Kouadio </span><span class=date> - 23 June 2025</span></div><h3>What's New in Android & XR</h3><p class=excerpt>Recap of the Android & XR updates during GodotCon 2025</div></article></a><a href=/article/upcoming-serious-web-performance-boost/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/upcoming-serious-web-performance-boost.webp) href=/article/upcoming-serious-web-performance-boost/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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<span class=by>Adam Scott </span><span class=date> - 5 June 2025</span></div><h3>Upcoming (serious) Web performance boost</h3><p class=excerpt>Compiling the Godot Engine with WASM SIMD support truly is a game changer.</div></article></a><a href=/article/live-from-godotcon-boston-web-dotnet-prototype/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/live-from-godotcon-boston-web-net-prototype.webp) href=/article/live-from-godotcon-boston-web-dotnet-prototype/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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<span class=by>Adam Scott </span><span class=date> - 9 May 2025</span></div><h3>Live from GodotCon Boston: Web .NET prototype</h3><p class=excerpt>We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!</div></article></a><a href=/article/godot-xr-update-mar-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/march-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-mar-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 28 March 2025</span></div><h3>Godot XR update - March 2025</h3><p class=excerpt>Godot XR Community Game Jam February 2025</div></article></a><a href=/article/godot-xr-update-feb-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/february-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-feb-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 6 March 2025</span></div><h3>Godot XR update - February 2025</h3><p class=excerpt>New plugin releases for Godot XR.</div></article></a><a href=/article/uid-changes-coming-to-godot-4-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/uid-changes-coming-to-godot-4-4.webp) href=/article/uid-changes-coming-to-godot-4-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 15 January 2025</span></div><h3>UID changes coming to Godot 4.4</h3><p class=excerpt>Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.</div></article></a><a href=/article/godotsharp-packages-net8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotsharp-packages-net8.webp) href=/article/godotsharp-packages-net8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
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<span class=by>Raul Santos </span><span class=date> - 2 January 2025</span></div><h3>Godot C# packages move to .NET 8</h3><p class=excerpt>On moving to the latest .NET LTS release, and what it means for users.</div></article></a><a href=/article/godot-xr-update-oct-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/october-2024-xr-progress-update.webp) href=/article/godot-xr-update-oct-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 2 October 2024</span></div><h3>Godot XR update - October 2024</h3><p class=excerpt>Looking back at a year of XR development.</div></article></a><a href=/article/rendering-priorities-september-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-september-2024.webp) href=/article/rendering-priorities-september-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 23 September 2024</span></div><h3>Godot Rendering Priorities: September 2024</h3><p class=excerpt>4.3 is out. It's time for an update!</div></article></a><a href=/article/design-of-the-skeleton-modifier-3d/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/design-of-the-skeleton-modifier-3d.webp) href=/article/design-of-the-skeleton-modifier-3d/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
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<span class=by>Silc Renew </span><span class=date> - 12 August 2024</span></div><h3>Design of the Skeleton Modifier 3D</h3><p class=excerpt>We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.</div></article></a><a href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-new-ufbx-importer.webp) href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lyuma.webp alt=Lyuma loading=lazy>
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<span class=by>Lyuma </span><span class=date> - 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a><a href=/article/migrating-animations-from-godot-4-0-to-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/migrating-animations-from-godot-4-0-to-4-3.webp) href=/article/migrating-animations-from-godot-4-0-to-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
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<span class=by>Silc Renew </span><span class=date> - 4 June 2024</span></div><h3>Migrating Animations from Godot 4.0 to 4.3</h3><p class=excerpt>In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.</div></article></a><a href=/article/progress-report-web-export-in-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-web-export-in-4-3.webp) href=/article/progress-report-web-export-in-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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<span class=by>Adam Scott </span><span class=date> - 15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/parallax-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-parallax2d.webp) href=/article/parallax-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/markdibarry.webp alt="Mark DiBarry" loading=lazy>
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<span class=by>Mark DiBarry </span><span class=date> - 2 April 2024</span></div><h3>Parallax2D Progress Report</h3><p class=excerpt>A new node is on its way to help with parallax in 2D.</div></article></a><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
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<span class=by>Darío Banini </span><span class=date> - 16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a><a href=/article/platform-state-in-csharp-for-godot-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-update-csharp-2.webp) href=/article/platform-state-in-csharp-for-godot-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
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<span class=by>Raul Santos </span><span class=date> - 26 January 2024</span></div><h3>Current state of C# platform support in Godot 4.2</h3><p class=excerpt>How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.</div></article></a><a href=/article/rendering-priorities-january-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-jan-2024.webp) href=/article/rendering-priorities-january-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 16 January 2024</span></div><h3>Godot Rendering Priorities: January 2024</h3><p class=excerpt>4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features</div></article></a><a href=/article/progress-report-state-of-particles/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-state-of-particles.webp) href=/article/progress-report-state-of-particles/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi </span><span class=date> - 23 October 2023</span></div><h3>State of particles and future updates</h3><p class=excerpt>An update on the current state of the particle system in Godot, and some hints about what the future holds!</div></article></a><a href=/article/godot-xr-update-sep-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-update-sep-2023.webp) href=/article/godot-xr-update-sep-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/rendering-priorities-july-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-july-2023.webp) href=/article/rendering-priorities-july-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 9 August 2023</span></div><h3>Godot Rendering Priorities: July 2023</h3><p class=excerpt>The Godot rendering team continues to focus on stability, performance and usability</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Progress Report" href=https://godotengine.org/blog/progress-report/>1</a>
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<a title="Blog - Progress Report - Page 2" href=https://godotengine.org/blog/progress-report/2/>2</a>
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<a title="Blog - Progress Report - Page 3" href=https://godotengine.org/blog/progress-report/3/>3</a>
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<a title="Blog - Progress Report - Page 4" href=https://godotengine.org/blog/progress-report/4/>4</a>
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<a title="Blog - Progress Report - Page 5" href=https://godotengine.org/blog/progress-report/5/>5</a>
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