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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/12/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/12/index.html"><meta property="og:title" content="Godot Engine - Blog - Page 12 – Godot Engine"><title>Godot Engine - Blog - Page 12 – Godot Engine</title>
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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><main><style>.posts{display:grid;grid-template-columns:1fr;gap:30px}@media(min-width:768px){.posts{grid-template-columns:1fr 1fr}}@media(min-width:1024px){.posts{grid-template-columns:1fr 1fr 1fr}}.head .main{display:grid;gap:30px;padding:20px 0 39px}.head .main>:last-child,.head .main>:first-child{margin:0}@media(min-width:902px){.head .main{height:120px;grid-template-columns:1fr 1fr;align-content:center;padding:0}.head .main .search-bar{margin-top:6px;justify-self:end}}.tags{display:flex;align-items:baseline;gap:10px;flex-wrap:wrap}.tags h3{margin-top:1rem;display:inline-block;margin:0;font-size:19px}</style><div class=head><div class="container flex eqsize responsive"><div class=main><h1 class=intro-title>Blog</h1><form class=search-bar action=https://duckduckgo.com/><input type=hidden name=sites value=godotengine.org/article>
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/084/812/61b084812e344703227170.jpg) href=/article/release-candidate-godot-3-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2021</span></div><h3>Release candidate: Godot 3.4.1 RC 2</h3><p class=excerpt>Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61a/27f/881/61a27f8816a4e934017559.png) href=/article/multiplayer-changes-godot-4-0-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 November 2021</span></div><h3>Multiplayer in Godot 4.0: Scene Replication (part 1)</h3><p class=excerpt>The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61a/0ed/116/61a0ed1162434271575060.jpg) href=/article/release-candidate-godot-3-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 26 November 2021</span></div><h3>Release candidate: Godot 3.4.1 RC 1</h3><p class=excerpt>Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.</div></article></a><a href=/article/announcing-2021-godot-games-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/fef/05a/618fef05ae03d489116981.png) href=/article/announcing-2021-godot-games-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 13 November 2021</span></div><h3>Announcing the 2021 Godot games showreel!</h3><p class=excerpt>The Godot games showreel videos for 2021 are up (desktop and mobile)!</div></article></a><a href=/article/godot-engine-donation-opgames/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/d28/33e/618d2833e29f9687380785.png) href=/article/godot-engine-donation-opgames/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi </span><span class=date> - 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2021</span></div><h3>Release candidate: Godot 3.4 RC 3</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/improvements-shaders-visual-shaders-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/e8b/e77/617e8be771fb0476901545.png) href=/article/improvements-shaders-visual-shaders-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
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<span class=by>Yuri Roubinsky </span><span class=date> - 1 November 2021</span></div><h3>Improvements to shaders and visual shaders in Godot 4.0</h3><p class=excerpt>A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.</div></article></a><a href=/article/animation-data-redesign-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/06c/42a/61806c42af0f7814469862.png) href=/article/animation-data-redesign-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 1 November 2021</span></div><h3>Animation data rework for 4.0</h3><p class=excerpt>One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/989/cf8/617989cf82e64600038831.png) href=/article/multiplayer-changes-godot-4-0-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 October 2021</span></div><h3>Multiplayer in Godot 4.0: ENet wrappers, WebRTC</h3><p class=excerpt>A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.</div></article></a><a href=/article/release-candidate-godot-3-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/913/881/617913881aa25087367439.jpg) href=/article/release-candidate-godot-3-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 2</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/release-candidate-godot-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/616/e85/0d7/616e850d7ecf5684336903.jpg) href=/article/release-candidate-godot-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 1</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/db4/6c2/615db46c275e9053218403.jpg) href=/article/dev-snapshot-godot-3-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 6</h3><p class=excerpt>One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.</div></article></a><a href=/article/godot-games-steam-next-fest-oct-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/c8d/d24/615c8dd245136034621315.png) href=/article/godot-games-steam-next-fest-oct-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi </span><span class=date> - 5 October 2021</span></div><h3>Godot games in the Steam Next Fest (October 2021)</h3><p class=excerpt>As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.</div></article></a><a href=/article/maintenance-release-godot-3-3-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/6f0/e4d/6156f0e4d51a0814323028.jpg) href=/article/maintenance-release-godot-3-3-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 23 September 2021</span></div><h3>Tiles editor progress report #5</h3><p class=excerpt>New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c51/9dd/614c519dd6d84245838038.jpg) href=/article/dev-snapshot-godot-3-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 September 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 5</h3><p class=excerpt>A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.</div></article></a><a href=/article/agile-input-processing-is-here-for-smoother-gameplay/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/612/136/3cc/6121363ccb95e735957693.png) href=/article/agile-input-processing-is-here-for-smoother-gameplay/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date> - 21 August 2021</span></div><h3>Agile input processing is here for smoother, more responsive gameplay</h3><p class=excerpt></div></article></a><a href=/article/maintenance-release-godot-3-3-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e5d/cfc/611e5dcfc09f2518746576.png) href=/article/maintenance-release-godot-3-3-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Maintenance release: Godot 3.3.3</h3><p class=excerpt>Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e44/723/611e447232422337080043.jpg) href=/article/dev-snapshot-godot-3-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 4</h3><p class=excerpt>Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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