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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="This page lists the upcoming and previous Godot community events."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/events/index.html"><meta property="og:type" content="website"><meta property="og:description" content="This page lists the upcoming and previous Godot community events."><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/events/index.html"><meta property="og:title" content="Events Godot Engine"><title>Events Godot Engine</title>
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><style>.donation-header{background-color:#ffa700;color:#000;padding:15px;text-align:center;padding:40px 15px;font-size:1.5em;display:none}.donation-header.visible{display:block}.donation-header h2{color:#000;margin-bottom:0;font-size:1.5em}.donation-header p{margin-top:0}.donation-header img{position:absolute;right:10px;top:10px;filter:invert(1);cursor:pointer}.donation-header .btn{background:#000;color:#fff}@media(max-width:600px){.donation-header{font-size:1.2em}}</style><div class=donation-header id=donation-header><img src=/assets/icons/cross.svg width=24 height=24 alt=Close title=Close id=donation-header-close onclick=dismissHeader()><h2>Donate to Godot!</h2><p>This has been a great year for the engine, but there are still a lot of things we would love to do.<br>If everyone visiting the site would donate €5, we could hire 5 more developers to work on Godot full-time.<br></p><a class=btn href="https://fund.godotengine.org/?ref=december-2025" onclick=dismissHeader(!0)>Donate Now</a></div><script>function dismissHeader(e=!1){var t=new Date;e?t.setTime(t.getTime()+30*24*60*60*1e3):(t.setTime(t.getTime()+48*60*60*1e3),document.getElementById("donation-header").classList.remove("visible")),document.cookie="donationHeaderClosed=1;expires="+t.toUTCString()+";path=/"}document.addEventListener("DOMContentLoaded",function(){var e=document.getElementById("donation-header");document.cookie.includes("donationHeaderClosed=1")||e.classList.add("visible")})</script><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/events.css><style>#past{margin-top:30px}</style><div class=head><div class="container flex eqsize responsive"><div class=main><h1 class=intro-title>Events</h1><p class=small>You can meet Godot developers at various professional and casual events.<br>Sometimes our team also organizes meetups and conferences.</div></div></div><div class=container><h2 id=upcoming>Upcoming events</h2><p>There are currently no future events planned.<h2 id=past>Past events</h2><section class=events><div class=events-shortlist><div><h2 id=2025>2025</h2><ul><li><span>11-12 November</span>
<a href=#godotfest-2025><em>GodotFest</em>
</a><span>Munich, Germany</span><li><span>21 August 12:00</span>
<a href=#gamescom-2025><em>Godot @ gamescom</em>
</a><span>Cologne, Germany</span><li><span>5-7 May</span>
<a href=#godotcon-us-2025><em>GodotCon Boston</em>
</a><span>Boston, Massachusetts</span></ul></div></div><div class=events-fulllist><a id=godotfest-2025></a><div class="card base-padding event-card"><h3>GodotFest 2025</h3><figure><img src=/storage/blog/covers/godotfest-2025.webp alt="GodotFest 2025 event banner"><figcaption></figcaption></figure><p>This years brand new GodotFest will happen on the <strong>11th and 12th of November</strong> in Munich, Germany.<p>Join us for a two-day gathering designed for professional game developers and industry insiders.
This independently organized event offers a curated program of expert talks,
meaningful networking opportunities, and catering throughout. Whether youre looking to exchange ideas,
discover new collaborators, or stay ahead of industry trends, this is a space built for creators
and innovators in the game development and Godot space!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Tue 11 & Wed 12 November, 09:30 - 18:00 both days<tr><th>Location:<td><p><a href=https://smartvillage.com/muenchen/bogenhausen>Smartvillage Bogenhausen</a>, Rosenkavalierplatz 13, 81925 Munich, Germany</p>(<a href=https://www.openstreetmap.org/node/12025157887>Show on map</a>)<tr><th>Entrance fee:<td><p>250€ in June, 300€ after<tr><th>Registration:<td><p>https://25.godotfest.com/<tr><th>Website:<td><a href=https://godotfest.com/>https://godotfest.com/</a></table></div><a id=gamescom-2025></a><div class="card base-padding event-card"><h3>Godot Meetup @ gamescom 2025</h3><figure><img src=/storage/blog/gamescom-cologne-2025/gamescom-cover.webp alt="Godot Meetup @ gamescom 2025 event banner"><figcaption>Cover image: 2024 Koelnmesse GmbH/Marvin Ruppert</figcaption></figure><p>A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. We do not have a booth, so we will meet somewhere near the IndieArenaBooth in hall 10. Details will be announced on the luma <a href=https://lu.ma/tpd4ks9a>event page</a> once we know the exact place.<p>Whether youre a seasoned developer or just exploring the engine, everyone is welcome!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thursday 21 August / 12:00<tr><th>Location:<td><p>Near IndieArenaBooth in Hall 10 @ gamescom</p>(<a href=https://www.openstreetmap.org/way/252055011>Show on map</a>)<tr><th>Entrance fee:<td><p>Free, but a gamescom ticket is needed to access the venue<tr><th>Registration:<td><p><a href=https://lu.ma/tpd4ks9a>https://lu.ma/tpd4ks9a</a> (register to receive updates about the exact location)</table></div><a id=godotcon-us-2025></a><div class="card base-padding event-card"><h3>GodotCon Boston 2025</h3><figure><img src=/storage/blog/covers/godotcon-boston-2025.webp alt="GodotCon Boston 2025 event banner"><figcaption></figcaption></figure><p>Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and the Boston Godot Users Group, we are finally able to bring the event to the US for the first time.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>5th, 6th, 7th of May, 2025<tr><th>Location:<td><p><a href=https://www.microsoftnewengland.com>Microsoft NERD</a>, 1 Memorial Dr, Cambridge, MA 02142, United States</p>(<a href="https://www.openstreetmap.org/?mlat=42.361570&mlon=-71.081100#map=17/42.360776/-71.082224">Show on map</a>)<tr><th>Website:<td><a href=https://conference.godotengine.org/US/2025>https://conference.godotengine.org/US/2025</a></table></div></div><div class=events-shortlist><div><h2 id=2024>2024</h2><ul><li><span>12-13 October</span>
<a href=#godotcon-2024><em>GodotCon Berlin</em>
</a><span>Berlin, Germany</span><li><span>18-22 March</span>
<a href=#gdcbooth-2024><em>Godot @ GDC</em>
</a><span>San Francisco, California</span><li><span>20 March</span>
<a href=#gdcmeetup-2024><em>Godot Meetup @ GitHub HQ</em>
</a><span>San Francisco, California</span></ul></div></div><div class=events-fulllist><a id=godotcon-2024></a><div class="card base-padding event-card"><h3>GodotCon Berlin 2024</h3><figure><img src=/storage/app/media/events/godotcon-2024/godotcon-2024.jpg alt="GodotCon Berlin 2024 event banner"><figcaption></figcaption></figure><p>This year GodotCon will happen on the <strong>12th and 13th of October</strong> in Berlin, Germany.<p>The event aims to give the community a platform to meet in person, exchange knowledge, form business contacts, and introduce newcomers to the engine ecosystem.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>12th and 13th of October, 2024<tr><th>Location:<td><p><a href=https://www.silent-green.net>Silent Green</a>, Gerichtstraße 35, 13347 Berlin, Germany</p>(<a href="https://www.openstreetmap.org/?mlat=52.5456&mlon=13.3665#map=16/52.5456/13.3665">Show on map</a>)<tr><th>Website:<td><a href=https://conference.godotengine.org/2024>https://conference.godotengine.org/2024</a></table></div><a id=gdcbooth-2024></a><div class="card base-padding event-card"><h3>Godot @ GDC 2024</h3><figure><img src=/storage/app/media/events/gdc2024/gdc-banner.jpg alt="Godot @ GDC 2024 event banner"><figcaption></figcaption></figure><p>Since we had a great & productive time last year, and 2,000 pins dispersed around the world to prove it, we are attending the <a href=https://gdconf.com/>Game Developer Conference</a> (GDC) again. It is taking place March 18-22 in San Francisco, California.<p>This year, <a href=https://w4games.com/>W4 Games</a> is organizing a Godot Pavilion and the Godot Foundation will be there hosting a selection of developers who could not be more stoked to let you play their Godot Engine games on the expo floor.<p><strong>You will find us at: booth S763, North & South Halls, Moscone Center.</strong><p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with the Expo Pass. Check the <a href=https://gdconf.com/passes-prices>GDC website</a> for more information.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Mon 18 March through Fri 22 March<tr><th>Location:<td><p><a href=https://www.moscone.com/>Moscone Center</a>, 747 Howard St, San Francisco, CA 94103, USA</p>(<a href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Paid, <a href=https://gdconf.com/passes-prices>Expo Pass or higher</a> required<tr><th>Registration:<td><p>Required</table></div><a id=gdcmeetup-2024></a><div class="card base-padding event-card"><h3>Godot GDC Meetup @ GitHub HQ</h3><figure><img src=/storage/app/media/events/gdc2024/gdc-2024-meetup.jpg alt="Godot GDC Meetup @ GitHub HQ event banner"><figcaption></figcaption></figure><p>Another year, another meetup! To continue with our tradition, thanks to our friends over at GitHub we are hosting the fourth annual Godot GDC Meetup.<p>Join us on Wednesday, March 20 from 5:00 pm to 9:00 pm at GitHub HQ to meet Godot core contributors, game developers, and users from around the world.<p>The event is open to anyone interested in the Godot Engine: AAA, indie, and hobbyist developers of all levels are welcome. Food, drinks, and Godot!<p>See the <a href=https://lu.ma/zymqufq0>event page</a> for details and registration.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Wed, 20 March 2023, 5:00 pm to 9:00 pm<tr><th>Location:<td><p>275 Brannan St, San Francisco, CA 94107</p>(<a href="https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. <a href=https://lu.ma/zymqufq0>Sign up on luma</a>.</table></div></div><div class=events-shortlist><div><h2 id=2023>2023</h2><ul><li><span>4 & 5 November</span>
<a href=#godotcon-2023><em>GodotCon Munich</em>
</a><span>Munich, Germany</span><li><span>23-25 August</span>
<a href=#gamescom-2023><em>Godot @ gamescom</em>
</a><span>Cologne, Germany</span><li><span>3 June</span>
<a href=#godotmeetup-2023><em>Godot User Meetup</em>
</a><span>Valencia, Spain</span><li><span>31 May, 1 & 2 June</span>
<a href=#godotsprint-2023><em>Godot Sprint</em>
</a><span>Valencia, Spain</span><li><span>22 March</span>
<a href=#gdcmeetup-2023><em>Godot Meetup @ GitHub HQ</em>
</a><span>San Francisco, California</span><li><span>20-24 March</span>
<a href=#gdcbooth-2023><em>Godot @ GDC</em>
</a><span>San Francisco, California</span></ul></div></div><div class=events-fulllist><a id=godotcon-2023></a><div class="card base-padding event-card"><h3>GodotCon Munich 2023</h3><figure><img src=/storage/blog/covers/godotcon-2023.webp alt="GodotCon Munich 2023 event banner"><figcaption></figcaption></figure><p>Mark your calendars for <strong>November 4th and 5th</strong>, 2023, as these two days will be packed with talks, Godot games, workshops, and the chance to meet your fellow Godot contributors in person! No matter if youre a beginner or an experienced Godot user, theres something for everyone.<p>You can join online on our <a href=https://www.youtube.com/@GodotEngineOfficial>YouTube channel</a> where we will live-stream and upload the recordings of the talks.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Sat 4 & Sun 5 November, 10:00 - 18:00 both days<tr><th>Location:<td><p><a href=https://developer.microsoft.com/en-us/games/>Microsoft Germany</a>, Walter-Gropius-Str. 5, 80807 München, Germany</p>(<a href=https://www.openstreetmap.org/way/428992680>Show on map</a>)<tr><th>Website:<td><a href=https://conference.godotengine.org/2023>https://conference.godotengine.org/2023</a></table></div><a id=gamescom-2023></a><div class="card base-padding event-card"><h3>Godot @ gamescom 2023</h3><figure><img src=/storage/blog/gamescom/2023/gamescom-cover.webp alt="Godot @ gamescom 2023 event banner"><figcaption></figcaption></figure><p>gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia. It is the worlds largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018.<p>Well be at the Godot booth in the Business Area, Hall 2.2, Stand C-042.<p>Thanks to <a href=https://ramatak.com/>Ramatak</a> and <a href=https://w4games.com/>W4 Games</a> who are donating it, the Godot Engine will have a booth. This is an excellent opportunity to meet us, and like-minded folks. Come hang out around the booth and get some free swag!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Wed 23 August through Fri 25 August<tr><th>Location:<td><p><a href=https://www.koelnmesse.de/>Koelnmesse</a>, Messepl. 1, 50679 Köln, Germany</p>(<a href="https://www.openstreetmap.org/?mlat=50.94590&mlon=6.98034map%3D16%2F50.9441%2F6.9798#map=16/50.9455/6.9805&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Paid, Pass required</table></div><a id=godotmeetup-2023></a><div class="card base-padding event-card"><h3>Godot Meetup Valencia 2023</h3><figure><img src=/storage/app/media/events/valencia-2023/user-meetup.jpg alt="Godot Meetup Valencia 2023 event banner"><figcaption></figcaption></figure><p>As many contributors are already gathering for the <a href=#godotsprint-2023>Godot Sprint</a>, we
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
some engine developers and other users. Feel free to bring a demo of your game if you would like to
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.<p>Entrance will be free.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Sat 3 June @ 10:00 am<tr><th>Location:<td><p>Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia</p>(<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://forms.gle/gF9sgb16Rh9uDagc8>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div><a id=godotsprint-2023></a><div class="card base-padding event-card"><h3>Godot Sprint Valencia 2023</h3><figure><img src=/storage/app/media/events/valencia-2023/godot-sprint.jpg alt="Godot Sprint Valencia 2023 event banner"><figcaption></figcaption></figure><p>For three days before <a href=#godotmeetup-2023>Godot User Meeting 2023</a>, we will be hosting what we call the
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).<p>Entrance will be free.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Wed 31 May through Fri 2 June @ 10:00 am<tr><th>Location:<td><p>Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia</p>(<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://forms.gle/gF9sgb16Rh9uDagc8>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div><a id=gdcmeetup-2023></a><div class="card base-padding event-card"><h3>Godot GDC Meetup @ GitHub HQ</h3><figure><img src=/storage/app/media/events/gdc2023/gdc-2023-meetup.jpg alt="Godot GDC Meetup @ GitHub HQ event banner"><figcaption></figcaption></figure><p>Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
holding the third annual Godot GDC Meetup.<p>GitHub is generously hosting us again at their headquarters.<p>The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
levels are welcome. Snacks, drinks, talks, and Godot!<p>See the <a href=https://lu.ma/2sz7890o>event page</a> for details and registration.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Wed, 22 March 2023, 6:30 pm to 9:30 pm<tr><th>Location:<td><p>275 Brannan St, San Francisco, CA 94107</p>(<a href="https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. <a href=https://lu.ma/2sz7890o>Sign up on luma</a>.</table></div><a id=gdcbooth-2023></a><div class="card base-padding event-card"><h3>Godot @ GDC 2023</h3><figure><img src=/storage/app/media/events/gdc2023/gdc-banner.jpg alt="Godot @ GDC 2023 event banner"><figcaption></figcaption></figure><p>We are excited to announce that the Godot Engine will attend the 2023 <a href=https://gdconf.com/>Game
Developers Conference</a> (GDC), on March 20-24.<p><a href=https://w4games.com/>W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
all over the world to present their high-profile games at our booth, and share their Godot experience with
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
like-minded folks, so come to hang out and play some of the fantastic games.<p>You might even get some free swag ;)<p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the
<a href=https://gdconf.com/passes-prices>GDC website</a> for more information.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Mon 20 March through Fri 24 March<tr><th>Location:<td><p><a href=https://www.moscone.com/>Moscone Center</a>, 747 Howard St, San Francisco, CA 94103, USA</p>(<a href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Paid, <a href=https://gdconf.com/passes-prices>Expo Pass or higher</a> required<tr><th>Registration:<td></table></div></div><div class=events-shortlist><div><h2 id=2022>2022</h2><ul><li><span>4 June</span>
<a href=#godotmeeting-2022><em>Godot User Meeting</em>
</a><span>Barcelona, Spain</span><li><span>2 & 3 June</span>
<a href=#godotsprint-2022><em>Godot Sprint</em>
</a><span>Barcelona, Spain</span></ul></div></div><div class=events-fulllist><a id=godotmeeting-2022></a><div class="card base-padding event-card"><h3>Godot User Meeting 2022</h3><figure><img src=/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png alt="Godot User Meeting 2022 event banner"><figcaption></figcaption></figure><p>Taking the opportunity that many contributors gather for the <a href=#godotsprint-2022>Godot Sprint</a>, we
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information
<a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022>here</a></strong><h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Sat 4 June 2022, 10 am - 19 pm<tr><th>Location:<td><p><a href=https://lleialtat.cat/>La Lleialtat Santsenca</a>, C/ Olzinelles 31, 08014 Barcelona, Spain</p>(<a href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div><a id=godotsprint-2022></a><div class="card base-padding event-card"><h3>Godot Sprint Barcelona 2022</h3><figure><img src=/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png alt="Godot Sprint Barcelona 2022 event banner"><figcaption></figcaption></figure><p>The two days before <a href=#godotmeeting-2022>Godot User Meeting 2022</a>, we organize what we call the
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.). <strong>More information
<a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022>here</a></strong><p>Entrance will be free.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days<tr><th>Location:<td><p><a href=https://lleialtat.cat/>La Lleialtat Santsenca</a>, C/ Olzinelles 31, 08014 Barcelona, Spain</p>(<a href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div></div><div class=events-shortlist><div><h2 id=2020>2020</h2><ul><li><span>3 & 4 February</span>
<a href=#godotcon-2020><em>GodotCon Brussels</em>
</a><span>Brussels, Belgium</span><li><span>1 & 2 February</span>
<a href=#fosdem-2020><em>FOSDEM 2020</em>
</a><span>Brussels, Belgium</span><li><span>30 & 31 January</span>
<a href=#godotsprint-2020><em>Godot Sprint</em>
</a><span>Brussels, Belgium</span></ul></div></div><div class=events-fulllist><a id=godotcon-2020></a><div class="card base-padding event-card"><h3>GodotCon Brussels 2020</h3><figure><img src=/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png alt="GodotCon Brussels 2020 event banner"><figcaption></figcaption></figure><p>Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
<a href=#fosdem>FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play Godot-made games.<p>A Call for Proposals <a href=/article/meet-community-fosdem-and-godotcon-2020>has been posted</a>, and
speakers will be announced in January.<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an
even greater community!<p>To spread the word about the event, you can use the
<a href=/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png>GodotCon Brussels 2020
banner</a>.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Mon 3 & Tue 4 February, 9 am - 6 pm both days<tr><th>Location:<td><p><a href=http://www.ludus-academie.com/>Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div><a id=fosdem-2020></a><div class="card base-padding event-card"><h3>FOSDEM 2020</h3><p><a href=https://fosdem.org>FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to
give away.<p>Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
many others will cover different technology stacks and projects.<p>Refer to the <a href=https://fosdem.org/2020>FOSDEM 2020</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Sat 1 & Sun 2 February 2020<tr><th>Location:<td><p>Université Libre de Bruxelles (ULB), Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>No registration needed, you can just show up at our stand and say hello :)</table></div><a id=godotsprint-2020></a><div class="card base-padding event-card"><h3>Godot Sprint Brussels 2020</h3><figure><img src=/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png alt="Godot Sprint Brussels 2020 event banner"><figcaption></figcaption></figure><p>The two days before <a href=#fosdem>FOSDEM 2020</a> and <a href=#godotcon>GodotCon</a>, we organize what
we call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
writing or the creation of other teaching materials (demos, courses, etc.).<p>Entrance will be free.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days<tr><th>Location:<td><p><a href=http://www.ludus-academie.com/>Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div></div><div class=events-shortlist><div><h2 id=2019>2019</h2><ul><li><span>21 March</span>
<a href=#gdcmeetup-2019><em>Godot GDC Meetup</em>
</a><span>San Francisco, California</span><li><span>4 & 5 February</span>
<a href=#godotcon-2019><em>GodotCon Brussels</em>
</a><span>Brussels, Belgium</span><li><span>2 & 3 February</span>
<a href=#fosdem-2019><em>FOSDEM 2019</em>
</a><span>Brussels, Belgium</span><li><span>31 January & 1 February</span>
<a href=#godotsprint-2019><em>Godot Sprint</em>
</a><span>Brussels, Belgium</span></ul></div></div><div class=events-fulllist><a id=gdcmeetup-2019></a><div class="card base-padding event-card"><h3>Godot GDC Meetup @ GitHub HQ</h3><figure><img src=/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png alt="Godot GDC Meetup @ GitHub HQ event banner"><figcaption></figcaption></figure><p>Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
Godot GDC Meetup at the GitHub HQ.<p>GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
community members and play Godot games.<p>See the <a href=https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114>Eventbrite</a>
page for details and registration.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thu, 21 March 2019, 6:30 pm to 9:30 pm<tr><th>Location:<td><p>GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. <a href=https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114>Sign up on Eventbrite</a>.</table></div><a id=godotcon-2019></a><div class="card base-padding event-card"><h3>GodotCon Brussels 2019</h3><figure><img src=/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png alt="GodotCon Brussels 2019 event banner"><figcaption></figcaption></figure><p>Like the past two years, we're taking the opportunity that many community members flock to Brussels for
<a href=#fosdem-2019>FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There
will be talks and workshops given by engine users and developers, and plenty of time to discuss with each
other and play Godot-made games.<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and
an even greater community!<p>To spread the word about the event, you can use the
<a href=/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png>GodotCon Brussels 2019
banner</a>.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Mon 4 & Tue 5 February, 9 am - 6 pm both days<tr><th>Location:<td><p><a href=http://www.ludus-academie.com/>Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div><a id=fosdem-2019></a><div class="card base-padding event-card"><h3>FOSDEM 2019</h3><p><a href=https://fosdem.org>FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.<p>We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
as soon as we know more.<p>Refer to the <a href=https://fosdem.org/2019>FOSDEM 2019</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>2 & 3 February 2019<tr><th>Location:<td><p>Université Libre de Bruxelles (ULB), Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>No registration needed, you can just show up at our stand and say hello :)</table></div><a id=godotsprint-2019></a><div class="card base-padding event-card"><h3>Godot Sprint Brussels 2019</h3><p>The two days before <a href=#fosdem-2019>FOSDEM</a> and <a href=#godotcon-2019>GodotCon</a>, we organize our first
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).<p>Entrance will be free.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days<tr><th>Location:<td><p><a href=http://www.ludus-academie.com/>Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499>fill this form</a> ASAP so that we know who will be there and can organize the event accordingly.</table></div></div><div class=events-shortlist><div><h2 id=2018>2018</h2><ul><li><span>5 & 6 February</span>
<a href=#godotcon-2018><em>GodotCon 2018</em>
</a><span>Brussels, Belgium</span><li><span>3 & 4 February</span>
<a href=#fosdem-2018><em>FOSDEM 2018</em>
</a><span>Brussels, Belgium</span></ul></div></div><div class=events-fulllist><a id=godotcon-2018></a><div class="card base-padding event-card"><h3>GodotCon 2018</h3><figure><img src=/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png alt="GodotCon 2018 event banner"><figcaption></figcaption></figure><p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
you can attend both events at once. GodotCon is the yearly meetup of the Godot&nbsp;Engine community, open to
all interested users and contributions, whether complete beginners/new users or core developers.<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
while getting to know the community in person and learn from experienced users.<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
Godot users in Europe to meet him!<p>To spread the word about the event, you can use the
<a href=/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png>GodotCon 2018 banner</a> as well as
print out the <a href=/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png>GodotCon 2018 poster</a>.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>5 & 6 February 2018, 9 am - 6 pm both days<tr><th>Location:<td><p><a href=http://www.ludus-academie.com/>Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p><strong>Mandatory</strong>. Please <a href=https://framaforms.org/registration-for-godotcon-2018-1512567025>fill this form</a> before <strong>15.01.2018</strong> so that we know who will be there and can organize the event accordingly.</table></div><a id=fosdem-2018></a><div class="card base-padding event-card"><h3>FOSDEM 2018</h3><p><a href=https://fosdem.org>FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.<h4>Godot stand (with goodies!)</h4><p>Like last year, we will have a <a href=https://fosdem.org/2018/stands/>Godot&nbsp;Engine stand</a>. It will
be located in Building K (<a href=https://fosdem.org/2018/schedule/buildings/#k>Campus plan</a>,
<a href="https://www.openstreetmap.org/?mlat=50.81474&amp;mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.<h4>Meeting the community</h4><p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online. We will have plenty of time to grab some Belgian beers together, and maybe
organize a community dinner together on Saturday evening.<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
him in Europe :)<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>3 & 4 February 2018<tr><th>Location:<td><p>Université Libre de Bruxelles (ULB), Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>No registration needed, you can just show up at our stand and say hello, but wed be glad if you would <a href=https://framaforms.org/registration-for-godotcon-2018-1512567025>fill this form</a> anyway so that we know who to expect.</table></div></div><div class=events-shortlist><div><h2 id=2017>2017</h2><ul><li><span>22 April</span>
<a href=#meetthenodes-2017><em>Meet the Nodes</em>
</a><span>Paris, France</span><li><span>6 & 7 February</span>
<a href=#godotcon-2017><em>GodotCon Europe 2017</em>
</a><span>Brussels, Belgium</span><li><span>4 & 5 February</span>
<a href=#fosdem-2017><em>FOSDEM 2017</em>
</a><span>Brussels, Belgium</span></ul></div></div><div class=events-fulllist><a id=meetthenodes-2017></a><div class="card base-padding event-card"><h3>Meet the Nodes, Paris</h3><figure><img src=/storage/app/media/events/meetthenodes_paris2017.png alt="Meet the Nodes, Paris event banner"><figcaption></figcaption></figure><p>We are organizing a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the
Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after
5 pm though).<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as
well as workshops. Both curious beginners and experienced developers should find something interesting to work
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
features.<h4>Schedule and talks</h4><p>Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
Linietsky (reduz), Rémi Verschelde (Akien) and others.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Saturday 22 April, from 9 am up to 7 pm<tr><th>Location:<td><p><a href=https://www.mozilla.org/en-US/contact/spaces/paris/>Mozilla Space in Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>Please <a href=https://framadate.org/godot-meet-the-root-node>add yourself to this form</a> if you intend to come, so that we have a general idea of the number of attendants.</table></div><a id=godotcon-2017></a><div class="card base-padding event-card"><h3>GodotCon Europe 2017</h3><p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
can also stay a bit longer for GodotCon.<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
the users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.<h4>Schedule</h4><p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
transfer from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
documentation, so that we can strengthen the community of co-developers.<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
the attendants, so join us!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Feb 6 and 7, starting at 9 am<tr><th>Location:<td><p><a href=https://hsbxl.be>Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>Please <a href=https://framadate.org/godot-fosdem-godotcon-2017>fill this form</a> so that we know who will be there and can organize the event accordingly (its different if we are a dozen or 40).</table></div><a id=fosdem-2017></a><div class="card base-padding event-card"><h3>FOSDEM 2017</h3><p><a href=https://fosdem.org/>FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.<h4>Godot stand (with goodies!)</h4><p>This year will be Godot's first official participation with a
<a href=https://fosdem.org/2017/stands/>Godot&nbsp;Engine stand</a>. It will be located in Building H
(<a href=https://fosdem.org/2017/schedule/buildings/#h>Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
etc.)? Get in touch with us on <a href=/community/>one of the community channels</a> (especially IRC ;)).<h4>Escoria talk in the Open Game Development track</h4><p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a
<a href=https://fosdem.org/2017/schedule/event/ogd_escoria/>25 min talk about Godot and particularly
Escoria</a>, the Godot-based open source framework for point'n'click adventure games
<a href=/article/our-point-click-framework-finally-out>that was released recently</a>. For those who can't
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
few weeks though).<ul><li><strong>Date:</strong> Sunday, Feb 5 @ 16:30<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)<li><strong>Link:</strong> <a href=https://fosdem.org/2017/schedule/event/ogd_escoria/>FOSDEM abstract</a></ul><h4>Meeting the community</h4><p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together on Saturday evening.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Feb 4 and 5 2017<tr><th>Location:<td><p>Université Libre de Bruxelles (ULB), Brussels, Belgium</p>(<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">Show on map</a>)<tr><th>Entrance fee:<td><p>Free<tr><th>Registration:<td><p>No registration needed, you can just show up at our stand and say hello, but wed be glad if you would <a href=https://framadate.org/godot-fosdem-godotcon-2017>fill this form</a> anyway so that we know who to expect.</table></div></div></section></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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