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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Godot community's Code of Conduct."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/code-of-conduct/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Godot community's Code of Conduct."><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/code-of-conduct/index.html"><meta property="og:title" content="Code of Conduct Godot Engine"><title>Code of Conduct Godot Engine</title>
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<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><div class=head><div class="container flex eqsize" style=flex-direction:column><div class=main><h1 class=intro-title>Code of Conduct</h1></div><div class=tabs><a href=/contact/ class=title-font>Contact
</a><a href=/code-of-conduct/ class="title-font active">Code of Conduct
</a><a href=/privacy-policy/ class=title-font>Privacy
</a><a href=/governance/ class=title-font>Governance
</a><a href=/teams/ class=title-font>Teams
</a><a href=/license/ class=title-font>License</a></div></div></div><div class=container><div class=container-text><p>The Godot project is an international community open to everyone without discrimination. We want this community to
be a safe and welcoming place for both newcomers and current members. Everyone should feel comfortable and accepted
regardless of their personal background and affiliation to the Godot project.<h3 class=title id=philosophy>Philosophy</h3><p>In the Godot community, participants from all over the world come together to create a Free and Open Source game
engine. This is made possible by the support, hard work, and enthusiasm of thousands of people who collaborate
towards the common goal of creating great technology and games. Cooperation at such a scale requires common
guidelines to ensure a positive and inspiring atmosphere in the community.<p>This is why we have this Code of Conduct: it explains the type of community we want to have. The rules below are not
applied to all interactions with a simple matching algorithm. Human interactions happen in context and are complex.
Perceived violations are evaluated by real humans who will try to interpret the interactions and the rules with
kindness. Accordingly, there is no need to hypothesize on how these rules would affect normal interactions. Be
reasonable, the <a href=#coc-team>Code of Conduct team</a> surely will be as well.<h3 class=title id=application>Application</h3><p>This Code of Conduct applies to all users and contributors who engage with the Godot project and its community
platforms, both online and at Godot-related events.<h3 class=title id=expectations>Expectations</h3><ul><li>Politeness is expected at all times. Be kind and courteous.<li>Always assume positive intent from others. Be aware that differences in culture and English proficiency make
written communication more difficult than face-to-face communication and that your interpretation of messages may
not be the one the author intended. Conversely, if someone asks you to rephrase something you said, be ready to do
so without feeling judged.<li>Feedback is always welcome but keep your criticism constructive. We encourage you to open discussions,
proposals, issues, and bug reports. Use the community platforms to discuss improvements, not to vent out
frustration. Similarly, when other users offer you feedback please accept it gracefully.</ul><h3 class=title id=restricted-conduct>Restricted conduct</h3><p>Participating in restricted conduct will lead to a warning from community moderators and/or the Code of Conduct team
and may lead to exclusion from the community in the form of a ban from one or all platforms.<ul><li>The Godot project is committed to providing a friendly and safe environment for everyone, regardless of level of
experience, gender identity and expression, sexual orientation, disability, physical appearance, body size, race,
ethnicity, language proficiency, age, political orientation, nationality, religion, or other similar
characteristics. We do not tolerate harassment or discrimination of participants in any form.<li>In particular, we strive to be welcoming to all industry minorities and to ensure that they can take a more
active role in the community and the project. Targeted harassment of minorities is unacceptable.<li>As a community developed project, we strive for consensus among contributors before moving forward with a
proposed feature. If there is not enough support for your ideas, please don't continue insisting or trying to
force others into supporting your point. Features are not accepted through a voting process, so piling onto a
contentious feature proposal is not acceptable.<li>Aggressive or offensive behavior is not acceptable.<li>You will be excluded from participating in the community if you insult, demean, harass, intentionally make
others uncomfortable by any means, or participate in any other hateful conduct, either publicly or privately.<li>Likewise, any spamming, trolling, flaming, baiting, or other attention-stealing behavior is not welcome and will
result in exclusion from the community.<li>Any form of retaliation against a participant who contacts the Code of Conduct team is completely unacceptable,
regardless of the outcome of the complaint. Any such behavior will result in exclusion from the community.<li>For certainty, any conduct which could reasonably be considered inappropriate in a professional setting is not
acceptable.</ul><h3 class=title id=reporting-breach>Reporting a breach</h3><p>If you witness or are involved in an interaction with another community member that you think may violate this Code
of Conduct, please contact Godot's <a href=mailto:conduct@godotengine.org>Code of Conduct team</a>.<p>The Godot team recognizes that it can be difficult to come forward in cases of a violation of the Code of Conduct.
To make it easier to report violations, we provide a single point of contact via email at: <a href=mailto:conduct@godotengine.org>conduct@godotengine.org</a>. If you are more comfortable reaching out to a
single person, you are also welcome to contact one or more members of the team using their personal emails <a href=#coc-team>listed below</a>, or via direct messaging on community platforms where they are present.<h3 class=title id=coc-team>Code of Conduct team</h3><ul><li>HP van Braam, hp@godotengine.org (they/them)<ul><li>GitHub: <em>hpvb</em> Contributors Chat: <em>hp</em><li>Languages: English, Dutch</ul><li>Julian Murgia, julian@godotengine.org (he/him)<ul><li>GitHub / Contributors Chat: <em>StraToN</em><li>Languages: English, French</ul><li>Rémi Verschelde, remi@godotengine.org (he/him)<ul><li>GitHub: <em>akien-mga</em> Contributors Chat: <em>Akien</em><li>Languages: English, French, German</ul></ul></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2026 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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