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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Godot community's Code of Conduct."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/code-of-conduct/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Godot community's Code of Conduct."><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/code-of-conduct/index.html"><meta property="og:title" content="Code of Conduct – Godot Engine"><title>Code of Conduct – Godot Engine</title>
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<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li class=mobile-only><a href=/consoles/>Console support</a><li class=mobile-only><a href=/priorities/>Priorities</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
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<a href=/consoles/>Console support</a>
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<a href=/priorities/>Priorities</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
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<a href=https://forum.godotengine.org>Forum</a>
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<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><div class=head><div class="container flex eqsize" style=flex-direction:column><div class=main><h1 class=intro-title>Code of Conduct</h1></div><div class=tabs><a href=/contact/ class=title-font>Contact
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</a><a href=/code-of-conduct/ class="title-font active">Code of Conduct
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</a><a href=/privacy-policy/ class=title-font>Privacy
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</a><a href=/governance/ class=title-font>Governance
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</a><a href=/teams/ class=title-font>Teams
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</a><a href=/license/ class=title-font>License</a></div></div></div><div class=container><div class=container-text><p>The Godot project is an international community open to everyone without discrimination. We want this community to
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be a safe and welcoming place for both newcomers and current members. Everyone should feel comfortable and accepted
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regardless of their personal background and affiliation to the Godot project.<h3 class=title id=philosophy>Philosophy</h3><p>In the Godot community, participants from all over the world come together to create a Free and Open Source game
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engine. This is made possible by the support, hard work, and enthusiasm of thousands of people who collaborate
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towards the common goal of creating great technology and games. Cooperation at such a scale requires common
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guidelines to ensure a positive and inspiring atmosphere in the community.<p>This is why we have this Code of Conduct: it explains the type of community we want to have. The rules below are not
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applied to all interactions with a simple matching algorithm. Human interactions happen in context and are complex.
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Perceived violations are evaluated by real humans who will try to interpret the interactions and the rules with
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kindness. Accordingly, there is no need to hypothesize on how these rules would affect normal interactions. Be
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reasonable, the <a href=#coc-team>Code of Conduct team</a> surely will be as well.<h3 class=title id=application>Application</h3><p>This Code of Conduct applies to all users and contributors who engage with the Godot project and its community
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platforms, both online and at Godot-related events.<h3 class=title id=expectations>Expectations</h3><ul><li>Politeness is expected at all times. Be kind and courteous.<li>Always assume positive intent from others. Be aware that differences in culture and English proficiency make
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written communication more difficult than face-to-face communication and that your interpretation of messages may
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not be the one the author intended. Conversely, if someone asks you to rephrase something you said, be ready to do
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so without feeling judged.<li>Feedback is always welcome but keep your criticism constructive. We encourage you to open discussions,
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proposals, issues, and bug reports. Use the community platforms to discuss improvements, not to vent out
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frustration. Similarly, when other users offer you feedback please accept it gracefully.</ul><h3 class=title id=restricted-conduct>Restricted conduct</h3><p>Participating in restricted conduct will lead to a warning from community moderators and/or the Code of Conduct team
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and may lead to exclusion from the community in the form of a ban from one or all platforms.<ul><li>The Godot project is committed to providing a friendly and safe environment for everyone, regardless of level of
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experience, gender identity and expression, sexual orientation, disability, physical appearance, body size, race,
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ethnicity, language proficiency, age, political orientation, nationality, religion, or other similar
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characteristics. We do not tolerate harassment or discrimination of participants in any form.<li>In particular, we strive to be welcoming to all industry minorities and to ensure that they can take a more
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active role in the community and the project. Targeted harassment of minorities is unacceptable.<li>As a community developed project, we strive for consensus among contributors before moving forward with a
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proposed feature. If there is not enough support for your ideas, please don't continue insisting or trying to
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force others into supporting your point. Features are not accepted through a voting process, so piling onto a
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contentious feature proposal is not acceptable.<li>Aggressive or offensive behavior is not acceptable.<li>You will be excluded from participating in the community if you insult, demean, harass, intentionally make
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others uncomfortable by any means, or participate in any other hateful conduct, either publicly or privately.<li>Likewise, any spamming, trolling, flaming, baiting, or other attention-stealing behavior is not welcome and will
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result in exclusion from the community.<li>Any form of retaliation against a participant who contacts the Code of Conduct team is completely unacceptable,
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regardless of the outcome of the complaint. Any such behavior will result in exclusion from the community.<li>For certainty, any conduct which could reasonably be considered inappropriate in a professional setting is not
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acceptable.</ul><h3 class=title id=reporting-breach>Reporting a breach</h3><p>If you witness or are involved in an interaction with another community member that you think may violate this Code
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of Conduct, please contact Godot's <a href=mailto:conduct@godotengine.org>Code of Conduct team</a>.<p>The Godot team recognizes that it can be difficult to come forward in cases of a violation of the Code of Conduct.
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To make it easier to report violations, we provide a single point of contact via email at: <a href=mailto:conduct@godotengine.org>conduct@godotengine.org</a>. If you are more comfortable reaching out to a
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single person, you are also welcome to contact one or more members of the team using their personal emails <a href=#coc-team>listed below</a>, or via direct messaging on community platforms where they are present.<h3 class=title id=coc-team>Code of Conduct team</h3><ul><li>HP van Braam, hp@godotengine.org (they/them)<ul><li>GitHub: <em>hpvb</em> – Contributors Chat: <em>hp</em><li>Languages: English, Dutch</ul><li>Julian Murgia, julian@godotengine.org (he/him)<ul><li>GitHub / Contributors Chat: <em>StraToN</em><li>Languages: English, French</ul><li>Rémi Verschelde, remi@godotengine.org (he/him)<ul><li>GitHub: <em>akien-mga</em> – Contributors Chat: <em>Akien</em><li>Languages: English, French, German</ul></ul></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2026 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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