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<span class=by>Rémi Verschelde</span></div><span class=date data-post-date="2020-12-11 16:02:52 +0000">11 December 2020</span></div><div class=tags><a href=/blog/pre-release><div class="tag active">Pre-release</div></a></div></div><div class=article-body><p>While development keeps going at full speed towards Godot 4.0 (see recent devblogs on <a href=/article/gdscript-progress-report-typed-instructions>GDScript typed instructions</a>, <a href=/article/complex-text-layouts-progress-report-2>Complex Text Layout</a>, <a href=/article/tiles-editor-rework>Tiles editor</a>, <a href=/article/godot-docs-improvements-report>documentation</a>, and <a href=https://godotengine.org/article/godots-2d-engine-gets-several-improvements-upcoming-40>2D rendering improvements</a>!), a lot of work is also being done on the <code class="language-plaintext highlighter-rouge">3.2</code> branch for the upcoming Godot 3.2.4.<p>This new <strong>beta 4</strong> adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features.<p>In particular, this build adds <a href=https://github.com/godotengine/godot/pull/44076>optional GDNative support to the HTML5 target</a>, on top of the pre-existing optional multithreading support. The HTML5 export templates now come in three flavors which you can select in the export preset: normal, threads enabled and GDNative enabled. Multithreading and dynamic linking (GDNative) can’t be used at the same time due to current WebAssembly limitations.<br><strong>Note:</strong> Threads enabled and GDNative enabled templates are only available for standard builds for now, as there are other issues to solve to make them work with Mono.<p>Additionally, beta 4 adds support for <a href=https://github.com/godotengine/godot/pull/43007>MP3 loading and playback</a>! Until recently, the MP3 audio format was patent-encumbered and could therefore not be included in Godot, but the last patent expired in 2017, so a MP3 loader and decoded could finally be implemented.<p>There are also a number of <a href=https://github.com/godotengine/godot/pull/43921>fixes to the rewritten FBX importer</a> which should improve compatibility, so if you ran into issues with it in previous builds, make sure to retry your models!<h2 id=highlights>Highlights</h2><p>The main changes coming in Godot 3.2.4 and included in this beta are:<ul><li><a href=https://github.com/godotengine/godot-proposals/issues/342>Android App Bundle</a> and <a href=https://github.com/godotengine/godot-proposals/issues/1064>subview embedding</a> support.<li><a href=https://github.com/godotengine/godot/pull/42119>2D batching for GLES3</a> (it was implemented for GLES2 in 3.2.2), and improvements to GLES2’s batching.<li><a href=https://github.com/godotengine/godot/pull/40313>A new software skinning for MeshInstance</a> to replace the slow GPU skinning on devices that don’t support the fast GPU skinning (especially mobile).<li><a href=/article/fbx-importer-rewritten-for-godot-3-2-4>Rewritten and greatly improved FBX importer</a>.<li><a href=/article/godot-web-progress-report-3>Improved Web editor prototype</a> and <a href=https://github.com/godotengine/godot/pull/43454>AudioWorklet support for multithreaded HTML5 builds</a>.<li><a href=https://github.com/godotengine/godot/pull/43554>New option to snap 2D transforms to whole coordinates</a>, helps prevent jitter on pixel art camera motions.<li><a href=https://github.com/godotengine/godot/pull/43606>Configurable amount of lights per object</a>, now defaulting to 32 instead of 8.<li><a href=https://github.com/godotengine/godot/pull/39788>macOS ARM64 support</a> in official binaries for Apple M1 chip (only classical build for now).<li><a href=https://github.com/godotengine/godot/pull/44076>Optional GDNative support for HTML5</a> (new in beta 4).<li><a href=https://github.com/godotengine/godot/pull/43007>MP3 loading and playback support</a> (new in beta 4).</ul><p>And there’s even more in the works that will be included in future beta builds.<h2 id=changes>Changes</h2><p>The main new features in need of testing are highlighted in bold. Refer to the linked pull requests for details.<ul><li><strong>Android: Add support for the Android App Bundle format (<a href=https://github.com/godotengine/godot/pull/42185>GH-42185</a>).</strong><li>Android: Add support for emedded Godot as a subview in Android applications (<a href=https://github.com/godotengine/godot/pull/42186>GH-42186</a>).<li>Android: Fix splash screen loading (<a href=https://github.com/godotengine/godot/pull/42389>GH-42389</a>).<li>Android: Add notch cutout support for Android P and later (<a href=https://github.com/godotengine/godot/pull/43104>GH-43104</a>).<li>Android: Add support for mouse events (<a href=https://github.com/godotengine/godot/pull/42360>GH-42360</a>).<li>Android: Add support for keyboard modifiers and arrow keys (<a href=https://github.com/godotengine/godot/pull/40398>GH-40398</a>).<li>Android: Fix screen orientation settings and API (<a href=https://github.com/godotengine/godot/pull/43022>GH-43022</a>, <a href=https://github.com/godotengine/godot/pull/43248>GH-43248</a>), <a href=https://github.com/godotengine/godot/pull/43511>GH-43511</a>).<li><strong>Audio: Add MP3 loading and playback support</strong> (<a href=https://github.com/godotengine/godot/pull/43007>GH-43007</a>).<li>C#: Official builds now use Mono 6.12.0.111.<li>C#: Re-work solution build output panel (<a href=https://github.com/godotengine/godot/pull/42547>GH-42547</a>).<li>C#: Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5 (<a href=https://github.com/godotengine/godot/pull/44135>GH-44135</a>).<li><strong>Core: Optimize octree and fix leak (<a href=https://github.com/godotengine/godot/pull/41123>GH-41123</a>).</strong><li>Core: Disable decayment of freed Objects to null in debug builds (<a href=https://github.com/godotengine/godot/pull/41866>GH-41866</a>).<li>Core: More fixes to Variant and Reference pointers (<a href=https://github.com/godotengine/godot/pull/43049>GH-43049</a>).<li>Core: Add <code class="language-plaintext highlighter-rouge">append_array</code> method to <code class="language-plaintext highlighter-rouge">Array</code> class (<a href=https://github.com/godotengine/godot/pull/43398>GH-43398</a>).<li>CSG: Various bug fixes.<li>Editor: Fixed renaming/moving of nodes with exported NodePaths in the editor (<a href=https://github.com/godotengine/godot/pull/42314>GH-42314</a>).<li>Editor: Improve 3D rotation gizmo (<a href=https://github.com/godotengine/godot/pull/43016>GH-43016</a>).<li>Editor: Add a dynamic infinite grid to the 3D editor (<a href=https://github.com/godotengine/godot/pull/43206>GH-43206</a>).<li>Editor: Use 75% editor scale on small displays automatically (<a href=https://github.com/godotengine/godot/pull/43611>GH-43611</a>).<li>Editor: Require <kbd>Ctrl</kbd> for switching between editors, bind <kbd>F2</kbd> to Rename Node (<a href=https://github.com/godotengine/godot/pull/38201>GH-38201</a>).<li><strong>FBX: Rewritten and improved importer</strong> (<a href=https://github.com/godotengine/godot/pull/42941>GH-42941</a>).<li>Font: Load dynamic fonts to memory on all platforms to avoid locked files (<a href=https://github.com/godotengine/godot/pull/44117>GH-44117</a>).<li>Font: Fix fallback emoji font color (<a href=https://github.com/godotengine/godot/pull/44212>GH-44212</a>).<li>GDScript: Fix leaks due to cyclic references (<a href=https://github.com/godotengine/godot/pull/41931>GH-41931</a>).<li><strong>GLES2/GLES3: Fix buffer orphaning on desktop (<a href=https://github.com/godotengine/godot/pull/42734>GH-42734</a>).</strong><li>GLES2/GLES3: Fix flipped normal mapping in 2D with batching and nvidia workaround (<a href=https://github.com/godotengine/godot/pull/41323>GH-41323</a>, <a href=https://github.com/godotengine/godot/pull/41254>GH-41254</a>).<li><strong>GLES2: Various improvements to 2D batching (<a href=https://github.com/godotengine/godot/pull/42119>GH-42119</a>).</strong><ul><li>See <a href=https://github.com/godotengine/godot/issues/42899>GH-42899</a> for instructions on how to test the improved 2D batching and report your results.</ul><li>GLES2: Fix glow on devices with only 8 texture slots (<a href=https://github.com/godotengine/godot/pull/42446>GH-42446</a>).<li>GLES2: Use separate texture unit for <code class="language-plaintext highlighter-rouge">light_texture</code> (<a href=https://github.com/godotengine/godot/pull/42538>GH-42538</a>).<li><strong>GLES3: Add 2D batching support, unified architecture with GLES2 (<a href=https://github.com/godotengine/godot/pull/42119>GH-42119</a>).</strong><ul><li>See <a href=https://github.com/godotengine/godot/issues/42899>GH-42899</a> for instructions on how to test the new GLES3 2D batching and report your results.</ul><li>GLES3: Fixes to Screen Space Reflections (<a href=https://github.com/godotengine/godot/pull/38954>GH-38954</a>, <a href=https://github.com/godotengine/godot/pull/41892>GH-41892</a>).<li>GLES3: Ensure that color values in Reinhard tonemapping are positive (<a href=https://github.com/godotengine/godot/pull/42056>GH-42056</a>).<li>glTF: Use vertex colors by default (<a href=https://github.com/godotengine/godot/pull/41007>GH-41007</a>).<li>glTF: Fix parsing base64-encoded buffer and image data (<a href=https://github.com/godotengine/godot/pull/42501>GH-42501</a>, <a href=https://github.com/godotengine/godot/pull/42504>GH-42504</a>).<li>HTML5: Synchronous main, better persistence, handlers fixes, optional full screen (<a href=https://github.com/godotengine/godot/pull/42266>GH-42266</a>).<li>HTML5: Move audio processing to thread when threads are enabled (<a href=https://github.com/godotengine/godot/pull/42510>GH-42510</a>).<li>HTML5: Merged code for web editor prototype (<a href=https://github.com/godotengine/godot/pull/42790>GH-42790</a>).<li><strong>HTML5: Add AudioWorklet support in multithreaded builds</strong> (<a href=https://github.com/godotengine/godot/pull/43454>GH-43454</a>).<li><strong>HTML5: Add optional GDNative support</strong> (<a href=https://github.com/godotengine/godot/pull/44076>GH-44076</a>).<li>Input: Add mouse event pass-through support for the game window (<a href=https://github.com/godotengine/godot/pull/40205>GH-40205</a>).<li>Input: Add support for buttons and D-pads mapped to half axes (<a href=https://github.com/godotengine/godot/pull/42800>GH-42800</a>).<li>Input: Add driving joystick type to windows joystick handling (<a href=https://github.com/godotengine/godot/pull/44082>GH-44082</a>).<li>iOS: Fix multiple issues with PVRTC import, disable ETC1 (<a href=https://github.com/godotengine/godot/pull/38076>GH-38076</a>).<li>iOS: Add touch delay value to project settings (<a href=https://github.com/godotengine/godot/pull/42457>GH-42457</a>).<li>Linux: Fix issues related to delay when processing events (<a href=https://github.com/godotengine/godot/pull/42341>GH-42341</a>).<li>Linux: Implement <code class="language-plaintext highlighter-rouge">--no-window</code> mode (<a href=https://github.com/godotengine/godot/pull/42276>GH-42276</a>).<li>Linux: Prevent audio corruption in the ALSA driver (<a href=https://github.com/godotengine/godot/pull/43928>GH-43928</a>).<li><strong>macOS: ARM64 support in official binaries.</strong><ul><li>Currently only for standard builds, Mono ARM64 builds are still a work in progress.</ul><li>macOS: Fix mouse position in captured mode (<a href=https://github.com/godotengine/godot/pull/42328>GH-42328</a>).<li>macOS: Fix <code class="language-plaintext highlighter-rouge">get_screen_dpi</code> for non-fractional display scales (<a href=https://github.com/godotengine/godot/pull/42478>GH-42478</a>).<li>macOS: Implement <code class="language-plaintext highlighter-rouge">--no-window</code> mode (<a href=https://github.com/godotengine/godot/pull/42276>GH-42276</a>).<li><strong>MeshInstance: Add option for software skinning (<a href=https://github.com/godotengine/godot/pull/40313>GH-40313</a>).</strong><li>Physics: Various bug fixes for 2D and 3D.<li>Rendering: Add fast approximate antialiasing (FXAA) to Viewport (<a href=https://github.com/godotengine/godot/pull/42006>GH-42006</a>).<li>Rendering: Disable lights for objects with baked lighting (<a href=https://github.com/godotengine/godot/pull/41629>GH-41629</a>).<li><strong>Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion</strong> (<a href=https://github.com/godotengine/godot/pull/43554>GH-43554</a>).<li>Sprite3D: Use full float UV for better precision (<a href=https://github.com/godotengine/godot/pull/42537>GH-42537</a>) [regression fix].<li>TextEdit/LineEdit: Support <kbd>Ctrl</kbd>+<kbd>Alt</kbd> as alias for <kbd>Alt Gr</kbd> on Windows (<a href=https://github.com/godotengine/godot/pull/37769>GH-37769</a>).<li>Windows: Fix debugger not getting focused on break on Windows (<a href=https://github.com/godotengine/godot/pull/40555>GH-40555</a>).<li>YSort: Make rendering order more deterministic (<a href=https://github.com/godotengine/godot/pull/42375>GH-42375</a>).<li>Thirdparty library updates (freetype 2.10.4, tinyexr 1.0.0, zstd 1.4.5).<li>API documentation updates.<li>Editor translation updates.<li>And many more bug fixes and usability enhancements all around the engine!</ul><p>See the full changelog on GitHub (<a href=https://github.com/godotengine/godot/compare/3.2.3-stable...01f23480e1eb5b82fd276a58fd56654d3db39d49>beta 1 part 1</a>, <a href=https://github.com/godotengine/godot/compare/01f23480e1eb5b82fd276a58fd56654d3db39d49...2e073ecbeaf5b502c2b8c3c0510e4a22a56db58f>beta 1 part 2</a>, <a href=https://github.com/godotengine/godot/compare/2e073ecbeaf5b502c2b8c3c0510e4a22a56db58f...04103db6bd5694b81ab0a1717fc5fdde6cb5dd4f>beta 2</a>, <a href=https://github.com/godotengine/godot/compare/04103db6bd5694b81ab0a1717fc5fdde6cb5dd4f...b9b773c3f0e7d895b2aaf2c8712b7d55ad0a05dd>beta 3</a>, <a href=https://github.com/godotengine/godot/compare/b9b773c3f0e7d895b2aaf2c8712b7d55ad0a05dd...b5e8b48bb7de2e3cfe8205af9d375eae050c60e6>beta 4</a>), or the <a href=https://github.com/godotengine/godot/compare/b9b773c3f0e7d895b2aaf2c8712b7d55ad0a05dd...b5e8b48bb7de2e3cfe8205af9d375eae050c60e6>changes since the previous beta 3 build</a>.<p>This release is built from commit <a href=https://github.com/godotengine/godot/commit/b5e8b48bb7de2e3cfe8205af9d375eae050c60e6>b5e8b48bb7de2e3cfe8205af9d375eae050c60e6</a>.<h2 id=downloads>Downloads</h2><p>The download links for dev snapshots are not featured on the <a href=/download>Download</a> page to avoid confusion for new users. Instead, browse our download repository and fetch the editor binary that matches your platform:<ul><li><a href=https://github.com/godotengine/godot-builds/releases/3.2.4-beta4>Standard build</a> (GDScript, GDNative, VisualScript).<li><a href=https://github.com/godotengine/godot-builds/releases/3.2.4-beta4>Mono build</a> (C# support + all the above). You need to have MSBuild installed to use the Mono build. Relevant parts of Mono 6.12.0.111 are included in this build.</ul><h2 id=bug-reports>Bug reports</h2><p>As a tester, you are encouraged to <a href=https://github.com/godotengine/godot/issues>open bug reports</a> if you experience issues with 3.2.4 beta 4. Please check first the <a href=https://github.com/godotengine/godot/issues>existing issues on GitHub</a>, using the search function with relevant keywords, to ensure that the bug you experience is not known already.<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in 3.2.3 or earlier no longer works in 3.2.4 beta 4).<h2 id=support>Support</h2><p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to <a href=/donate>donations from the Godot community</a>. A big thankyou to everyone who has contributed <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md>their time</a> or <a href=https://github.com/godotengine/godot/blob/master/DONORS.md>financial support</a> to the project!<p>If you’d like to support the project financially and help us secure our future hires, you can do so on <a href=https://www.patreon.com/godotengine>Patreon</a> or <a href=/donate>PayPal</a>.</div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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