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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1/"><meta property="og:type" content="website"><meta property="og:description" content="Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February."><meta property="og:image" content="https://godotengine.org/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1/"><meta property="og:title" content="Dev snapshot: Godot 3.0 RC 1 – Godot Engine"><title>Dev snapshot: Godot 3.0 RC 1 – Godot Engine</title>
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<span class=by>Rémi Verschelde</span></div><span class=date data-post-date="2018-01-14 17:36:39 +0000">14 January 2018</span></div><div class=tags><a href=/blog/pre-release><div class="tag active">Pre-release</div></a></div></div><div class=article-body><p>So Godot 3.0 won’t be a 2017 release as we had hoped during the last semester, but we are pretty confident that you will get it in January 2018 to properly kickstart this new year!<p>We fixed hundreds of bugs and declared the <a href=https://github.com/godotengine/godot/issues/15321>release freeze</a>, which means that many non critical bugs and enhancements have been moved to the 3.1 milestone, allowing us to tend faster towards the final 3.0 release by focusing on the big issues.<p>With this first <em>Release Candidate</em> (RC), we are now getting very close to the final release. We plan to have at least a second RC in the middle of the coming week, fixing some already-known regressions and probably some more important bugs <a href=https://github.com/godotengine/godot/issues>that you will have reported</a> until then.<p>Note that no release can be bug-free, even if we label it “stable”, so don’t be offended if the bugs you report are assigned to the 3.1 milestone - at this stage we focus only on the most critical stuff, but we still welcome your reports to know all that is not working perfectly. Many non-critical bug fixes and enhancements will be included in 3.0.x maintenance releases, the first one likely coming in February.<h2 id=downloads>Downloads</h2><p>Enough talk, here are your download links:<ul><li>Classical version: [<a href=https://github.com/godotengine/godot-builds/releases/3.0-rc1><del>HTTPS mirror</del></a>]<li>Mono version (requires the Mono SDK): [<a href=https://github.com/godotengine/godot-builds/releases/3.0-rc1/mono><del>HTTPS mirror</del></a>]</ul><p>Note that Godot can now download and install the export templates automatically, so you don’t need to download them manually.<p>Export templates for the Mono flavour are still not available yet due to time constraints. It might be that they will only be made available in the first 3.0.1 maintenance release (so you can start working on C# projects in 3.0 nevertheless, but exports will have to wait a few weeks). Even though Godot 3.0 is reaching the gold state, it’s important to remember that C# support is a young feature and still to be considered at the <em>beta</em> stage. It will improve <em>a lot</em> in coming months.<p>Another caveat for users of 3.0 beta 2 with Mono: you might need to delete the <code class="language-plaintext highlighter-rouge">mono</code> folder of your Godot user folder, as well as the <code class="language-plaintext highlighter-rouge">.mono</code> folder in your project, to remove now-incompatible assemblies.<p>Also clone the <a href=https://github.com/godotengine/godot-demo-projects/>godot-demo-projects</a> repository to have demos to play with. Some of them might still need adjustments due to recent changes in the <em>master</em> branch, feel free to report any issue in that repository’s tracker.<h2 id=bug-reports>Bug reports</h2><p>As a tester, you are encouraged to open bug reports if you experience issues with RC 1. Please check first the <a href=https://github.com/godotengine/godot/issues>existing issues</a>, using the search function with relevant keywords, to ensure that the bug you experience is not known already. In particular, you can check the list of issues <a href="https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+milestone%3A3.0+-label%3Aarchived+created%3A%3E%3D2018-01-11+">reported since last Thursday</a>, many of which might affect RC 1 but be fixed already or known in the master branch.<p>If you’ve been following development closely, you might notice issues with physics/collision shapes in this RC 1 (recent regression, will be fixed soon in the master branch) as well as script error if you have variables shadowing newly exposed member variables (e.g. you can now accept <code class="language-plaintext highlighter-rouge">Node.name</code> directly, so if you declared your own <code class="language-plaintext highlighter-rouge">name</code> variables in scripts, you might need to rename those to avoid the conflict).<p>Have fun with this RC 1 and stay tuned for a new RC in the coming week as well as the stable release Very Soon™.</div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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<a rel=next href=/article/dev-snapshot-godot-3-0-rc-2/>Dev snapshot: Godot 3.0 RC 2</a></div></div></div><link rel=stylesheet href=/assets/css/anchor-link.css?1><link rel=stylesheet href=/assets/css/article-cards.css?3><script src=/assets/js/anchor-link.js></script><script>document.addEventListener("DOMContentLoaded",()=>{window.applyAnchorLinks(".article-body"),document.querySelectorAll(".article-cover img, .article-body img").forEach(e=>{if(e.classList.contains("lightbox-ignore"))return;const t=document.createElement("a");t.href=e.src,t.classList.add("lightbox"),t.dataset.group="article",e.parentNode.appendChild(t),t.appendChild(e)})})</script></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2026 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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