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---
permalink: /teams/index.html
title: "Teams - Godot Engine"
description: "Teams and engine areas overview."
layout: more
header_text: "Godot Engine teams"
current_tab: "teams"
---
<div class="container-text">
<p>
This pages provides an overview of the various teams working on Godot&nbsp;Engine. If you want to know who works on
what, who to get in contact with on a topic,
which people should review a particular Pull Request or similar - this is a good first stop.
</p>
<p>
Engine teams are listed by engine area, with a few keywords describing what belongs to that area and a link to the
teams chat channel,
followed by a list of the members of that team (names and GitHub handles). For some larger areas, subteams exist for
parts of that area.<br>
Names in bold with a ⭐ emoji are the main contributors in charge of a given area, who typically lead the team work
and can merge Pull Requests in their area of expertise.
</p>
<p>
If you want to get in touch, use the link to each team's chat channel on the Godot&nbsp;Engine Contributors chat
after the team's names (see <a href="/community/">Community</a>).<br>
For general development discussions which may not fit a specific team channel, use the general purpose <a
href="https://chat.godotengine.org/channel/devel">#devel</a> channel.<br>
For general enquiries, private or security related matters, have a look at the <a href="/contact/">Contact</a> page.
</p>
<h2 class="title" id="general">General areas</h2>
<p>
Categorizing the engine development in discrete teams is not easy! This section includes some broad areas which have
an influence on all engine subsystems,
and where many contributors are active without necessarily being responsible for all the features that their team
encompasses.<br>
Some more specialized teams are then listed in the <a href="#systems">Systems</a> section.
</p>
<div class="teams-team-section">
<h4 class="title" id="core">Core • <a href="https://chat.godotengine.org/channel/core">#core</a></h4>
<p>
<em>Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc.
(everything under <a href="https://github.com/godotengine/godot/tree/master/core"><code>core</code></a> and
<a href="https://github.com/godotengine/godot/tree/master/scene/main"><code>scene/main</code></a>).</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a
href="https://github.com/reduz">@reduz</a>)</span>,
George Marques (<a href="https://github.com/vnen">@vnen</a>),
HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Data Structures</th>
<td class="teams-subteam-members">
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Threading</th>
<td class="teams-subteam-members">
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Input</th>
<td class="teams-subteam-members">
Eric M (<a href="https://github.com/EricEzaM">@EricEzaM</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="gui-nodes">GUI Nodes • <a href="https://chat.godotengine.org/channel/gui">#gui</a></h4>
<p>
<em>Everything that inherits Control (everything under <a
href="https://github.com/godotengine/godot/tree/master/scene/gui"><code>scene/gui</code></a>)
and can be used to build Graphical User Interfaces (both game UI and editor tools).</em>
<p>
<p>
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Text</th>
<td class="teams-subteam-members">
Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="editor">Editor • <a href="https://chat.godotengine.org/channel/editor">#editor</a></h4>
<p>
<em>All things related to the editor, both tools and usability (<a
href="https://github.com/godotengine/godot/tree/master/editor"><code>editor</code></a>).</em>
</p>
<p>
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">2D</th>
<td class="teams-subteam-members">
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">3D</th>
<td class="teams-subteam-members">
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Debugger</th>
<td class="teams-subteam-members">
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
George Marques (<a href="https://github.com/vnen">@vnen</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Script editor</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Paul Batty (<a
href="https://github.com/Paulb23">@Paulb23</a>)</span>,
Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="scripting">Scripting</h4>
<p>
<em>Umbrella team for all the scripting languages usable with Godot. Encompasses some shared core components
(Object, ClassDB, MethodBind, ScriptLanguage, etc.)
and language specific implementations in dedicated subteams.</em>
</p>
<p>
George Marques (<a href="https://github.com/vnen">@vnen</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">GDExtension (<a
href="https://chat.godotengine.org/channel/gdextension">#gdextension</a>)</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">David Snopek (<a
href="https://github.com/dsnopek">@dsnopek</a>)</span>,
Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
George Marques (<a href="https://github.com/vnen">@vnen</a>),
Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
Jan Haller (<a href="https://github.com/Bromeon">@Bromeon</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">GDScript (<a href="https://chat.godotengine.org/channel/gdscript">#gdscript</a>)
</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">George Marques (<a
href="https://github.com/vnen">@vnen</a>)</span>,
Adam Scott (<a href="https://github.com/adamscott">@adamscott</a>),
Danil Alexeev (<a href="https://github.com/dalexeev">@dalexeev</a>),
Dmitry Maganov (<a href="https://github.com/vonagam">@vonagam</a>),
ocean (they/them) (<a href="https://github.com/anvilfolk">@anvilfolk</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">.NET (<a href="https://chat.godotengine.org/channel/dotnet">#dotnet</a>)
</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Raul Santos (<a
href="https://github.com/raulsntos">@raulsntos</a>)</span>,
Paul Joannon (<a href="https://github.com/paulloz">@paulloz</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="buildsystem">Buildsystem • <a
href="https://chat.godotengine.org/channel/buildsystem">#buildsystem</a></h4>
<p>
<em>Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and
releases (official build containers).</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a
href="https://github.com/akien-mga">@akien-mga</a>)</span>,
Aaron Franke (<a href="https://github.com/aaronfranke">@aaronfranke</a>),
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Ignacio Roldán Etcheverry (<a href="https://github.com/neikeq">@neikeq</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="platforms">Platforms • <a href="https://chat.godotengine.org/channel/platforms">#platforms</a>
</h4>
<p>
<em>Platform specific layers that reside in <a
href="https://github.com/godotengine/godot/tree/master/platform"><code>platform</code></a>, with shared
components
(Unix, Win32, Apple, etc.) in <a
href="https://github.com/godotengine/godot/tree/master/drivers"><code>drivers</code></a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>,
<span class="teams-subteam-leader">Rémi Verschelde (<a
href="https://github.com/akien-mga">@akien-mga</a>)</span>
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Android (<a href="https://chat.godotengine.org/channel/android">#android</a>)
</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Fredia Huya-Kouadio (<a
href="https://github.com/m4gr3d">@m4gr3d</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Web</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Adam Scott (<a
href="https://github.com/adamscott">@adamscott</a>)</span>,
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">iOS</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Linux / BSD</th>
<td class="teams-subteam-members">
Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">macOS</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">UWP</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">George Marques (<a
href="https://github.com/vnen">@vnen</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">Windows</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
href="https://github.com/bruvzg">@bruvzg</a>)</span>,
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
</td>
</tr>
</table>
</div>
<h2 class="title" id="systems">Systems</h2>
<p>
Specialized subsystems with their dedicated teams and communication channels.
</p>
<div class="teams-team-section">
<h4 class="title" id="animation">Animation • <a href="https://chat.godotengine.org/channel/animation">#animation</a>
</h4>
<p>
<em>Nodes and features for 2D and 3D animation and IK workflows.</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a
href="https://github.com/reduz">@reduz</a>)</span>,
K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
<a href="https://github.com/lyuma">@lyuma</a>,
Silc 'Tokage' Renew (<a href="https://github.com/TokageItLab">@TokageItLab</a>),
<a href="https://github.com/SaracenOne">SaracenOne</a>
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="audio">Audio • <a href="https://chat.godotengine.org/channel/audio">#audio</a></h4>
<p>
<em>All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.</em>
</p>
<p>
Ellen Poe (<a href="https://github.com/ellenhp">@ellenhp</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="import">Import • <a
href="https://chat.godotengine.org/channel/asset-pipeline">#asset-pipeline</a></h4>
<p>
<em>Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).</em>
</p>
<p>
<span class="teams-subteam-leader">Juan Linietsky (<a
href="https://github.com/reduz">@reduz</a>)</span>,
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
<a href="https://github.com/lyuma">@lyuma</a>,
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="networking">Networking • <a
href="https://chat.godotengine.org/channel/networking">#networking</a></h4>
<p>
<em>Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.</em>
</p>
<p>
<span class="teams-subteam-leader">Fabio Alessandrelli (<a
href="https://github.com/Faless">@Faless</a>)</span>,
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="physics">Physics • <a href="https://chat.godotengine.org/channel/physics">#physics</a></h4>
<p>
<em>Physics servers and their implementation in 2D and 3D.</em>
</p>
<p>
Fabrice Cipolla (<a href="https://github.com/fabriceci">@fabriceci</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
Ricardo Buring (<a href="https://github.com/rburing">@rburing</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="rendering">Rendering • <a href="https://chat.godotengine.org/channel/rendering">#rendering</a>
</h4>
<p>
<em>Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering
techniques implemented using those graphics APIs.</em>
</p>
<p>
<span class="teams-subteam-leader">Clay John (<a
href="https://github.com/clayjohn">@clayjohn</a>)</span>,
Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">Shaders</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Clay John (<a
href="https://github.com/clayjohn">@clayjohn</a>)</span>,
Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)
</td>
</tr>
<tr>
<th class="teams-subteam-name">Tech Art</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">Ilaria Cislaghi (<a
href="https://github.com/QbieShay">@QbieShay</a>)</span>,
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Patrick Exner (<a href="https://github.com/paddy-exe">@paddy-exe</a>),
Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)
</td>
</tr>
</table>
</div>
<div class="teams-team-section">
<h4 class="title" id="xr">XR • <a href="https://chat.godotengine.org/channel/xr">#xr</a></h4>
<p>
<em>Augmented (AR) and virtual reality (VR).</em>
</p>
<p>
<span class="teams-subteam-leader">Bastiaan Olij (<a
href="https://github.com/BastiaanOlij">@BastiaanOlij</a>)</span>,
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>)
</p>
<table class="teams-subteams">
<tr>
<th class="teams-subteam-name">WebXR</th>
<td class="teams-subteam-members">
<span class="teams-subteam-leader">David Snopek (<a
href="https://github.com/dsnopek">@dsnopek</a>)</span>
</td>
</tr>
<tr>
<th class="teams-subteam-name">XR Tools</th>
<td class="teams-subteam-members">
Malcolm Nixon (<a href="https://github.com/malcolmnixon">@malcolmnixon</a>)
</td>
</tr>
</table>
</div>
<h2 class="title" id="community">Community</h2>
<p>
The following teams do not impact the engine code directly, but take care of all other important parts of the Godot
ecosystem such as the documentation, demos, website, etc.
</p>
<div class="teams-team-section">
<h4 class="title" id="communication">Communication • <a
href="https://chat.godotengine.org/channel/communication">#communication</a></h4>
<p>
<em>The communication team ensures that our platforms, from the website to our social media, are kept up to date
with current information about the engine and showcase other projects from the community.</em>
</p>
<p>
<span class="teams-subteam-leader">Emilio Coppola (<a
href="https://github.com/coppolaemilio">@coppolaemilio</a>)</span>,
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="demos">Demos • <a href="https://chat.godotengine.org/channel/demo-content">#demo-content</a>
</h4>
<p>
<em>Maintenance and creation of official demo projects in <a
href="https://github.com/godotengine/godot-demo-projects">godot-demo-projects</a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Aaron Franke (<a
href="https://github.com/aaronfranke">@aaronfranke</a>)</span>,
<span class="teams-subteam-leader">Hugo Locurcio (<a
href="https://github.com/Calinou">@Calinou</a>)</span>
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="documentation">Documentation • <a
href="https://chat.godotengine.org/channel/documentation">#documentation</a></h4>
<p>
<em>Maintainance and writing of the official documentation at <a
href="https://github.com/godotengine/godot-docs">godot-docs</a>.</em>
</p>
<p>
<span class="teams-subteam-leader">Max Hilbrunner (<a
href="https://github.com/mhilbrunner">@mhilbrunner</a>)</span>,
A Thousand Ships (<a href="https://github.com/AThousandShips">@AThousandShips</a>),
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Hana - Piralein (<a href="https://github.com/Piralein">@Piralein</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Matthew (<a href="https://github.com/skyace65">@skyace65</a>),
Micky (<a href="https://github.com/Mickeon">@Mickeon</a>),
Raul Santos (<a href="https://github.com/raulsntos">@raulsntos</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="production">Production • <a href="https://chat.godotengine.org/channel/devel">#devel</a></h4>
<p>
<em>The production team helps coordinate the engine development with the various teams.</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a
href="https://github.com/akien-mga">@akien-mga</a>)</span>,
Adam Scott (<a href="https://github.com/adamscott">@adamscott</a>),
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
Emilio Coppola (<a href="https://github.com/coppolaemilio">@coppolaemilio</a>),
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>),
HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="translation">Translation • <a
href="https://chat.godotengine.org/channel/translation">#translation</a></h4>
<p>
<em>Internationalization and localization team - building the infrastructure to make it possible to translate
Godot and its documentation.</em>
</p>
<p>
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>,
<span class="teams-subteam-leader">Haoyu Qiu (<a href="https://github.com/timothyqiu">@timothyqiu</a>)</span>,
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>)
</p>
<p>
If you work on Godot translations and contributors for your language have a dedicated communication channel for
coordination, let us know so we can link it here.
</p>
</div>
<div class="teams-team-section">
<h4 class="title" id="website">Website • <a href="https://chat.godotengine.org/channel/website">#website</a></h4>
<p>
<em>Maintenance of the official Godot website and other hosted resources (Q&amp;A, asset library).</em>
</p>
<p>
<span class="teams-subteam-leader">Winston (<a
href="https://github.com/winston-yallow">@winston-yallow</a>)</span>,
Emilio Coppola (<a href="https://github.com/coppolaemilio">@coppolaemilio</a>),
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
</p>
</div>
</div>