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597 lines
23 KiB
HTML
---
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permalink: /teams/index.html
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title: "Teams - Godot Engine"
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description: "Teams and engine areas overview."
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layout: more
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header_text: "Godot Engine teams"
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current_tab: "teams"
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---
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<div class="container-text">
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<p>
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This pages provides an overview of the various teams working on Godot Engine. If you want to know who works on
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what, who to get in contact with on a topic,
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which people should review a particular Pull Request or similar - this is a good first stop.
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</p>
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<p>
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Engine teams are listed by engine area, with a few keywords describing what belongs to that area and a link to the
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teams chat channel,
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followed by a list of the members of that team (names and GitHub handles). For some larger areas, subteams exist for
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parts of that area.<br>
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Names in bold with a ⭐ emoji are the main contributors in charge of a given area, who typically lead the team work
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and can merge Pull Requests in their area of expertise.
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</p>
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<p>
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If you want to get in touch, use the link to each team's chat channel on the Godot Engine Contributors chat
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after the team's names (see <a href="/community/">Community</a>).<br>
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For general development discussions which may not fit a specific team channel, use the general purpose <a
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href="https://chat.godotengine.org/channel/devel">#devel</a> channel.<br>
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For general enquiries, private or security related matters, have a look at the <a href="/contact/">Contact</a> page.
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</p>
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<h2 class="title" id="general">General areas</h2>
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<p>
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Categorizing the engine development in discrete teams is not easy! This section includes some broad areas which have
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an influence on all engine subsystems,
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and where many contributors are active without necessarily being responsible for all the features that their team
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encompasses.<br>
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Some more specialized teams are then listed in the <a href="#systems">Systems</a> section.
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</p>
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<div class="teams-team-section">
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<h4 class="title" id="core">Core • <a href="https://chat.godotengine.org/channel/core">#core</a></h4>
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<p>
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<em>Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc.
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(everything under <a href="https://github.com/godotengine/godot/tree/master/core"><code>core</code></a> and
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<a href="https://github.com/godotengine/godot/tree/master/scene/main"><code>scene/main</code></a>).</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Juan Linietsky (<a
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href="https://github.com/reduz">@reduz</a>)</span>,
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George Marques (<a href="https://github.com/vnen">@vnen</a>),
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HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
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Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
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</p>
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<table class="teams-subteams">
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<tr>
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<th class="teams-subteam-name">Data Structures</th>
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<td class="teams-subteam-members">
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Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
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<a href="https://github.com/lawnjelly">@lawnjelly</a>
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Threading</th>
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<td class="teams-subteam-members">
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Pedro J. Estébanez (<a href="https://github.com/RandomShaper">@RandomShaper</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Input</th>
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<td class="teams-subteam-members">
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Eric M (<a href="https://github.com/EricEzaM">@EricEzaM</a>),
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Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
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Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
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Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
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</td>
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</tr>
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</table>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="gui-nodes">GUI Nodes • <a href="https://chat.godotengine.org/channel/gui">#gui</a></h4>
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<p>
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<em>Everything that inherits Control (everything under <a
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href="https://github.com/godotengine/godot/tree/master/scene/gui"><code>scene/gui</code></a>)
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and can be used to build Graphical User Interfaces (both game UI and editor tools).</em>
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<p>
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<p>
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Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
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Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
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Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
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Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
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Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
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</p>
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<table class="teams-subteams">
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<tr>
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<th class="teams-subteam-name">Text</th>
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<td class="teams-subteam-members">
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Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
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Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
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</td>
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</tr>
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</table>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="editor">Editor • <a href="https://chat.godotengine.org/channel/editor">#editor</a></h4>
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<p>
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<em>All things related to the editor, both tools and usability (<a
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href="https://github.com/godotengine/godot/tree/master/editor"><code>editor</code></a>).</em>
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</p>
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<p>
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Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
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Hendrik Brucker (<a href="https://github.com/Geometror">@Geometror</a>),
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Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
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Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
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Paul Batty (<a href="https://github.com/Paulb23">@Paulb23</a>),
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Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
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</p>
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<table class="teams-subteams">
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<tr>
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<th class="teams-subteam-name">2D</th>
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<td class="teams-subteam-members">
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Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
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Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>),
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Tomasz Chabora (<a href="https://github.com/KoBeWi">@KoBeWi</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">3D</th>
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<td class="teams-subteam-members">
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Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
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Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Debugger</th>
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<td class="teams-subteam-members">
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Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
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George Marques (<a href="https://github.com/vnen">@vnen</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Script editor</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Paul Batty (<a
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href="https://github.com/Paulb23">@Paulb23</a>)</span>,
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Michael Alexsander (<a href="https://github.com/YeldhamDev">@YeldhamDev</a>)
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</td>
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</tr>
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</table>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="scripting">Scripting</h4>
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<p>
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<em>Umbrella team for all the scripting languages usable with Godot. Encompasses some shared core components
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(Object, ClassDB, MethodBind, ScriptLanguage, etc.)
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and language specific implementations in dedicated subteams.</em>
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</p>
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<p>
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George Marques (<a href="https://github.com/vnen">@vnen</a>),
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Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
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</p>
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<table class="teams-subteams">
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<tr>
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<th class="teams-subteam-name">GDExtension (<a
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href="https://chat.godotengine.org/channel/gdextension">#gdextension</a>)</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">David Snopek (<a
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href="https://github.com/dsnopek">@dsnopek</a>)</span>,
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Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
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Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
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George Marques (<a href="https://github.com/vnen">@vnen</a>),
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Gilles Roudière (<a href="https://github.com/groud">@groud</a>),
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Jan Haller (<a href="https://github.com/Bromeon">@Bromeon</a>),
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Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
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Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">GDScript (<a href="https://chat.godotengine.org/channel/gdscript">#gdscript</a>)
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</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">George Marques (<a
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href="https://github.com/vnen">@vnen</a>)</span>,
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Adam Scott (<a href="https://github.com/adamscott">@adamscott</a>),
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Danil Alexeev (<a href="https://github.com/dalexeev">@dalexeev</a>),
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Dmitry Maganov (<a href="https://github.com/vonagam">@vonagam</a>),
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ocean (they/them) (<a href="https://github.com/anvilfolk">@anvilfolk</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">.NET (<a href="https://chat.godotengine.org/channel/dotnet">#dotnet</a>)
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</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Raul Santos (<a
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href="https://github.com/raulsntos">@raulsntos</a>)</span>,
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Paul Joannon (<a href="https://github.com/paulloz">@paulloz</a>)
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</td>
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</tr>
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</table>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="buildsystem">Buildsystem • <a
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href="https://chat.godotengine.org/channel/buildsystem">#buildsystem</a></h4>
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<p>
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<em>Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and
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releases (official build containers).</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Rémi Verschelde (<a
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href="https://github.com/akien-mga">@akien-mga</a>)</span>,
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Aaron Franke (<a href="https://github.com/aaronfranke">@aaronfranke</a>),
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Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
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HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
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Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
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Ignacio Roldán Etcheverry (<a href="https://github.com/neikeq">@neikeq</a>)
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</p>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="platforms">Platforms • <a href="https://chat.godotengine.org/channel/platforms">#platforms</a>
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</h4>
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<p>
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<em>Platform specific layers that reside in <a
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href="https://github.com/godotengine/godot/tree/master/platform"><code>platform</code></a>, with shared
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components
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(Unix, Win32, Apple, etc.) in <a
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href="https://github.com/godotengine/godot/tree/master/drivers"><code>drivers</code></a>.</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
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href="https://github.com/bruvzg">@bruvzg</a>)</span>,
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<span class="teams-subteam-leader">Rémi Verschelde (<a
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href="https://github.com/akien-mga">@akien-mga</a>)</span>
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</p>
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<table class="teams-subteams">
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<tr>
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<th class="teams-subteam-name">Android (<a href="https://chat.godotengine.org/channel/android">#android</a>)
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</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Fredia Huya-Kouadio (<a
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href="https://github.com/m4gr3d">@m4gr3d</a>)</span>
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Web</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Adam Scott (<a
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href="https://github.com/adamscott">@adamscott</a>)</span>,
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Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">iOS</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
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href="https://github.com/bruvzg">@bruvzg</a>)</span>
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Linux / BSD</th>
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<td class="teams-subteam-members">
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Fabio Alessandrelli (<a href="https://github.com/Faless">@Faless</a>),
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HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
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Pāvels Nadtočajevs (<a href="https://github.com/bruvzg">@bruvzg</a>),
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Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">macOS</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
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href="https://github.com/bruvzg">@bruvzg</a>)</span>
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">UWP</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">George Marques (<a
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href="https://github.com/vnen">@vnen</a>)</span>
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</td>
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</tr>
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<tr>
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<th class="teams-subteam-name">Windows</th>
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<td class="teams-subteam-members">
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<span class="teams-subteam-leader">Pāvels Nadtočajevs (<a
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href="https://github.com/bruvzg">@bruvzg</a>)</span>,
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Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
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</td>
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</tr>
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</table>
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</div>
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<h2 class="title" id="systems">Systems</h2>
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<p>
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Specialized subsystems with their dedicated teams and communication channels.
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</p>
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<div class="teams-team-section">
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<h4 class="title" id="animation">Animation • <a href="https://chat.godotengine.org/channel/animation">#animation</a>
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</h4>
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<p>
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<em>Nodes and features for 2D and 3D animation and IK workflows.</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Juan Linietsky (<a
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href="https://github.com/reduz">@reduz</a>)</span>,
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K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
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<a href="https://github.com/lyuma">@lyuma</a>,
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Silc 'Tokage' Renew (<a href="https://github.com/TokageItLab">@TokageItLab</a>),
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<a href="https://github.com/SaracenOne">SaracenOne</a>
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</p>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="audio">Audio • <a href="https://chat.godotengine.org/channel/audio">#audio</a></h4>
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<p>
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<em>All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.</em>
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</p>
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<p>
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Ellen Poe (<a href="https://github.com/ellenhp">@ellenhp</a>),
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Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
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</p>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="import">Import • <a
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href="https://chat.godotengine.org/channel/asset-pipeline">#asset-pipeline</a></h4>
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<p>
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<em>Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Juan Linietsky (<a
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href="https://github.com/reduz">@reduz</a>)</span>,
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Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
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Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
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K. S. Ernest Lee (<a href="https://github.com/fire">@fire</a>),
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<a href="https://github.com/lyuma">@lyuma</a>,
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Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
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</p>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="networking">Networking • <a
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href="https://chat.godotengine.org/channel/networking">#networking</a></h4>
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<p>
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<em>Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.</em>
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</p>
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<p>
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<span class="teams-subteam-leader">Fabio Alessandrelli (<a
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href="https://github.com/Faless">@Faless</a>)</span>,
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Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
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</p>
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</div>
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<div class="teams-team-section">
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<h4 class="title" id="physics">Physics • <a href="https://chat.godotengine.org/channel/physics">#physics</a></h4>
|
|
|
|
<p>
|
|
<em>Physics servers and their implementation in 2D and 3D.</em>
|
|
</p>
|
|
|
|
<p>
|
|
Fabrice Cipolla (<a href="https://github.com/fabriceci">@fabriceci</a>),
|
|
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>),
|
|
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
|
|
Ricardo Buring (<a href="https://github.com/rburing">@rburing</a>)
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="rendering">Rendering • <a href="https://chat.godotengine.org/channel/rendering">#rendering</a>
|
|
</h4>
|
|
|
|
<p>
|
|
<em>Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering
|
|
techniques implemented using those graphics APIs.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Clay John (<a
|
|
href="https://github.com/clayjohn">@clayjohn</a>)</span>,
|
|
Bastiaan Olij (<a href="https://github.com/BastiaanOlij">@BastiaanOlij</a>),
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
|
|
<a href="https://github.com/lawnjelly">@lawnjelly</a>,
|
|
Pedro J. Estébanez (<a href="https://github.com/RandomShaper">RandomShaper</a>),
|
|
Joan Fons Sanchez (<a href="https://github.com/JFonS">@JFonS</a>),
|
|
Juan Linietsky (<a href="https://github.com/reduz">@reduz</a>)
|
|
</p>
|
|
|
|
<table class="teams-subteams">
|
|
<tr>
|
|
<th class="teams-subteam-name">Shaders</th>
|
|
<td class="teams-subteam-members">
|
|
<span class="teams-subteam-leader">Clay John (<a
|
|
href="https://github.com/clayjohn">@clayjohn</a>)</span>,
|
|
Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="teams-subteam-name">Tech Art</th>
|
|
<td class="teams-subteam-members">
|
|
<span class="teams-subteam-leader">Ilaria Cislaghi (<a
|
|
href="https://github.com/QbieShay">@QbieShay</a>)</span>,
|
|
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
|
|
Patrick Exner (<a href="https://github.com/paddy-exe">@paddy-exe</a>),
|
|
Yuri Rubinsky (<a href="https://github.com/Chaosus">@Chaosus</a>)
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="xr">XR • <a href="https://chat.godotengine.org/channel/xr">#xr</a></h4>
|
|
|
|
<p>
|
|
<em>Augmented (AR) and virtual reality (VR).</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Bastiaan Olij (<a
|
|
href="https://github.com/BastiaanOlij">@BastiaanOlij</a>)</span>,
|
|
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>)
|
|
</p>
|
|
|
|
<table class="teams-subteams">
|
|
<tr>
|
|
<th class="teams-subteam-name">WebXR</th>
|
|
<td class="teams-subteam-members">
|
|
<span class="teams-subteam-leader">David Snopek (<a
|
|
href="https://github.com/dsnopek">@dsnopek</a>)</span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="teams-subteam-name">XR Tools</th>
|
|
<td class="teams-subteam-members">
|
|
Malcolm Nixon (<a href="https://github.com/malcolmnixon">@malcolmnixon</a>)
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<h2 class="title" id="community">Community</h2>
|
|
|
|
<p>
|
|
The following teams do not impact the engine code directly, but take care of all other important parts of the Godot
|
|
ecosystem such as the documentation, demos, website, etc.
|
|
</p>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="communication">Communication • <a
|
|
href="https://chat.godotengine.org/channel/communication">#communication</a></h4>
|
|
|
|
<p>
|
|
<em>The communication team ensures that our platforms, from the website to our social media, are kept up to date
|
|
with current information about the engine and showcase other projects from the community.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Emilio Coppola (<a
|
|
href="https://github.com/coppolaemilio">@coppolaemilio</a>)</span>,
|
|
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="demos">Demos • <a href="https://chat.godotengine.org/channel/demo-content">#demo-content</a>
|
|
</h4>
|
|
|
|
<p>
|
|
<em>Maintenance and creation of official demo projects in <a
|
|
href="https://github.com/godotengine/godot-demo-projects">godot-demo-projects</a>.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Aaron Franke (<a
|
|
href="https://github.com/aaronfranke">@aaronfranke</a>)</span>,
|
|
<span class="teams-subteam-leader">Hugo Locurcio (<a
|
|
href="https://github.com/Calinou">@Calinou</a>)</span>
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="documentation">Documentation • <a
|
|
href="https://chat.godotengine.org/channel/documentation">#documentation</a></h4>
|
|
|
|
<p>
|
|
<em>Maintainance and writing of the official documentation at <a
|
|
href="https://github.com/godotengine/godot-docs">godot-docs</a>.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Max Hilbrunner (<a
|
|
href="https://github.com/mhilbrunner">@mhilbrunner</a>)</span>,
|
|
A Thousand Ships (<a href="https://github.com/AThousandShips">@AThousandShips</a>),
|
|
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
|
|
Hana - Piralein (<a href="https://github.com/Piralein">@Piralein</a>),
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
|
|
Matthew (<a href="https://github.com/skyace65">@skyace65</a>),
|
|
Micky (<a href="https://github.com/Mickeon">@Mickeon</a>),
|
|
Raul Santos (<a href="https://github.com/raulsntos">@raulsntos</a>),
|
|
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="production">Production • <a href="https://chat.godotengine.org/channel/devel">#devel</a></h4>
|
|
|
|
<p>
|
|
<em>The production team helps coordinate the engine development with the various teams.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Rémi Verschelde (<a
|
|
href="https://github.com/akien-mga">@akien-mga</a>)</span>,
|
|
Adam Scott (<a href="https://github.com/adamscott">@adamscott</a>),
|
|
Clay John (<a href="https://github.com/clayjohn">@clayjohn</a>),
|
|
Emilio Coppola (<a href="https://github.com/coppolaemilio">@coppolaemilio</a>),
|
|
Fredia Huya-Kouadio (<a href="https://github.com/m4gr3d">@m4gr3d</a>),
|
|
HP van Braam (<a href="https://github.com/hpvb">@hpvb</a>),
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
|
|
Max Hilbrunner (<a href="https://github.com/mhilbrunner">@mhilbrunner</a>)
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="translation">Translation • <a
|
|
href="https://chat.godotengine.org/channel/translation">#translation</a></h4>
|
|
|
|
<p>
|
|
<em>Internationalization and localization team - building the infrastructure to make it possible to translate
|
|
Godot and its documentation.</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)</span>,
|
|
<span class="teams-subteam-leader">Haoyu Qiu (<a href="https://github.com/timothyqiu">@timothyqiu</a>)</span>,
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>)
|
|
</p>
|
|
|
|
<p>
|
|
If you work on Godot translations and contributors for your language have a dedicated communication channel for
|
|
coordination, let us know so we can link it here.
|
|
</p>
|
|
</div>
|
|
|
|
<div class="teams-team-section">
|
|
<h4 class="title" id="website">Website • <a href="https://chat.godotengine.org/channel/website">#website</a></h4>
|
|
|
|
<p>
|
|
<em>Maintenance of the official Godot website and other hosted resources (Q&A, asset library).</em>
|
|
</p>
|
|
|
|
<p>
|
|
<span class="teams-subteam-leader">Winston (<a
|
|
href="https://github.com/winston-yallow">@winston-yallow</a>)</span>,
|
|
Emilio Coppola (<a href="https://github.com/coppolaemilio">@coppolaemilio</a>),
|
|
Hugo Locurcio (<a href="https://github.com/Calinou">@Calinou</a>),
|
|
Rémi Verschelde (<a href="https://github.com/akien-mga">@akien-mga</a>)
|
|
</p>
|
|
</div>
|
|
</div>
|