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105 lines
4.6 KiB
HTML
105 lines
4.6 KiB
HTML
---
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permalink: /license/index.html
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title: "License - Godot Engine"
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description: "Godot Engine is free and open source software released under the permissive MIT license."
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layout: more
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header_text: "License"
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current_tab: "license"
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---
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<div class="container-text">
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<h3 class="title">The engine</h3>
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<p>
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Godot Engine is <a href="https://en.wikipedia.org/wiki/Free_and_open_source_software">free and open source
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software</a>
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released under the permissive <a href="https://github.com/godotengine/godot/blob/master/LICENSE.txt">MIT license</a>
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(also named Expat license).
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</p>
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<p>This license grants users a number of freedoms:</p>
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<ul>
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<li>You are free to use Godot Engine, for any purpose</li>
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<li>You can study how Godot Engine works and change it</li>
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<li>You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different
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license (including proprietary)</li>
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</ul>
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<p>
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The only restriction to that third freedom is that you need to distribute the copyright notice and license statement
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of Godot Engine whenever you redistribute it.
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So your derivative product may have a different license, but should still state in its documentation that it derives
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from the MIT licensed Godot Engine (see below).
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</p>
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<h3 class="title">Your game</h3>
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<p>
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Godot Engine's license terms and copyright do not apply to the content you create with it; you are free to
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license your games how you see best fit,
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and will be their sole copyright owner(s).
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</p>
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<p>
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Note however that the Godot Engine binary that you would distribute with your game is a copy of the "Software"
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as defined in the license,
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and you are therefore required to include the copyright notice and license statement somewhere in your
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documentation.
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</p>
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<p>
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The Godot Engine developers consider that a link to this page (<a href="/license/">godotengine.org/license</a>)
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in your game documentation or credits would be an
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acceptable way to satisfy the license terms.
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</p>
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<p>
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See <a href="https://docs.godotengine.org/en/stable/about/complying_with_licenses.html">Complying with Licenses</a>
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in the documentation for more information.
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</p>
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<h3 class="title">License text</h3>
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<p>
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A plain text version of the license is available from Godot Engine's GitHub repository: <a
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href="https://github.com/godotengine/godot/blob/master/LICENSE.txt">LICENSE.txt</a>.<br />
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A list of contributors is also available: <a
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href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">AUTHORS.md</a>.
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</p>
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<pre>
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Copyright (c) 2014-present Godot Engine contributors.
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Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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-- Godot Engine <https://godotengine.org>
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</pre>
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<h3 class="title">Third-party components</h3>
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<p>
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Godot Engine uses several third-party libraries and code snippets, which are distributed under their own
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license and copyright statements.
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All such components are compatible with the terms of Godot Engine's MIT license.
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You can refer to <a href="https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt">this list</a>
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for a comprehensive overview of all third-party components used in Godot Engine and their respective licenses.
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</p>
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<h3 class="title">Disclaimer</h3>
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<p>
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The above explanations of Godot Engine's license terms and their implications for its users do not constitute
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legal advice.
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They reflect the Godot Engine team's understanding of their own license terms and that of their third-party
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components;
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in case of doubt, please refer to your lawyer.
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</p>
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</div>
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