--- name: "GodotCon Brussels 2020" name_short: "GodotCon Brussels" # Dates in human-readable format. dates: "Mon 3 & Tue 4 February, 9 am - 6 pm both days" dates_short: "3 & 4 February" # The first date of the event in ISO format, used for sorting. date: 2020-02-03 00:00:00 # Set to true to mark it as a past event date_passed: true location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium" location_short: "Brussels, Belgium" location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818" entrance_fee: "Free" registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632) ASAP so that we know who will be there and can organize the event accordingly." cover_image: "/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png" ---

Like the past few years years, we're taking the opportunity that many community members flock to Brussels for FOSDEM 2020 to organize our own Godot Conference right after it. There will be talks and workshops given by engine users and developers, and plenty of time to discuss with each other and play Godot-made games.

A Call for Proposals has been posted, and speakers will be announced in January.

This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater community!

To spread the word about the event, you can use the GodotCon Brussels 2020 banner.