From f8fc4aa6cb7598aee76ecb0cf6f687b0659326d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 20 Dec 2024 00:20:11 +0100 Subject: [PATCH] 4.4-dev7: Add mention of updated build toolchains --- collections/_article/dev-snapshot-godot-4-4-dev-7.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/collections/_article/dev-snapshot-godot-4-4-dev-7.md b/collections/_article/dev-snapshot-godot-4-4-dev-7.md index 25ecd5041e..550d2d5204 100644 --- a/collections/_article/dev-snapshot-godot-4-4-dev-7.md +++ b/collections/_article/dev-snapshot-godot-4-4-dev-7.md @@ -98,6 +98,13 @@ what you think! ![Baked Lightmap](/storage/blog/dev-snapshot-godot-4-4-dev-7/shadowmask.webp) +### Updated toolchains for official builds + +We updated some of the toolchains we use for official builds in [build-containers#150](https://github.com/godotengine/build-containers/pull/150), +notably macOS and iOS SDKs from Xcode 16.2, and MinGW 12.0.0 with GCC 14.2.1 for Windows builds. + +Toolchains for Linux, Android, and Web are still the same versions as for Godot 4.3. + ### And more! There are too many exciting changes to list them all here, but here's a curated selection: