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4.7-dev1: Correct date, link drawable texture demo
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@@ -6,7 +6,7 @@ author: Thaddeus Crews
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image: /storage/blog/covers/dev-snapshot-godot-4-7-dev-1.jpg
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image: /storage/blog/covers/dev-snapshot-godot-4-7-dev-1.jpg
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image_caption_title: TR-49
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image_caption_title: TR-49
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image_caption_description: A game by inkle
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image_caption_description: A game by inkle
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date: 2026-02-16 12:00:00
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date: 2026-02-13 12:00:00
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---
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---
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The first development snapshot for 4.7 has arrived! With it, several quality PRs are free from the backlog at last, be it because they were locked out from the 4.6 feature freeze or were simply deemed too risky for the stable release. The majority of the latter cases were already highlighted earlier this week in our [4.6.1 RC 1 snapshot](/article/release-candidate-godot-4-6-rc-1/), so this article will be focused on the former: new features and quality-of-life goodies.
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The first development snapshot for 4.7 has arrived! With it, several quality PRs are free from the backlog at last, be it because they were locked out from the 4.6 feature freeze or were simply deemed too risky for the stable release. The majority of the latter cases were already highlighted earlier this week in our [4.6.1 RC 1 snapshot](/article/release-candidate-godot-4-6-rc-1/), so this article will be focused on the former: new features and quality-of-life goodies.
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@@ -53,6 +53,8 @@ One very widely-requested feature across Godot's entire lifetime has been the ab
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<source src="/storage/blog/dev-snapshot-godot-4-7-dev-1/drawable-texture-example.mp4?1" type="video/mp4">
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<source src="/storage/blog/dev-snapshot-godot-4-7-dev-1/drawable-texture-example.mp4?1" type="video/mp4">
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</video>
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</video>
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The above clip is taken from a dedicated demo project by [Bastiaan Olij](https://github.com/BastiaanOlij). If you're interested in experiencing the changes firsthand, you can try it for yourself [here](https://github.com/BastiaanOlij/drawable-textures-demo).
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### 3D: Enable `Path3D` collider snapping
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### 3D: Enable `Path3D` collider snapping
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[Gustavo Jaruga Cruz](https://github.com/GustJc) has given the 3D editor some love in the form of `Path3D` collider snapping ([GH-102085](https://github.com/godotengine/godot/pull/102085)). Now when creating and editing paths, you have the option of snapping those paths to whatever collider the mouse is hovering over, rather than simply dropping a point in space arbitrarily. As demonstrated in the below clip, this behavior is toggleable on the `Path3D` options menu.
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[Gustavo Jaruga Cruz](https://github.com/GustJc) has given the 3D editor some love in the form of `Path3D` collider snapping ([GH-102085](https://github.com/godotengine/godot/pull/102085)). Now when creating and editing paths, you have the option of snapping those paths to whatever collider the mouse is hovering over, rather than simply dropping a point in space arbitrarily. As demonstrated in the below clip, this behavior is toggleable on the `Path3D` options menu.
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