From f0f923baecfc520dbe25c40dad2cb0316a01a183 Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Sun, 10 Nov 2024 00:05:53 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@05e7e56ffdcdd43154e32ff31fe9523f55a43912=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- article/dev-snapshot-godot-4-4-dev-4/index.html | 4 ++-- atom.xml | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/article/dev-snapshot-godot-4-4-dev-4/index.html b/article/dev-snapshot-godot-4-4-dev-4/index.html index c66cb49d83..b489a43032 100644 --- a/article/dev-snapshot-godot-4-4-dev-4/index.html +++ b/article/dev-snapshot-godot-4-4-dev-4/index.html @@ -29,11 +29,11 @@ that skip unused pathways. We have already begin doing so to optimize our existi select what rendering layers will be considered when casting shadows (GH-85338). Previously it was only possible to disable shadows from a GeometryInstance (for all Light3Ds) or a Light3D (for all GeometryInstances). This allows much more fine-grained control -that allows users to further optimize dynamic lights and control where shadows appear in their games.
Currently when printing float values Godot trims trailing .0s as the are technically unnecessary. However, this could
+that allows users to further optimize dynamic lights and control where shadows appear in their games.
Currently when printing float values Godot trims trailing .0s as they are technically unnecessary. However, this could
lead to issues for users who need to distinguish between floating point numbers and integers.
KoBeWi has now changed the behavior when floats are converted to strings to always add the decimal number, even if it would be .0.
This makes floats always recognizable when they are converted to strings (GH-47502).
This change in behavior may break your project if you are relying on the current serialization behavior. If this change -breaks your project, please let us know by opening an issue on Github.
# Before:
+breaks your project, please let us know by opening an issue on GitHub.# Before:
var a: float = 1.0
print(a)
# Prints 1
diff --git a/atom.xml b/atom.xml
index ca520769aa..119194219c 100644
--- a/atom.xml
+++ b/atom.xml
@@ -1 +1 @@
-Godot Engine Official 2024-11-08T18:51:52+00:00 https://godotengine.org/ Dev snapshot: Godot 4.4 dev 4 2024-11-08T12:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/ After a short delay due to GodotCon, we are back with another exciting update. Clay John Dev snapshot: Godot 4.4 dev 3 2024-10-03T12:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/ We haven't slowed down and are bringing you another feature-packed update! Clay John Godot XR update - October 2024 2024-10-02T12:00:00+00:00 https://godotengine.org/article/godot-xr-update-oct-2024/ Looking back at a year of XR development. Bastiaan Olij Godot SDK Integrations 2024-09-24T14:30:00+00:00 https://godotengine.org/article/godot-sdk-integrations/ A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot. Godot Foundation Godot Rendering Priorities: September 2024 2024-09-23T15:45:00+00:00 https://godotengine.org/article/rendering-priorities-september-2024/ 4.3 is out. It's time for an update! Clay John Godot Editor on the Meta Horizon Store 2024-09-20T16:00:00+00:00 https://godotengine.org/article/godot-editor-horizon-store-early-access-release/ Introducing the Godot Editor for Meta Quest (Horizon OS) devices Fredia Huya-Kouadio Dev snapshot: Godot 4.4 dev 2 2024-09-10T16:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/ The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import! Rémi Verschelde Godot 3.6 finally released! 2024-09-09T11:00:00+00:00 https://godotengine.org/article/godot-3-6-finally-released/ After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. lawnjelly Submissions open for Godot 2024 showreel! 2024-09-05T15:00:00+00:00 https://godotengine.org/article/submissions-open-godot-2024-showreel/ Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it! Emi About Official Console Ports 2024-09-03T18:30:00+00:00 https://godotengine.org/article/about-official-console-ports/ With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation. Emi Meeting the community at gamescom 2024 2024-09-02T18:30:00+00:00 https://godotengine.org/article/review-gamescom-2024/ Back from gamescom, ready to report. Nat Dev snapshot: Godot 4.4 dev 1 2024-08-26T13:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/ The first snapshot after releasing 4.3, already packed with new features! Clay John Godot 4.3, a shared effort 2024-08-15T11:00:00+00:00 https://godotengine.org/article/godot-4-3-a-shared-effort/ With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Godot contributors Design of the Skeleton Modifier 3D 2024-08-12T10:00:00+00:00 https://godotengine.org/article/design-of-the-skeleton-modifier-3d/ We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton. Silc Renew Release candidate: Godot 4.3 RC 3 2024-08-08T14:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-3/ With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable. Rémi Verschelde Gamescom here we come! 2024-08-06T17:00:00+00:00 https://godotengine.org/article/gamescom-2024/ We are once again attending gamescom, and organizing two meet-up opportunities this time. Nat Introducing the improved ufbx importer in Godot 4.3 2024-08-02T20:36:00+00:00 https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ Godot 4.3 now includes native .fbx support Lyuma Release candidate: Godot 4.3 RC 2 2024-08-01T16:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-2/ After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate. Rémi Verschelde Release candidate: Godot 4.3 RC 1 2024-07-25T18:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-1/ We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right! Rémi Verschelde Dev snapshot: Godot 4.3 beta 3 2024-07-10T17:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-3-beta-3/ We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points. Rémi Verschelde New Dev Fund Perks: Discord Role and Forum Badge 2024-07-10T12:00:00+00:00 https://godotengine.org/article/development-fund-perks/ Proudly display your support on our community platforms. Winston Yallow Release candidate: Godot 3.6 RC 1 2024-07-09T08:00:00+00:00 https://godotengine.org/article/release-candidate-godot-3-6-rc-1/ We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users. lawnjelly Godot Community Poll 2024 2024-06-28T14:00:00+00:00 https://godotengine.org/article/godot-community-poll-2024/ We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. Emi Godot returns: gamescom latam 2024-06-21T13:00:00+00:00 https://godotengine.org/article/gamescom-latam-2024/ Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party! George Marques
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+Godot Engine Official 2024-11-10T00:05:35+00:00 https://godotengine.org/ Dev snapshot: Godot 4.4 dev 4 2024-11-08T12:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/ After a short delay due to GodotCon, we are back with another exciting update. Clay John Dev snapshot: Godot 4.4 dev 3 2024-10-03T12:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/ We haven't slowed down and are bringing you another feature-packed update! Clay John Godot XR update - October 2024 2024-10-02T12:00:00+00:00 https://godotengine.org/article/godot-xr-update-oct-2024/ Looking back at a year of XR development. Bastiaan Olij Godot SDK Integrations 2024-09-24T14:30:00+00:00 https://godotengine.org/article/godot-sdk-integrations/ A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot. Godot Foundation Godot Rendering Priorities: September 2024 2024-09-23T15:45:00+00:00 https://godotengine.org/article/rendering-priorities-september-2024/ 4.3 is out. It's time for an update! Clay John Godot Editor on the Meta Horizon Store 2024-09-20T16:00:00+00:00 https://godotengine.org/article/godot-editor-horizon-store-early-access-release/ Introducing the Godot Editor for Meta Quest (Horizon OS) devices Fredia Huya-Kouadio Dev snapshot: Godot 4.4 dev 2 2024-09-10T16:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/ The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import! Rémi Verschelde Godot 3.6 finally released! 2024-09-09T11:00:00+00:00 https://godotengine.org/article/godot-3-6-finally-released/ After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. lawnjelly Submissions open for Godot 2024 showreel! 2024-09-05T15:00:00+00:00 https://godotengine.org/article/submissions-open-godot-2024-showreel/ Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it! Emi About Official Console Ports 2024-09-03T18:30:00+00:00 https://godotengine.org/article/about-official-console-ports/ With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation. Emi Meeting the community at gamescom 2024 2024-09-02T18:30:00+00:00 https://godotengine.org/article/review-gamescom-2024/ Back from gamescom, ready to report. Nat Dev snapshot: Godot 4.4 dev 1 2024-08-26T13:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/ The first snapshot after releasing 4.3, already packed with new features! Clay John Godot 4.3, a shared effort 2024-08-15T11:00:00+00:00 https://godotengine.org/article/godot-4-3-a-shared-effort/ With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Godot contributors Design of the Skeleton Modifier 3D 2024-08-12T10:00:00+00:00 https://godotengine.org/article/design-of-the-skeleton-modifier-3d/ We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton. Silc Renew Release candidate: Godot 4.3 RC 3 2024-08-08T14:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-3/ With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable. Rémi Verschelde Gamescom here we come! 2024-08-06T17:00:00+00:00 https://godotengine.org/article/gamescom-2024/ We are once again attending gamescom, and organizing two meet-up opportunities this time. Nat Introducing the improved ufbx importer in Godot 4.3 2024-08-02T20:36:00+00:00 https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ Godot 4.3 now includes native .fbx support Lyuma Release candidate: Godot 4.3 RC 2 2024-08-01T16:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-2/ After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate. Rémi Verschelde Release candidate: Godot 4.3 RC 1 2024-07-25T18:00:00+00:00 https://godotengine.org/article/release-candidate-godot-4-3-rc-1/ We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right! Rémi Verschelde Dev snapshot: Godot 4.3 beta 3 2024-07-10T17:00:00+00:00 https://godotengine.org/article/dev-snapshot-godot-4-3-beta-3/ We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points. Rémi Verschelde New Dev Fund Perks: Discord Role and Forum Badge 2024-07-10T12:00:00+00:00 https://godotengine.org/article/development-fund-perks/ Proudly display your support on our community platforms. Winston Yallow Release candidate: Godot 3.6 RC 1 2024-07-09T08:00:00+00:00 https://godotengine.org/article/release-candidate-godot-3-6-rc-1/ We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users. lawnjelly Godot Community Poll 2024 2024-06-28T14:00:00+00:00 https://godotengine.org/article/godot-community-poll-2024/ We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. Emi Godot returns: gamescom latam 2024-06-21T13:00:00+00:00 https://godotengine.org/article/gamescom-latam-2024/ Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party! George Marques
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