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Update C# platform support notice for Godot 4.2 (#754)
Exporting C# projects to Android and iOS is now possible in Godot 4.2.
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@@ -493,7 +493,10 @@ layout: default
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for the .NET platform. Power your game with familiar libraries and give
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them performance boost, while still benefiting from close engine integration.
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<br><br>
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<strong>Note:</strong> .NET support is provided as a dedicated engine executable. C# support is currently only available for desktop platforms in Godot 4. Use <a href="/download/3.x/">Godot 3</a> to run C# on Android, iOS and Web.
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<strong>Note:</strong> .NET support is provided as a dedicated engine executable.
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<a href="https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html#c-platform-support">C# support is available for desktop and mobile platforms as of Godot 4.2.</a>
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Web support should be added in the future, but until then,
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<a href="/download/3.x/">Godot 3</a> remains a supported option.
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</p>
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</div>
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@@ -267,8 +267,8 @@ layout: default
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Keep your code modular with an object-oriented API using Godot's own
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GDScript, C#, C++, or bring your own using GDExtension.
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<div style="margin-top: 0.5rem; font-size: 0.875rem; line-height: 1.6; opacity: 0.8">
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C# support is currently only available for desktop platforms in Godot 4.
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Use Godot 3 to run C# on Android, iOS and Web.
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C# support is currently only available for desktop and mobile platforms
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as of Godot 4.2.<br>Use Godot 3 to run C# on the Web platform.
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</div>
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</p>
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</div>
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