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Typo fix in AAA blog post
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@@ -135,7 +135,7 @@ The answer is "it depends". Godot, at its core, is and will always be (by design
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In contrast, other types of game engines already come with a lot of high level and ready to use components and behaviors.
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I don't meant to say that Godot should not support any of that in the future. If it does, though, it will most certainly be as official extensions.
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I don't mean to say that Godot should not support any of that in the future. If it does, though, it will most certainly be as official extensions.
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So, what kind of features are we talking about? Well..
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