From a539b779258c6c6604ed58a3128e4486c682b308 Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Fri, 21 Nov 2025 12:24:06 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@750506743c49d7c03d612f59fd092f2650204627=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../announcing-android-xr-support/index.html | 3 +- .../index.html | 2 +- article/godot-xr-update-nov-2025/index.html | 15 + atom.xml | 120 ++++--- blog/10/index.html | 6 +- blog/11/index.html | 6 +- blog/12/index.html | 6 +- blog/13/index.html | 6 +- blog/14/index.html | 6 +- blog/15/index.html | 6 +- blog/16/index.html | 6 +- blog/17/index.html | 6 +- blog/18/index.html | 6 +- blog/19/index.html | 6 +- blog/2/index.html | 6 +- blog/20/index.html | 6 +- blog/21/index.html | 6 +- blog/22/index.html | 6 +- blog/23/index.html | 6 +- blog/24/index.html | 6 +- blog/25/index.html | 7 +- blog/26/index.html | 8 +- blog/27/index.html | 7 +- blog/28/index.html | 6 +- blog/29/index.html | 6 +- blog/3/index.html | 6 +- blog/30/index.html | 6 +- blog/31/index.html | 3 +- blog/4/index.html | 6 +- blog/5/index.html | 6 +- blog/6/index.html | 6 +- blog/7/index.html | 6 +- blog/8/index.html | 6 +- blog/9/index.html | 6 +- blog/index.html | 6 +- blog/progress-report/2/index.html | 6 +- blog/progress-report/3/index.html | 6 +- blog/progress-report/4/index.html | 6 +- blog/progress-report/5/index.html | 6 +- blog/progress-report/6/index.html | 6 +- blog/progress-report/7/index.html | 6 +- blog/progress-report/8/index.html | 3 +- blog/progress-report/index.html | 6 +- de/index.html | 2 +- es/index.html | 2 +- fr/index.html | 2 +- index.html | 2 +- ja/index.html | 2 +- ko/index.html | 2 +- pl/index.html | 2 +- pt-br/index.html | 2 +- rss.json | 2 +- rss.xml | 311 ++++-------------- ...ovember-2025-update-godot-xr-community.jpg | Bin 0 -> 240012 bytes storage/blog/godot-xr/updates/moat.png | Bin 0 -> 2375193 bytes zh-cn/index.html | 2 +- zh-tw/index.html | 2 +- 57 files changed, 262 insertions(+), 443 deletions(-) create mode 100644 article/godot-xr-update-nov-2025/index.html create mode 100644 storage/blog/covers/november-2025-update-godot-xr-community.jpg create mode 100644 storage/blog/godot-xr/updates/moat.png diff --git a/article/announcing-android-xr-support/index.html b/article/announcing-android-xr-support/index.html index 2c63616e2e..97363be3c7 100644 --- a/article/announcing-android-xr-support/index.html +++ b/article/announcing-android-xr-support/index.html @@ -6,7 +6,8 @@ Forum Events

With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.

As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.

With the release of the Godot OpenXR vendor plugin v4.2.0, a new option for Android XR has been added that allows developers using Godot 4.5 and newer to effortlessly export their existing projects to this new platform.

The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from Google Play.

W4 Games has announced their support of the platform including implementing various vendor specific extensions that expose functionality unique to Android XR.

As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.