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Add 4.4 RC 2 blog post (#1016)
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title: "Release candidate: Godot 4.4 RC 2"
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excerpt: With a stable release imminent, join us for one final round of testing.
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/release-candidate-godot-4-4-rc-2.webp
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image_caption_title: Stray Path
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image_caption_description: A game by chx games
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date: 2025-02-26 12:00:00
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---
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Last week, we released the first of our [Release Candidate](https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate) builds, a state suitable for production settings. This is the second entry, and already shaping up to be our last, as all relevant release blockers have been dealt with! While we prepare for the stable release—no more than a week's time from now—let's enjoy one last roundup of changes.
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Please, consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also [try the **Web editor**](https://editor.godotengine.org/releases/4.4.rc2/) or the **Android editor** for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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---
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*The cover illustration is from* [**Stray Path**](https://store.steampowered.com/app/2531940/Stray_Path/?curator_clanid=41324400), *a roguelike card game where optimization is key to unraveling the mystery of this stray world. Developed by chx games, the game was just released [on Steam](https://store.steampowered.com/app/2531940/Stray_Path/?curator_clanid=41324400).*
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## Highlights
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We covered the most important highlights from Godot 4.4 in the previous [**4.4 beta 1 blog post**](/article/dev-snapshot-godot-4-4-beta-1/), so if you haven't read that one, have a look to be introduced to the main new features added in the 4.4 release.
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Especially if you're testing 4.4 for the first time, you'll want to get a condensed overview of what new features you might want to make use of.
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This section covers changes made since the previous [RC 1 snapshot](/article/dev-snapshot-godot-4-4-rc-1/), which are mostly regression fixes, or "safe" fixes to longstanding issues:
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- Buildsystem: Fix libtheora optimizations causing errors in calling function for x86_64 Windows ([GH-103176](https://github.com/godotengine/godot/pull/103176)).
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- Buildsystem: Fix compiling on arm64 Linux with GCC ([GH-103303](https://github.com/godotengine/godot/pull/103303)).
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- Core: Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem` ([GH-103298](https://github.com/godotengine/godot/pull/103298)).
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- Editor: Fix Embedded Game window wrong first startup location and size ([GH-103105](https://github.com/godotengine/godot/pull/103105)).
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- Editor: Fix plugin icons not displayed ([GH-103143](https://github.com/godotengine/godot/pull/103143)).
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- Editor: Load docks layout after their position is initialized ([GH-103266](https://github.com/godotengine/godot/pull/103266)).
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- Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ([GH-103197](https://github.com/godotengine/godot/pull/103197)).
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- GDExtension: Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield ([GH-103302](https://github.com/godotengine/godot/pull/103302)).
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- GUI: Fix Tree hover position with multiple columns ([GH-103168](https://github.com/godotengine/godot/pull/103168)).
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- GUI: Fix label clipping when ascent/descent are fractional ([GH-103192](https://github.com/godotengine/godot/pull/103192)).
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- GUI: Label: Fix rounding errors with fractional scale ([GH-103224](https://github.com/godotengine/godot/pull/103224)).
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- I18n: CSV import: Generate positve UID for .translation and follow renames ([GH-103120](https://github.com/godotengine/godot/pull/103120)).
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- Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4 ([GH-103259](https://github.com/godotengine/godot/pull/103259)).
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- Network: mbedTLS: Integrate TLS handshake defragmentation PR ([GH-103247](https://github.com/godotengine/godot/pull/103247)).
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- Porting: Fix Embedded Game does not focus when mouse over on Windows ([GH-103052](https://github.com/godotengine/godot/pull/103052)).
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- Porting: Android Editor: Fix expand button black bar issue ([GH-103117](https://github.com/godotengine/godot/pull/103117)).
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- Porting: Android: Fix excessive `getRotation` calls ([GH-103122](https://github.com/godotengine/godot/pull/103122)).
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- Rendering: Metal: Compile `MTLLibrary` on demand when pipeline is created ([GH-103185](https://github.com/godotengine/godot/pull/103185)).
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- Rendering: Windows: Offload `RenderingDevice` creation test to subprocess ([GH-103245](https://github.com/godotengine/godot/pull/103245)).
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- Rendering: `texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice` ([GH-103296](https://github.com/godotengine/godot/pull/103296)).
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## Changelog
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**xx contributors** submitted **xx fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.4-rc2) for the complete list of changes since the 4.4-rc1 snapshot. You can also review [all changes included in 4.4](https://godotengine.github.io/godot-interactive-changelog/#4.4) compared to the previous 4.3 feature release.
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This release is built from commit [`01545c995`](https://github.com/godotengine/godot/commit/01545c995b0612c68f9dfce8f6cc67576c298381).
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## Downloads
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{% include articles/download_card.html version="4.4" release="rc2" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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- .NET 8.0 or newer is required for this build, changing the minimal supported version from .NET 6 to 8.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the Release Candidate stage, we focus exclusively on solving showstopping regressions (i.e. something that worked in a previous release is now broken, without workaround). You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.4. This list is dynamic and will be updated if we discover new blocking issues after more users start testing the RC snapshots.
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With every release, we are aware that there are going to be various issues which have already been reported but haven't been fixed yet, due to limited resources. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug+).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/).
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<a class="btn" href="https://fund.godotengine.org/">Donate now</a>
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