diff --git a/_data/versions.yml b/_data/versions.yml
index ea59275d68..f764c1aa9a 100644
--- a/_data/versions.yml
+++ b/_data/versions.yml
@@ -1,8 +1,11 @@
- name: "4.6"
- flavor: "dev2"
- release_date: "20 October 2025"
- release_notes: "/article/dev-snapshot-godot-4-6-dev-2/"
+ flavor: "dev3"
+ release_date: "4 November 2025"
+ release_notes: "/article/dev-snapshot-godot-4-6-dev-3/"
releases:
+ - name: "dev2"
+ release_date: "20 October 2025"
+ release_notes: "/article/dev-snapshot-godot-4-6-dev-2/"
- name: "dev1"
release_date: "30 September 2025"
release_notes: "/article/dev-snapshot-godot-4-6-dev-1/"
diff --git a/collections/_article/dev-snapshot-godot-4-6-dev-3.md b/collections/_article/dev-snapshot-godot-4-6-dev-3.md
new file mode 100644
index 0000000000..08f2d1310a
--- /dev/null
+++ b/collections/_article/dev-snapshot-godot-4-6-dev-3.md
@@ -0,0 +1,139 @@
+---
+title: "Dev snapshot: Godot 4.6 dev 3"
+excerpt: Rocking a new look!
+categories: [pre-release]
+author: Thaddeus Crews
+image: /storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg
+image_caption_title: My Card Is Better Than Your Card!
+image_caption_description: A game by Utu Studios
+date: 2025-11-04 12:00:00
+---
+
+Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible.
+
+Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
+
+[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.dev3/), the [**XR editor**](https://www.meta.com/s/3yJ7i8kop), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
+
+---
+
+*The cover illustration is from* [**My Card Is Better Than Your Card!**](https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400), *a roguelike deckbuilder where you stick stickers to become the coolest kid on the playground. You can get the game or try the demo on [Steam](https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400), and follow the developers on [YouTube](https://www.youtube.com/@UtuStudios) or [Bluesky](https://bsky.app/profile/mycard.utustudios.com).*
+
+## Highlights
+
+### New editor theme
+
+Longtime users of the Godot Editor are likely familiar with one of its most popular custom themes: the [Godot Minimal Theme](https://github.com/passivestar/godot-minimal-theme). Created by [passivestar](https://github.com/passivestar), and showcased in the [first dev snapshot](/article/dev-snapshot-godot-4-6-dev-1/), this skin has become a favorite for many users thanks to a focus on its namesake: minimalism. One of the most frequent suggestions from the community has been an official integration of this theme in some capacity, to make the barrier of entry that much shorter. We'll do you one better: it's now the default theme for the editor!
+
+
+
+[Michael Alexsander](https://github.com/YeldhamDev) was tasked with helming the official implementation of this theme ([GH-111118](https://github.com/godotengine/godot/pull/111118)), receiving help from passivestar directly to ensure a smooth and streamlined transition. Through his efforts, as well as several accompanying theme-related PRs from many other contributors such as [Douglas Leão](https://github.com/DeeJayLSP), we're excited to (re)-introduce the newly dubbed "Modern Theme"!
+
+
|
|
+
+### Rendering: Overhaul screen space reflections
+
+The editor has gotten a lot of love in this blog post, so let's shake things up with some rendering news! [Skyth](https://github.com/blueskythlikesclouds) has been hard at work overhauling our current screen space reflection logic, and their efforts in [GH-111210](https://github.com/godotengine/godot/pull/111210) have resulted in better performance **and** higher quality! The PR is readily available for those seeking a more technical deep-dive on the "how", but we're here to showcase the end results; they should speak for themselves:
+
+#### 64 Max Steps
+
+| Old | New (half) | New (full) |
+| --------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
+|
|
|
|
+
+#### 256 Max Steps
+
+| Old | New (half) | New (full) |
+| ----------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------- |
+|
|
|
|
+
+#### Roughness
+
+| Old | New |
+| --------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------- |
+|
|
|
+
+#### Metallic Surface
+
+| Old | New (half) | New (full) |
+| --------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
+|
|
|
|
+
+### And more!
+
+There are too many exciting changes to list them all here, but here's a curated selection:
+
+- Animation: Remove default skeleton path in `MeshInstance3D` ([GH-112267](https://github.com/godotengine/godot/pull/112267)).*
+- Editor: Add Create Resource Hotkey ([GH-110641](https://github.com/godotengine/godot/pull/110641)).
+- Editor: Add splitter to "Create New Node" dialog ([GH-111017](https://github.com/godotengine/godot/pull/111017)).
+- Editor: Android Editor: Add game speed control options in game menu bar ([GH-111296](https://github.com/godotengine/godot/pull/111296)).
+- Editor: FindInFiles: Allow replacing individual results ([GH-109727](https://github.com/godotengine/godot/pull/109727)).
+- Editor: Speed up deletion via the Scene Tree Dock in large trees ([GH-109511](https://github.com/godotengine/godot/pull/109511)).
+- Editor: Use Inter as the default editor font, features enabled ([GH-111140](https://github.com/godotengine/godot/pull/111140)).
+- Export: Android: Add export option to use [scrcpy](https://github.com/Genymobile/scrcpy) to run project from editor ([GH-108737](https://github.com/godotengine/godot/pull/108737)).
+- Export: Fix custom icon in Android export ([GH-111688](https://github.com/godotengine/godot/pull/111688)).
+- Import: Betsy: Convert RGB to RGBA on the GPU for faster compression ([GH-110060](https://github.com/godotengine/godot/pull/110060)).
+- Navigation: Make `NavigationServer` backend engine selectable ([GH-106290](https://github.com/godotengine/godot/pull/106290)).
+- Rendering: Add Persistent Buffers utilizing UMA ([GH-111183](https://github.com/godotengine/godot/pull/111183)).
+- Rendering: Implement a very simple SSAO in GLES3 ([GH-109447](https://github.com/godotengine/godot/pull/109447)).
+- Rendering: Overhaul and optimize Glow in the mobile renderer ([GH-110077](https://github.com/godotengine/godot/pull/110077)).
+- Rendering: Use half float precision buffer for 3D when HDR2D is enabled ([GH-109971](https://github.com/godotengine/godot/pull/109971)).
+- Tests: Add Android instrumented tests to the `app` module ([GH-110829](https://github.com/godotengine/godot/pull/110829)).
+
+