{{ post.title }}
{{ post.excerpt }}
diff --git a/pages/showcase.html b/pages/showcase.html index ac5b753fc0..76dcc53052 100644 --- a/pages/showcase.html +++ b/pages/showcase.html @@ -110,45 +110,45 @@ layout: defaultdiff --git a/.editorconfig b/.editorconfig
index 626854d068..e552c0886f 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -11,3 +11,8 @@ trim_trailing_whitespace = true
[*.{yml,yaml}]
indent_style = space
indent_size = 2
+
+# Ruby scripts and plugins for Jekyll
+[*.rb]
+indent_style = space
+indent_size = 2
diff --git a/.gitignore b/.gitignore
index e25f7e5836..9fc5610776 100644
--- a/.gitignore
+++ b/.gitignore
@@ -13,3 +13,29 @@ vendor/
asset-library/
mirrorlist/
qa/
+
+# OS-specific files
+
+# Linux
+*~
+.directory
+
+# macOS
+.DS_Store
+__MACOSX
+
+# Windows
+# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
+[Tt]humbs.db
+[Tt]humbs.db:encryptable
+ehthumbs.db
+ehthumbs_vista.db
+*.stackdump
+[Dd]esktop.ini
+$RECYCLE.BIN/
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+*.lnk
diff --git a/README.md b/README.md
index cbb37c90f5..9021e31f53 100644
--- a/README.md
+++ b/README.md
@@ -152,18 +152,34 @@ locally, some configuration options may need to be different. To define those, `
### Updating Godot download version
-When a new stable build of the engine is released, you need to add its number and date to the `data/_versions.yml`
-file. It has several lists, one for each maintained major version of Godot. Pick the correct one, and **at the top of the list**
-add something similar to the following:
+All download information on the website is data-driven. This means that to change the information about the current
+stable version, or on-going version previews, you don't need to modify pages directly. Instead, data files must be
+updated.
+
+The main file for keeping track of every official version is `data/_versions.yml`. It contains exactly one record
+per each official release, including pre-releases. This file should be updated every time there is a new official
+build available for download.
+
+To create a new version, add the following block to the file:
```
- - name: "4.0.1"
- flavor: "stable"
- release_date: "17 March 2023"
+- name: "4.0.1"
+ flavor: "stable"
+ release_date: "20 March 2023"
+ release_notes: "/article/maintenance-release-godot-4-0-1/"
```
-After this change is merged and the website is built, everything referencing the engine version should be updated
-automatically, including download links for every platform.
+Make sure to order entries correctly, with the higher version number being closer to the top. Use the `flavor` field
+to mark release as stable or as one of the pre-release builds. Make sure to always fill out the release date, and the release
+notes link, if available.
+
+When a new build for an existing version is published, update its corresponding block, changing the flavor and the release
+information. Make sure to update this information when publishing the release notes.
+
+There are two additional files providing data for download pages and links: `_data/download_configs.yml` and
+`_data/download_platforms.yml`. These files don't normally require changes and are used as a static reference table.
+They define descriptions, tags, and filename slugs for all downloadable builds, as well as order for downloads on
+some pages.
## Resources
diff --git a/_data/download_configs.yml b/_data/download_configs.yml
new file mode 100644
index 0000000000..1fca931508
--- /dev/null
+++ b/_data/download_configs.yml
@@ -0,0 +1,53 @@
+defaults:
+ 4:
+ templates: export_templates.tpz
+ editor:
+ android.apk: android_editor.apk
+ linux.64: linux.x86_64.zip
+ linux.32: linux.x86_32.zip
+ macos.universal: macos.universal.zip
+ windows.64: win64.exe.zip
+ windows.32: win32.exe.zip
+ web: web_editor.zip
+ extras:
+ aar_library: template_release.aar
+
+ mono:
+ templates: mono_export_templates.tpz
+ editor:
+ linux.64: mono_linux_x86_64.zip
+ linux.32: mono_linux_x86_32.zip
+ macos.universal: mono_macos.universal.zip
+ windows.64: mono_win64.zip
+ windows.32: mono_win32.zip
+
+ 3:
+ templates: export_templates.tpz
+ editor:
+ android.apk: android_editor.apk
+ linux.64: x11.64.zip
+ linux.32: x11.32.zip
+ macos.universal: osx.universal.zip
+ windows.64: win64.exe.zip
+ windows.32: win32.exe.zip
+ linux_server.headless.64: linux_headless.64.zip
+ linux_server.64: linux_server.64.zip
+ web: web_editor.zip
+ extras:
+ aar_library: release.aar
+
+ mono:
+ templates: mono_export_templates.tpz
+ editor:
+ linux.64: mono_x11_64.zip
+ linux.32: mono_x11_32.zip
+ macos.universal: mono_osx.universal.zip
+ windows.64: mono_win64.zip
+ windows.32: mono_win32.zip
+ linux_server.headless.64: mono_linux_headless_64.zip
+ linux_server.64: mono_linux_server_64.zip
+ extras:
+ aar_library: mono.release.aar
+
+ 2:
+ 1:
diff --git a/_data/download_platforms.yml b/_data/download_platforms.yml
new file mode 100644
index 0000000000..a5494e8bf4
--- /dev/null
+++ b/_data/download_platforms.yml
@@ -0,0 +1,80 @@
+- name: "templates"
+ title: "Export templates"
+ caption: ""
+ tags:
+ - "Used to export your games to all supported platforms"
+
+- name: "aar_library"
+ title: "AAR library"
+ caption: ""
+ tags:
+ - Android plugins
+ - Java
+ - Kotlin
+
+- name: "android.apk"
+ title: "Android"
+ caption: "Universal APK (ARM64 + ARMv7 + x86_64 + x86)"
+ tags:
+ - APK download
+ - ARM64/v7
+ - x86 (64 & 32 bit)
+
+- name: "android.playstore"
+ title: "Android"
+ caption: "Play Store Universal (ARM64 + ARMv7 + x86_64 + x86)"
+ tags:
+ - Play Store
+ - ARM64/v7
+ - x86 (64 & 32 bit)
+
+- name: "linux.32"
+ title: "Linux"
+ caption: "Standard (x86)"
+ tags:
+ - 32 bit
+
+- name: "linux.64"
+ title: "Linux"
+ caption: "Standard (x86_64)"
+ tags:
+ - 64 bit
+
+- name: "linux_server.64"
+ title: "Linux Server"
+ caption: "Standard (x86_64)"
+ tags:
+ - 64 bit
+
+- name: "linux_server.headless.64"
+ title: "Linux Server"
+ caption: "Headless (x86_64)"
+ tags:
+ - 64 bit
+ - Headless
+
+- name: "macos.universal"
+ title: "macOS"
+ caption: "Universal (x86_64 + Apple Silicon)"
+ tags:
+ - Intel/Apple Silicon
+ - 64 bit
+
+- name: "web"
+ title: "Web editor"
+ caption: ""
+ tags:
+ - Self-hosted
+ - Cross-platform
+
+- name: "windows.32"
+ title: "Windows"
+ caption: "Standard (x86)"
+ tags:
+ - 32 bit
+
+- name: "windows.64"
+ title: "Windows"
+ caption: "Standard (x86_64)"
+ tags:
+ - 64 bit
diff --git a/_data/versions.yml b/_data/versions.yml
index 7144b3d68f..6906b7c093 100644
--- a/_data/versions.yml
+++ b/_data/versions.yml
@@ -1,17 +1,246 @@
-godot_3:
- - name: "3.5.2"
- flavor: "stable"
- release_date: "7 March 2023"
- - name: "3.5.1"
- flavor: "stable"
- release_date: "28 September 2022"
-godot_4:
- - name: "4.0.2"
- flavor: "stable"
- release_date: "4 April 2023"
- - name: "4.0.1"
- flavor: "stable"
- release_date: "20 March 2023"
- - name: "4.0"
- flavor: "stable"
- release_date: "1 March 2023"
+- name: "4.1"
+ flavor: "dev2"
+ release_date: "10 May 2023"
+ release_notes: "/article/dev-snapshot-godot-4-1-dev-2/"
+
+- name: "4.0.3"
+ flavor: "rc2"
+ release_date: "12 May 2023"
+ release_notes: "/article/release-candidate-godot-4-0-3-rc-2/"
+
+- name: "4.0.2"
+ flavor: "stable"
+ release_date: "4 April 2023"
+ release_notes: "/article/maintenance-release-godot-4-0-2/"
+ featured: "4"
+
+- name: "4.0.1"
+ flavor: "stable"
+ release_date: "20 March 2023"
+ release_notes: "/article/maintenance-release-godot-4-0-1/"
+
+- name: "4.0"
+ flavor: "stable"
+ release_date: "1 March 2023"
+ release_notes: "/article/godot-4-0-sets-sail/"
+
+- name: "3.6"
+ flavor: "beta1"
+ release_date: "13 April 2023"
+ release_notes: "/article/dev-snapshot-godot-3-6-beta-1/"
+
+- name: "3.5.2"
+ flavor: "stable"
+ release_date: "7 March 2023"
+ release_notes: "/article/maintenance-release-godot-3-5-2/"
+ featured: "3"
+
+- name: "3.5.1"
+ flavor: "stable"
+ release_date: "28 September 2022"
+ release_notes: "/article/maintenance-release-godot-3-5-1/"
+
+- name: "3.5"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-3-5-cant-stop-wont-stop/"
+
+- name: "3.4.5"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-4-5/"
+
+- name: "3.4.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-4-4/"
+
+- name: "3.4.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-4-3/"
+
+- name: "3.4.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-4-2/"
+
+- name: "3.4.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-4-1/"
+
+- name: "3.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-3-4-is-released/"
+
+- name: "3.3.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-3-4/"
+
+- name: "3.3.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-3-3/"
+
+- name: "3.3.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-3-2/"
+
+- name: "3.3.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-3-1/"
+
+- name: "3.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-3-3-has-arrived/"
+
+- name: "3.2.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-2-3/"
+
+- name: "3.2.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-2-2/"
+
+- name: "3.2.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-2-1/"
+
+- name: "3.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/here-comes-godot-3-2/"
+
+- name: "3.1.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-1-2/"
+
+- name: "3.1.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-1-1/"
+
+- name: "3.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-3-1-released/"
+
+- name: "3.0.6"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-0-6/"
+
+- name: "3.0.5"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-0-5/"
+
+- name: "3.0.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-0-4/"
+
+- name: "3.0.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-0-3/"
+
+- name: "3.0.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-302/"
+
+- name: "3.0.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-3-0-1/"
+
+- name: "3.0"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-3-0-released/"
+
+- name: "2.1.6"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-6/"
+
+- name: "2.1.5"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-5/"
+
+- name: "2.1.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-4/"
+
+- name: "2.1.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-3/"
+
+- name: "2.1.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-2/"
+
+- name: "2.1.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-1-1/"
+
+- name: "2.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-reaches-2-1-stable/"
+
+- name: "2.0.4.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-0-4/"
+
+- name: "2.0.4"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-0-4/"
+
+- name: "2.0.3"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-0-3/"
+
+- name: "2.0.2"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/maintenance-release-godot-2-0-2/"
+
+- name: "2.0.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/updates-on-the-release-cycle-and-godot-2-0-1/"
+
+- name: "2.0"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-engine-reaches-2-0-stable/"
+
+- name: "1.1"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-1-1-out/"
+
+- name: "1.0"
+ flavor: "stable"
+ release_date: ""
+ release_notes: "/article/godot-engine-reaches-1-0/"
diff --git a/_includes/header.html b/_includes/header.html
index 3ed88bc13b..01c0df7de2 100644
--- a/_includes/header.html
+++ b/_includes/header.html
@@ -7,7 +7,7 @@
diff --git a/_layouts/default.html b/_layouts/default.html
index 0a8b86f301..ae708c423a 100644
--- a/_layouts/default.html
+++ b/_layouts/default.html
@@ -21,7 +21,7 @@
-
+
diff --git a/_layouts/download-3.html b/_layouts/download-3.html
index 8e1bcdfdd0..836abbeba4 100644
--- a/_layouts/download-3.html
+++ b/_layouts/download-3.html
@@ -18,7 +18,7 @@ layout: default
}
-{% assign stable_version = site.data.versions.godot_3 | find: "flavor", "stable" %}
+{% assign stable_version = site.data.versions | find: "featured", "3" %}
- {% for tag in download.tags %}{{ tag }} · {% endfor %}{{ stable_version.release_date }} -
-+ {% for tag in platform_info.tags %}{{ tag }} · {% endfor %}{% if download.mono %}C# support · {% endif %}{{ stable_version.release_date }} +
+Godot Engine is also available on digital distribution platforms:
- + -stable-3.5 beta branch.Use it to develop Android plugins in Java or Kotlin using the Godot API.
- - AAR library (standard) + + {{ aar_library_info.title }} + {% unless aar_library_info.caption == empty %} - {{ aar_library_info.caption }}{% endunless %}
- - AAR library (.NET / C#) + + {{ aar_library_info.title }} - .NET / C# + {% unless aar_library_info.caption == empty %} {{ aar_library_info.caption }}{% endunless %}
- Godot's development is open. This means that you can - fix or improve any part of the engine yourself and choose - whether to contribute it back or keep it private. -
-- New features are always available to use and test, without the need of - having to wait for the next major release. Compiling Godot from source - is very easy and the process is well-documented for each platform. - To obtain the source code, please visit the - GitHub project page. -
++ Godot is continuously being developed with several minor releases + being published every year. To ensure high quality and stability + of each release, we also publish preview builds at various stages of + development. +
++ Help test Godot's new features or be the first to benefit from upcoming + improvements by downloading a preview build! +
+ + + See latest preview builds + ++ Don't want to wait for official releases? You can compile Godot from source! +
+- {% for tag in download.tags %}{{ tag }} · {% endfor %}{{ stable_version.release_date }} -
-+ {% for tag in platform_info.tags %}{{ tag }} · {% endfor %}{% if download.mono %}C# support · {% endif %}{{ stable_version.release_date }} +
+Godot Engine is also available on digital distribution platforms:
- + -Use it to develop Android plugins in Java or Kotlin using the Godot API.
- - AAR library (standard) - -
-- - AAR library (.NET / C#) + + {{ aar_library_info.title }} + {% unless aar_library_info.caption == empty %} - {{ aar_library_info.caption }}{% endunless %}
- Godot's development is open. This means that you can - fix or improve any part of the engine yourself and choose - whether to contribute it back or keep it private. -
-- New features are always available to use and test, without the need of - having to wait for the next major release. Compiling Godot from source - is very easy and the process is well-documented for each platform. - To obtain the source code, please visit the - GitHub project page. -
++ Godot is continuously being developed with several minor releases + being published every year. To ensure high quality and stability + of each release, we also publish preview builds at various stages of + development. +
++ Help test Godot's new features or be the first to benefit from upcoming + improvements by downloading a preview build! +
+ + + See latest preview builds + ++ Don't want to wait for official releases? You can compile Godot from source! +
+diff --git a/collections/_download_3/android.md b/collections/_download_3/android.md index 53b8883fa7..a389dbd8e8 100644 --- a/collections/_download_3/android.md +++ b/collections/_download_3/android.md @@ -4,23 +4,14 @@ description: Download the latest stable version of the Godot Engine 3 for Androi platform: Android downloads: - - caption: Universal - Play Store (ARM64 + ARMv7 + x86_64 + x86) + - platform: "android.playstore" custom: https://play.google.com/store/apps/details?id=org.godotengine.editor.v3 featured: true featured_flavor: Play Store - tags: - - Play Store - - ARM64/v7 - - x86 (64 & 32 bit) - - caption: Universal - APK (ARM64 + ARMv7 + x86_64 + x86) - slug: android_editor.apk + - platform: "android.apk" featured: true featured_flavor: APK - tags: - - APK download - - ARM64/v7 - - x86 (64 & 32 bit) ignore_export: true ignore_mono: true diff --git a/collections/_download_3/linux.md b/collections/_download_3/linux.md index ea8790cf51..982008c850 100644 --- a/collections/_download_3/linux.md +++ b/collections/_download_3/linux.md @@ -4,32 +4,18 @@ description: Download the latest stable version of the Godot Engine 3 for Linux platform: Linux downloads: - - caption: Standard (x86_64) - slug: x11.64.zip + - platform: "linux.64" featured: true - tags: - - 64 bit - - caption: Standard (x86) - slug: x11.32.zip - tags: - - 32 bit - - - caption: .NET (x86_64) - slug: mono_x11_64.zip + - platform: "linux.32" + + - platform: "linux.64" mono: true featured: true featured_flavor: .NET - tags: - - 64 bit - - C# support - - - caption: .NET (x86) - slug: mono_x11_32.zip + + - platform: "linux.32" mono: true - tags: - - 32 bit - - C# support content_instructions: |
diff --git a/pages/download/preview.html b/pages/download/preview.html new file mode 100644 index 0000000000..635b62dc78 --- /dev/null +++ b/pages/download/preview.html @@ -0,0 +1,454 @@ +--- +permalink: /download/preview/index.html +title: "Download Godot preview builds - Godot Engine" +description: "Download the latest preview version of the Godot Engine 3 and Godot Engine 4 for Linux, macOS, Windows, or Android" +layout: default +--- + +{% include header.html %} + + + + + +
+ Help test the upcoming release of the engine,
+
+ and be the first to benefit from new features.
+
Download the latest version of Godot 4 right now and begin your creative journey!
+ +Want to stick to the true and trusted Godot 3? Download the long-term support version!
+ +Download the latest version of Godot 4 right now and begin your creative journey!