From 5bb3365716141f25b31d93ec38fdd3d1ee9eaa27 Mon Sep 17 00:00:00 2001 From: Emi <2206700+coppolaemilio@users.noreply.github.com> Date: Fri, 14 Nov 2025 21:18:36 +0100 Subject: [PATCH] Update dev-snapshot-godot-4-6-dev-4.md --- collections/_article/dev-snapshot-godot-4-6-dev-4.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/collections/_article/dev-snapshot-godot-4-6-dev-4.md b/collections/_article/dev-snapshot-godot-4-6-dev-4.md index 135f800b87..9fd6658e81 100644 --- a/collections/_article/dev-snapshot-godot-4-6-dev-4.md +++ b/collections/_article/dev-snapshot-godot-4-6-dev-4.md @@ -6,7 +6,7 @@ author: Thaddeus Crews image: /storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg image_caption_title: House of Necrosis image_caption_description: A game by Warkus -date: 2025-11-14 12:00:00 +date: 2025-11-14 11:00:00 --- With [GodotFest](https://godotfest.com/) now behind us, it's only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It's not even been two weeks since the last one, but we couldn't just leave y'all hanging for more Godot content. As always, these snapshots feature big changes, meaning they're likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!