From 463689fde95fbabc458ed39677c7c8a73513f8bb Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 9 Apr 2025 11:29:09 +0200 Subject: [PATCH] Replace outdated FBX import page with link to FBX importer article (#1053) Since Godot 4.3, FBX2glTF is no longer required to import FBX scenes. Instead, the built-in ufbx library is used. --- ...the-improved-ufbx-importer-in-godot-4-3.md | 2 + pages/fbx-import.html | 119 ------------------ 2 files changed, 2 insertions(+), 119 deletions(-) delete mode 100644 pages/fbx-import.html diff --git a/collections/_article/introducing-the-improved-ufbx-importer-in-godot-4-3.md b/collections/_article/introducing-the-improved-ufbx-importer-in-godot-4-3.md index df2bbad0a8..35581246fb 100644 --- a/collections/_article/introducing-the-improved-ufbx-importer-in-godot-4-3.md +++ b/collections/_article/introducing-the-improved-ufbx-importer-in-godot-4-3.md @@ -5,6 +5,8 @@ categories: ["progress-report"] author: Lyuma image: /storage/blog/covers/progress-report-new-ufbx-importer.webp date: 2024-08-02 20:36:00 +redirect_from: + - /fbx-import/ --- Thanks to [a very welcome contribution by Samuli Raivio (bqqbarbhg) and Ernest Lee (fire)](https://github.com/godotengine/godot/pull/81746), Godot 4.3 now includes native .fbx support. This was made possible using Samuli’s free and open source [ufbx single-file .fbx library](https://github.com/ufbx/ufbx). The ufbx importer will be used by default for all newly imported .fbx files in Godot 4.3. diff --git a/pages/fbx-import.html b/pages/fbx-import.html deleted file mode 100644 index ff11567ee3..0000000000 --- a/pages/fbx-import.html +++ /dev/null @@ -1,119 +0,0 @@ ---- -permalink: /fbx-import/index.html -title: "FBX Import" -description: "How to enable importing of FBX scenes in Godot" -layout: default ---- - -{% include header.html %} - -
-
-
-

FBX support in Godot

-
-
-
- -
-

- The information on this page only pertains to Godot 4.0 and later. Godot 3.x does not have support for using FBX2glTF directly, but you can use it as a command line tool to convert scenes before placing the converted glTF file in the Godot project folder. -

-
-

- FBX is a popular proprietary - 3D interchange format from Autodesk. It is often used in game engines to allow - importing 3D scenes created using software such as Blender, Maya or 3DS Max. -

-

- Godot does not include an FBX importer in its editor code, as doing so would - require linking against a proprietary SDK. Relying on reverse engineering was - attempted in the past, - but it turned out to be too unreliable. -

-

- However, thanks to a tool known as FBX2glTF, it is still possible to import - FBX scenes to Godot in a transparent manner. But first… -

- -

Consider using glTF 2.0 instead

-

- glTF is an open 3D - interchange format. Unlike FBX, it has many open source implementations - available and is supported out of the box in Godot. -

-

- We recommend using glTF over FBX for several reasons: -

-

- See this article for more information. -

- -

Download FBX2glTF

-

- By downloading FBX2glTF, you accept the - Autodesk LICENSE AND SERVICES AGREEMENT for Autodesk FBX SDK 2020 - as FBX2glTF includes this proprietary FBX SDK. -

- -

- Upstream FBX2glTF is not maintained anymore, so the Godot Engine fork of FBX2glTF - must be used instead. -

-

- Here are download links for the latest version of Godot Engine's FBX2glTF fork: -

- -
- - Windows (x86_64) - - - macOS (x86_64) - - - Linux (x86_64) - -
- -

- The macOS x86_64 binary can be used with an ARM Godot editor binary. In this - case, macOS will automatically use Rosetta when running FBX2glTF. Creating an - universal macOS binary (x86_64 + ARM) for FBX2glTF is planned in the future. -

- -

- There are no plans to support the Android and HTML5 editor with FBX import, as - those platforms don't allow executing arbitrary external programs.
- For Android and HTML5, you can use FBX2glTF on another device then save the - converted glTF file. -

-
- -{% include footer.html %}