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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/article/dlscript-here/"><meta property="og:type" content="website"><meta property="og:description" content="A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same."><meta property="og:image" content="https://godotengine.org/storage/app/uploads/public/58e/4eb/cb6/58e4ebcb63d98659868573.png"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/article/dlscript-here/"><meta property="og:title" content="GDNative is here! Godot Engine"><title>GDNative is here! Godot Engine</title>
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<span class=by>karroffel</span></div><span class=date data-post-date="2017-04-05 00:00:00 +0000">5 April 2017</span></div><div class=tags><a href=/blog/progress-report><div class="tag active">Progress Report</div></a></div></div><div class="card card-warning"><p>This article is from <strong>April 2017</strong>, some of its contents might be outdated and no longer accurate.<br>You can find up-to-date information about the engine in the <a href=https://docs.godotengine.org/en/stable/>official documentation</a>.</div><div class=article-body><p><strong>Edit:</strong> Based on community feedback and to avoid confusion (DLScript is not yet another domain specific language), the module was renamed to <em>GDNative</em>.<hr><p>… at least the first usable version, theres still work to do, <em>but</em> its usable!<p>As some of you might have heard, we were working on a module that lets you use shared libraries as scripts.<p>Ill explain what GDNative exactly is, what it is <em>not</em>, what you can use it for and lastly show you <em>how</em> to use it.<h2 id=so-what-is-gdnative>So what is GDNative?</h2><p>It is a module for Godot that adds a new “scripting language” to it. I put “scripting language” in quotes because its not a language.<p>A “script” in Godot is defined as something that has methods, properties and signals.