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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-10-23T11:45:10+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html">&lt;p>Although we fixed many of the major 3.6 bugs in &lt;a href="/article/godot-3-6-finally-released">Godot 3.6.1&lt;/a> in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-10-23T11:48:30+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html">&lt;p>Although we fixed many of the major 3.6 bugs in &lt;a href="/article/godot-3-6-finally-released">Godot 3.6.1&lt;/a> in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.&lt;/p>
&lt;p>&lt;a href="https://support.google.com/googleplay/android-developer/answer/11926878?hl=en">Google announced&lt;/a> that from August 31, 2025 (with possible extension to November 1, 2025), apps and updates submitted to the Play Store must target Android 15 (API level 35) and support 16 KiB page size. As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.2.&lt;/p>
&lt;p>Since we had to rebuild Mono for Android with a 16 KiB page size, we took the opportunity to update our build containers to provide more &lt;a href="https://github.com/godotengine/build-containers/tree/3.6?tab=readme-ov-file#toolchains">recent toolchains&lt;/a> for official builds. Like for 3.6.1, UWP export templates are no longer provided in this build (but can be compiled from source if needed).&lt;/p>
&lt;p>&lt;strong>This is a safe and recommended update for all Godot 3.6.x users.&lt;/strong> It should have no major impact on your projects, even complex ones in production, if youre already using 3.6.1-stable.&lt;/p>
@@ -217,7 +217,7 @@ Make a Donation
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&lt;hr />
&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">&lt;strong>House of Necrosis&lt;/strong>&lt;/a>, &lt;em>a turn-based horror RPG with retro 32-bit 3D graphics. It is developed by &lt;a href="https://warkus-productions.com/">Warkus&lt;/a> with Godot 3.6 Mono. You can get the game on &lt;a href="https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/?curator_clanid=41324400">Steam&lt;/a>, and follow the developer on &lt;a href="https://bsky.app/profile/warkus.bsky.social">Bluesky&lt;/a>.&lt;/em>&lt;/p>
&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">&lt;strong>House of Necrosis&lt;/strong>&lt;/a>, &lt;em>a turn-based horror RPG with retro 32-bit 3D graphics. It is developed by &lt;a href="https://warkus-productions.com/">Warkus&lt;/a> with Godot 3.6 Mono. You can get the game on &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">Steam&lt;/a>, and follow the developer on &lt;a href="https://bsky.app/profile/warkus.bsky.social">Bluesky&lt;/a>.&lt;/em>&lt;/p>
&lt;h2 id="changed">Changed&lt;/h2>
&lt;ul>
&lt;li>Buildsystem: Update toolchains for official builds (Fedora 42 base, Mono 6.12.0.206, MinGW-GCC 14.2.1, Xcode 16.2) (&lt;a href="https://github.com/godotengine/build-containers/pull/156">build-containers#156&lt;/a>).&lt;/li>

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@@ -217,7 +217,7 @@ Make a Donation
&lt;/div>
&lt;/div>
&lt;hr />
&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">&lt;strong>House of Necrosis&lt;/strong>&lt;/a>, &lt;em>a turn-based horror RPG with retro 32-bit 3D graphics. It is developed by &lt;a href="https://warkus-productions.com/">Warkus&lt;/a> with Godot 3.6 Mono. You can get the game on &lt;a href="https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/?curator_clanid=41324400">Steam&lt;/a>, and follow the developer on &lt;a href="https://bsky.app/profile/warkus.bsky.social">Bluesky&lt;/a>.&lt;/em>&lt;/p>
&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">&lt;strong>House of Necrosis&lt;/strong>&lt;/a>, &lt;em>a turn-based horror RPG with retro 32-bit 3D graphics. It is developed by &lt;a href="https://warkus-productions.com/">Warkus&lt;/a> with Godot 3.6 Mono. You can get the game on &lt;a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">Steam&lt;/a>, and follow the developer on &lt;a href="https://bsky.app/profile/warkus.bsky.social">Bluesky&lt;/a>.&lt;/em>&lt;/p>
&lt;h2 id="changed">Changed&lt;/h2>
&lt;ul>
&lt;li>Buildsystem: Update toolchains for official builds (Fedora 42 base, Mono 6.12.0.206, MinGW-GCC 14.2.1, Xcode 16.2) (&lt;a href="https://github.com/godotengine/build-containers/pull/156">build-containers#156&lt;/a>).&lt;/li>