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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-01T11:43:19+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html"><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-02T11:52:18+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html"><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
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<p>Although we fixed many of the major 3.6 bugs in <a href="/article/godot-3-6-finally-released">Godot 3.6.1</a> in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</p>
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<p><a href="https://support.google.com/googleplay/android-developer/answer/11926878?hl=en">Google announced</a> that from August 31, 2025 (with possible extension to November 1, 2025), apps and updates submitted to the Play Store must target Android 15 (API level 35) and support 16 KiB page size. As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.2.</p>
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