title = "Showcase | Gravity Ace"
url = "/showcase/gravity-ace"
layout = "showcase-item"
description = "Gravity Ace showcase page"
is_hidden = 0
==
{##}
{% put title %} Gravity Ace {% endput %}
{% put author %} John Watson {% endput %}
{% put author_url %} https://gravityace.com/ {% endput %}
{% put release_date %} October 2020 (Early Access) {% endput %}
{% put platforms %} windows, linux {% endput %}

{% put description %}
<p>
  Gravity Ace is a 2D multi-directional gravity shooter (cave-flyer). It's a
  love letter to Thrust and Gravitar and all of the amazing games they inspired.
  Descend into dark caverns, fly and blast your way past enemies, retrieve the
  reactor core and make your escape, all while fighting the deadly embrace of
  crushing gravity.
</p>
{% endput %}

{% put image %} gravity-ace.png {% endput image %}
{% put placeholder %} linear-gradient(90deg, #a52a37 20%, #0f0e24 60%, #c53f4e 88%, #b53442 93%) {% endput %}
{% put youtube_embed_code %} wb0r83K3YBk {% endput %}
{% put link_steam %} https://store.steampowered.com/app/1003860/Gravity_Ace/ {% endput %}
{% put link_itch %} https://jotson.itch.io/gravity {% endput %}

{% put developer_article_quote %}
<p>
  I think without Godot I'd be much farther behind where I am now. Godot just works in a way that meshes with how I like to think and work. I'd be much less productive for sure.
</p>
<p>
  The 2D workflow is pretty great. Just drop some images in and drag them onto
  the canvas, attach a script, write a few lines of GDScript and you've got the
  beginning of a game. Modifying assets is seamless. And the node tree is super
  powerful. Reusing scenes in other scenes allows me to do a lot of stuff
  quickly and visually that would have been much more cumbersome in other
  frameworks.
</p>
{% endput %}
{% put developer_article_title %} Godot Showcase - Gravity Ace developer talks about his experience {% endput %}
{% put developer_article_url_slug %} godot-showcase-john-watson-gravity-ace {% endput %}
