mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
285 lines
5.0 KiB
JSON
Executable File
285 lines
5.0 KiB
JSON
Executable File
{
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"Inner class": {
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"prefix": "class",
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"body": [
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"class $1 extends ${2:Reference}",
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"\t$3"
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]
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},
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"Print messages to console": {
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"prefix": "pr",
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"body": [
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"print($1)"
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]
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},
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"_ready method of Node": {
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"prefix": "ready",
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"body": [
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"func _ready():",
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"\t${1:pass}"
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]
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},
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"_init method of Object": {
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"prefix": "init",
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"body": [
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"func _init():",
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"\t${1:pass}"
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]
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},
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"_process method of Node": {
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"prefix": "process",
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"body": [
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"func _process(delta):",
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"\t${1:pass}"
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]
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},
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"_physics_process method of Node": {
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"prefix": "physics",
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"body": [
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"func _physics_process(delta):",
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"\t${1:pass}"
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]
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},
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"_input method of Node": {
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"prefix": "input",
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"body": [
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"func _input(event):",
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"\t${1:pass}"
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]
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},
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"_input_event method of Node": {
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"prefix": "inpute",
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"body": [
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"func _input_event(event):",
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"\t${1:pass}"
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]
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},
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"_unhandled_input method of Node": {
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"prefix": "uinput",
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"body": [
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"func _unhandled_input(event):",
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"\t${1:pass}"
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]
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},
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"_draw method of Node": {
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"prefix": "draw",
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"body": [
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"func _draw():",
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"\t${1:pass}"
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]
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},
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"_gui_input method of Node": {
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"prefix": "guii",
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"body": [
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"func _gui_input(event):",
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"\t${1:pass}"
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]
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},
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"for loop": {
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"prefix": "for",
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"body": [
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"for $1 in $2:",
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"\t${3:pass}"
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]
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},
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"for range loop": {
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"prefix": "for",
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"body": [
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"for $1 in range(${2:start}{$3:,end}):",
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"\t${4:pass}"
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]
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},
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"if elif else": {
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"prefix": "if",
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"body": [
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"if ${1:condition}:",
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"\t${3:pass}",
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"elif ${2:condition}:",
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"\t${4:pass}",
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"else:",
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"\t${5:pass}"
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]
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},
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"if else": {
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"prefix": "if",
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"body": [
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"if ${1:condition}:",
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"\t${2:pass}",
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"else:",
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"\t${3:pass}"
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]
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},
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"if": {
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"prefix": "if",
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"body": [
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"if ${1:condition}:",
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"\t${2:pass}"
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]
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},
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"while": {
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"prefix": "while",
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"body": [
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"while ${1:condition}:",
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"\t${2:pass}"
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]
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},
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"function define": {
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"prefix": "func",
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"body": [
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"func ${1:method}(${2:args}):",
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"\t${3:pass}"
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]
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},
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"match": {
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"prefix": "match",
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"body": [
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"match ${1:expression}:\n\t${2:pattern}:\n\t\t${3}\n\t_:\n\t\t${0:default}"
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]
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},
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"signal declaration": {
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"prefix": "signal",
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"body": [
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"signal ${1:signalname}(${2:args})"
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]
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},
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"export variables": {
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"prefix": "export",
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"body": [
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"@export(${1:type}${2:,other_configs}) var ${3:name}${4: = default}${5: setget }"
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]
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},
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"define variables": {
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"prefix": "var",
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"body": [
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"var ${1:name}${2: = default}${3: setget }"
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]
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},
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"define onready variables": {
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"prefix": "onready",
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"body": [
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"onready var ${1:name} = get_node($2)"
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]
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},
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"Is instance of a class or script": {
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"prefix": "is",
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"body": [
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"${1:instance} is ${2:class}"
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]
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},
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"element in array": {
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"prefix": "in",
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"body": [
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"${1:element} in ${$2:array}"
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]
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},
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"GDScript template": {
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"prefix": "gdscript",
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"body": [
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"extends ${1:BaseClass}",
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"",
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"# class member variables go here, for example:",
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"# var a = 2",
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"# var b = \"textvar\"",
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"",
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"func _ready():",
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"\t# Called every time the node is added to the scene.",
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"\t# Initialization here",
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"\tpass",
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""
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]
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},
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"pass statement": {
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"prefix": "pass",
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"body": [
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"pass"
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]
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},
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"GDScript Void": {
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"prefix": [
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"void"
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],
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"body": [
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"func ${1:function_name}($2) -> void:",
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"\t${3:pass}"
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],
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"description": "Void function"
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},
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"GDScript Load Resource": {
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"prefix": [
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"loadres",
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"ld"
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],
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"body": [
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"load(\"res://${1:resource_path}\")$0"
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],
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"description": "Quickly load a resource with the 'res://' prefix"
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},
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"GDScript Preload Resource": {
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"prefix": [
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"preloadres",
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"pl"
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],
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"body": [
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"preload(\"res://${1:resource_path}\")$0"
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],
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"description": "Quickly preload a resource with the 'res://' prefix"
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},
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"GDScript Variable with Getter and Setter": {
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"prefix": [
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"gs",
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"vargetset"
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],
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"body": [
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"var ${1:variable_name}:",
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"\tget:",
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"\t\treturn ${1:variable_name}",
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"\tset(value):",
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"\t\t${1:variable_name} = value"
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],
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"description": "Creates a variable with getter and setter functions in GDScript"
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},
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"GDScript Variable with Getter and Setter (typed)": {
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"prefix": [
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"gst",
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"vargetsettyped"
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],
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"body": [
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"var ${1:variable_name}: ${2:String}:",
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"\tget:",
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"\t\treturn ${1:variable_name}",
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"\tset(value):",
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"\t\t${1:variable_name} = value"
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],
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"description": "Creates a typed variable with getter and setter functions in GDScript"
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},
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"GDScript export var": {
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"prefix": [
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"exportvar",
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"xp"
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],
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"body": [
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"export var ${1:variable_name}: ${2:String} = ${3:default_value}"
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],
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"description": "Creates an exported (typed) variable in GDScript"
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},
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"GDScript tween": {
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"prefix": [
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"tween",
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"tw"
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],
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"body": [
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"var tween := create_tween()"
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],
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"description": "Creates a tween object"
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},
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"GDScript wait": {
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"prefix": [
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"wait",
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"timer"
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],
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"body": [
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"await get_tree().create_timer($1).timeout"
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],
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"description": "Waits for a given amount of seconds"
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}
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} |