Files
godot-vscode-plugin/src/debugger/godot3/helpers.ts
David Kincaid 37bb1116fb Debugger Tool Improvements (#848)
A variety of debugger internal fixes + linter/style improvements
2025-07-31 15:17:33 -04:00

117 lines
3.1 KiB
TypeScript

import { GodotVariable, } from "../debug_runtime";
import { SceneNode } from "../scene_tree_provider";
export function parse_next_scene_node(params: any[], ofs: { offset: number } = { offset: 0 }): SceneNode {
const childCount: number = params[ofs.offset++];
const name: string = params[ofs.offset++];
const className: string = params[ofs.offset++];
const id: number = params[ofs.offset++];
const children: SceneNode[] = [];
for (let i = 0; i < childCount; ++i) {
children.push(parse_next_scene_node(params, ofs));
}
return new SceneNode(name, className, id, children);
}
export function split_buffers(buffer: Buffer) {
let len = buffer.byteLength;
let offset = 0;
const buffers: Buffer[] = [];
while (len > 0) {
const subLength = buffer.readUInt32LE(offset) + 4;
buffers.push(buffer.subarray(offset, offset + subLength));
offset += subLength;
len -= subLength;
}
return buffers;
}
export function is_variable_built_in_type(va: GodotVariable) {
const type = typeof va.value;
return ["number", "bigint", "boolean", "string"].some(x => x === type);
}
export function build_sub_values(va: GodotVariable) {
const value = va.value;
let subValues: GodotVariable[] = undefined;
if (value && Array.isArray(value)) {
subValues = value.map((va, i) => {
return { name: `${i}`, value: va } as GodotVariable;
});
} else if (value instanceof Map) {
subValues = Array.from(value.keys()).map((va) => {
if (typeof va.stringify_value === "function") {
return {
name: `${va.type_name()}${va.stringify_value()}`,
value: value.get(va),
} as GodotVariable;
} else {
return {
name: `${va}`,
value: value.get(va),
} as GodotVariable;
}
});
} else if (value && typeof value.sub_values === "function") {
subValues = value.sub_values().map((sva) => {
return { name: sva.name, value: sva.value } as GodotVariable;
});
}
va.sub_values = subValues;
subValues?.forEach(build_sub_values);
}
export function parse_variable(va: GodotVariable, i?: number) {
const value = va.value;
let rendered_value = "";
let reference = 0;
let array_size = 0;
let array_type = undefined;
if (typeof value === "number") {
if (Number.isInteger(value)) {
rendered_value = `${value}`;
} else {
rendered_value = `${Number.parseFloat(value.toFixed(5))}`;
}
} else if (
typeof value === "bigint" ||
typeof value === "boolean" ||
typeof value === "string"
) {
rendered_value = `${value}`;
} else if (typeof value === "undefined") {
rendered_value = "null";
} else {
if (Array.isArray(value)) {
rendered_value = `Array[${value.length}]`;
array_size = value.length;
array_type = "indexed";
reference = i ? i : 0;
} else if (value instanceof Map) {
rendered_value = value.get("class_name") ?? `Dictionary[${value.size}]`;
array_size = value.size;
array_type = "named";
reference = i ? i : 0;
} else {
rendered_value = `${value.type_name()}${value.stringify_value()}`;
reference = i ? i : 0;
}
}
return {
name: va.name,
value: rendered_value,
variablesReference: reference,
array_size: array_size > 0 ? array_size : undefined,
filter: array_type,
};
}