Files
godot-vscode-plugin/tools/generate_icons.ts
Daelon Suzuka e7e2d0439d Various QoL Improvements (#529)
* Updated Godot icons (and removed old ones)
* Improve "Debug Pinned Scene" command by making the pinned scene persist between VSCode sessions
* Fix scene file highlighting not working 
* Fix ScenePreview not working in Godot 3
* Add buttons for relevant actions to ScenePreview items
* Add internal document links for SubResource() and ExtResource() statements in scene files
* Add hover for SubResource() and ExtResource() statements in scene files
* Improve ability to right click -> open docs for methods of builtin types (doesn't always work)
* Add a file decorator to show the pinned debug file in the filesystem view/editor tabs
* Add item decorators to the Scene Preview to show Node attributes more clearly
* Updated readme
* Overhauled documentation viewer
* Added GDScript formatter
* Add (disabled) experimental providers for custom completions, semantic tokens, and tasks
* Lots of internal refactoring
2023-12-06 06:53:10 -08:00

267 lines
5.8 KiB
TypeScript

import { join, extname } from "path";
import * as fs from "fs";
import util from "node:util";
import * as child_process from "node:child_process";
const _exec = util.promisify(child_process.exec);
const dark_colors = {
"#fc7f7f": "#fc9c9c",
"#8da5f3": "#a5b7f3",
"#e0e0e0": "#e0e0e0",
"#c38ef1": "#cea4f1",
"#8eef97": "#a5efac",
};
const light_colors = {
"#fc7f7f": "#ff5f5f",
"#8da5f3": "#6d90ff",
"#e0e0e0": "#4f4f4f",
"#c38ef1": "#bb6dff",
"#8eef97": "#29d739",
};
function replace_colors(colors: object, data: string) {
for (const [from, to] of Object.entries(colors)) {
data = data.replace(from, to);
}
return data;
}
const iconsPath = "editor/icons";
const modulesPath = "modules";
const outputPath = "resources/godot_icons";
const godotPath = process.argv[2];
async function exec(command) {
const { stdout, stderr } = await _exec(command);
return stdout;
}
const git = {
diff: "git diff HEAD",
check_branch: "git rev-parse --abbrev-ref HEAD",
reset: "git reset --hard",
stash_push: "git stash push",
stash_pop: "git stash pop",
checkout: "git checkout ",
checkout_4: "git checkout master",
checkout_3: "git checkout 3.x",
};
function to_title_case(str) {
return str.replace(
/\w\S*/g,
function (txt) {
return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();
}
);
}
function get_class_list(modules) {
const classes: string[] = [
"ArrowDown.svg",
"ArrowLeft.svg",
"ArrowRight.svg",
"ArrowUp.svg",
"GuiVisibilityHidden.svg",
"GuiVisibilityVisible.svg",
"GuiVisibilityXray.svg",
"Edit.svg",
"Help.svg",
"HelpSearch.svg",
"ImportCheck.svg",
"ImportFail.svg",
"Info.svg",
"Play.svg",
"PlayBackwards.svg",
"PlayCustom.svg",
"PlayRemote.svg",
"PlayScene.svg",
"PlayStart.svg",
"Progress1.svg",
"Progress2.svg",
"Progress3.svg",
"Progress4.svg",
"Progress5.svg",
"Progress6.svg",
"Progress7.svg",
"Progress8.svg",
"Progress9.svg",
"Reload.svg",
"ReloadSmall.svg",
"Script.svg",
"ScriptCreate.svg",
"ScriptRemove.svg",
"Search.svg",
"Signals.svg",
"SignalsAndGroups.svg",
"Slot.svg",
"Stop.svg",
"Lock.svg",
"Unlock.svg",
"Zoom.svg",
"ZoomLess.svg",
"ZoomMore.svg",
"ZoomReset.svg",
];
const files = ["scene/register_scene_types.cpp"];
modules.forEach(mod => {
files.push(join(mod, "register_types.cpp"));
});
const patterns = [
/GDREGISTER_CLASS\((\w*)\)/,
/register_class<(\w*)>/,
];
files.forEach(fileName => {
const file = fs.readFileSync(fileName, "utf8");
file.split("\n").forEach(line => {
patterns.forEach(pattern => {
const match = line.match(pattern);
if (match) {
classes.push(match[1] + ".svg");
}
});
});
});
return classes;
}
function discover_modules() {
const modules: string[] = [];
// a valid module is a subdir of modulesPath, and contains a subdir 'icons'
fs.readdirSync(modulesPath, { withFileTypes: true }).forEach(mod => {
if (mod.isDirectory()) {
fs.readdirSync(join(modulesPath, mod.name), { withFileTypes: true }).forEach(child => {
if (child.isDirectory() && child.name == "icons") {
modules.push(join(modulesPath, mod.name));
}
});
}
});
return modules;
}
interface IconData {
name: string;
contents: string;
}
function get_icons(): IconData[] {
const modules = discover_modules();
const classes = get_class_list(modules);
const searchPaths = [iconsPath];
modules.forEach(mod => {
searchPaths.push(join(mod, "icons"));
});
const icons: IconData[] = [];
searchPaths.forEach(searchPath => {
fs.readdirSync(searchPath).forEach(file => {
if (extname(file) === ".svg") {
let name = file;
if (name.startsWith("icon_")) {
name = name.replace("icon_", "");
let parts = name.split("_");
parts = parts.map(to_title_case);
name = parts.join("");
}
if (!classes.includes(name)) {
return;
}
const f = {
name: name,
contents: fs.readFileSync(join(searchPath, file), "utf8")
};
icons.push(f);
}
});
});
return icons;
}
function ensure_paths() {
const paths = [
outputPath,
join(outputPath, "light"),
join(outputPath, "dark"),
];
paths.forEach(path => {
if (!fs.existsSync(path)) {
fs.mkdirSync(path);
}
});
}
async function run() {
if (godotPath == undefined) {
console.log("Please provide the absolute path to your godot repo");
return;
}
const original_cwd = process.cwd();
process.chdir(godotPath);
const diff = (await exec(git.diff)).trim();
if (diff) {
console.log("There appear to be uncommitted changes in your godot repo");
console.log("Revert or stash these changes and try again");
return;
}
const branch = (await exec(git.check_branch)).trim();
console.log("Gathering Godot 3 icons...");
await exec(git.checkout_3);
const g3 = get_icons();
console.log("Gathering Godot 4 icons...");
await exec(git.checkout_4);
const g4 = get_icons();
await exec(git.checkout + branch);
process.chdir(original_cwd);
console.log(`Found ${g3.length + g4.length} icons...`);
const light_icons: Map<string, string> = new Map();
const dark_icons: Map<string, string> = new Map();
console.log("Generating themed icons...");
g3.forEach(file => {
light_icons[file.name] = replace_colors(light_colors, file.contents);
});
g4.forEach(file => {
light_icons[file.name] = replace_colors(light_colors, file.contents);
});
g3.forEach(file => {
dark_icons[file.name] = replace_colors(dark_colors, file.contents);
});
g4.forEach(file => {
dark_icons[file.name] = replace_colors(dark_colors, file.contents);
});
console.log("Ensuring output directory...");
ensure_paths();
console.log("Writing icons to output directory...");
for (const [file, contents] of Object.entries(light_icons)) {
fs.writeFileSync(join(outputPath, "light", file), contents);
}
for (const [file, contents] of Object.entries(dark_icons)) {
fs.writeFileSync(join(outputPath, "dark", file), contents);
}
}
run();