Files
godot-vscode-plugin/tsconfig.json
MichaelXt 2490d0cdad Implement Godot-in-the-loop test suite and fix debugger errors (#788)
Fixes for get variables issues
1. Same reference but different variable override fix, which resulted in variables being lost
** Now different GodotVariable instances are used for different variables with same reference
** const replacement = {value: rawObject, sub_values: sub_values } as GodotVariable;
2. 'Signal' type handling crash and string representation fix
** value.sub_values()?.map
3. Empty scopes return fix
** if (this.ongoing_inspections.length === 0  && stackVars.remaining == 0)
4. Various splice from findIndex fixes (where findIndex can return -1)
5. Added variables tests
**  updated vscode types to version 1.96 to use `onDidChangeActiveStackItem` for breakpoint hit detection in tests
1 & 3 should fix https://github.com/godotengine/godot-vscode-plugin/issues/779
2025-02-10 16:56:13 -05:00

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{
"compilerOptions": {
"module": "NodeNext",
"target": "es2022",
"moduleResolution": "NodeNext",
"moduleDetection": "force",
"isolatedModules": true,
"outDir": "out",
"lib": [
"es2022",
"dom"
],
"sourceMap": true,
"rootDir": "src",
"strict": false,
"skipLibCheck": true,
"allowJs": true,
"strictBindCallApply": true
},
"exclude": [
"node_modules",
"out",
"tools",
"media"
]
}