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Fixes for get variables issues
1. Same reference but different variable override fix, which resulted in variables being lost
** Now different GodotVariable instances are used for different variables with same reference
** const replacement = {value: rawObject, sub_values: sub_values } as GodotVariable;
2. 'Signal' type handling crash and string representation fix
** value.sub_values()?.map
3. Empty scopes return fix
** if (this.ongoing_inspections.length === 0 && stackVars.remaining == 0)
4. Various splice from findIndex fixes (where findIndex can return -1)
5. Added variables tests
** updated vscode types to version 1.96 to use `onDidChangeActiveStackItem` for breakpoint hit detection in tests
1 & 3 should fix https://github.com/godotengine/godot-vscode-plugin/issues/779
27 lines
422 B
JSON
27 lines
422 B
JSON
{
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"compilerOptions": {
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"module": "NodeNext",
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"target": "es2022",
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"moduleResolution": "NodeNext",
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"moduleDetection": "force",
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"isolatedModules": true,
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"outDir": "out",
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"lib": [
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"es2022",
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"dom"
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],
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"sourceMap": true,
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"rootDir": "src",
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"strict": false,
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"skipLibCheck": true,
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"allowJs": true,
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"strictBindCallApply": true
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},
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"exclude": [
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"node_modules",
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"out",
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"tools",
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"media"
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]
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}
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