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- Redesigned the representation of godot objects to match internal structure of godot server - Lazy evaluation for the godot objects - Stack frames now can be switched with variables updated
11 lines
251 B
GDScript
11 lines
251 B
GDScript
extends Node2D
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@onready var node_1: Node = $node1
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@onready var node_2: Node = $node2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var local_node_1 = node_1;
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print("breakpoint::NodeVars::_ready")
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pass
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