Files
MichaelXt 53f48ede63 DebugAdapter variables overhaul (#793)
- Redesigned the representation of godot objects to match internal structure of godot server
- Lazy evaluation for the godot objects
- Stack frames now can be switched with variables updated
2025-02-22 12:17:55 -05:00

11 lines
251 B
GDScript

extends Node2D
@onready var node_1: Node = $node1
@onready var node_2: Node = $node2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var local_node_1 = node_1;
print("breakpoint::NodeVars::_ready")
pass