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godot-vscode-plugin/syntaxes/examples/rainbow_gradient_shader.tres
Daelon Suzuka 441873eb6d Fix internal document link handling (#410)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-22 02:13:01 +02:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=63]
code = "// HSV to RBG from https://www.rapidtables.com/convert/color/hsv-to-rgb.html
// Rotation matrix from https://en.wikipedia.org/wiki/Rotation_matrix
shader_type canvas_item;
const float PI = 3.1415926535;
uniform float strength: hint_range(0., 1.) = 0.5;
uniform float speed: hint_range(0., 10.) = 0.5;
uniform float angle: hint_range(0., 360.) = 0.;
void fragment() {
float hue = UV.x * cos(radians(angle)) - UV.y * sin(radians(angle));
hue = fract(hue + fract(TIME * speed));
float x = 1. - abs(mod(hue / (1./ 6.), 2.) - 1.);
vec3 rainbow;
if(hue < 1./6.){
rainbow = vec3(1., x, 0.);
} else if (hue < 1./3.) {
rainbow = vec3(x, 1., 0);
} else if (hue < 0.5) {
rainbow = vec3(0, 1., x);
} else if (hue < 2./3.) {
rainbow = vec3(0., x, 1.);
} else if (hue < 5./6.) {
rainbow = vec3(x, 0., 1.);
} else {
rainbow = vec3(1., 0., x);
}
vec4 color = texture(TEXTURE, UV);
COLOR = mix(color, vec4(rainbow, color.a), strength);
}"
[resource]
shader = SubResource( 63 )
shader_param/strength = 0.5
shader_param/speed = 0.5
shader_param/angle = 0.0