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* Significantly rework the debugger to add Godot 4 support. * Simplify debugger internal message handling and shorten code paths, to enable easier maintenance in the future. * Streamline debugger configs: almost all fields are now optional, and the debugger should work out-of-the-box in a wider set of situations. * Add guardrails, error handling, and input prompts to help guide the user to correct usage/configuration. * Add the following commands: * godotTools.debugger.debugCurrentFile * godotTools.debugger.debugPinnedFile * godotTools.debugger.pinFile * godotTools.debugger.unpinFile * godotTools.debugger.openPinnedFile --------- Co-authored-by: RedMser <redmser.jj2@gmail.com> Co-authored-by: Zachary Gardner <30502195+ZachIsAGardner@users.noreply.github.com>
56 lines
1.2 KiB
JSON
56 lines
1.2 KiB
JSON
{
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"env": {
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"node": true
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},
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"extends": [
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"eslint:recommended",
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"plugin:@typescript-eslint/recommended"
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],
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"ignorePatterns": [
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"out/**",
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"node_modules/**",
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"prism.js"
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],
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"overrides": [
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],
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"parser": "@typescript-eslint/parser",
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"parserOptions": {
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"ecmaVersion": "latest",
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"sourceType": "module"
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},
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"plugins": [
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"@typescript-eslint",
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"@typescript-eslint/tslint"
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],
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"rules": {
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"@typescript-eslint/no-empty-function": "off",
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"@typescript-eslint/no-explicit-any": "off",
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"@typescript-eslint/no-unused-vars": "off",
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"@typescript-eslint/no-inferrable-types": "off",
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"@typescript-eslint/ban-types": "warn",
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"no-async-promise-executor": "warn",
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"no-inner-declarations": "warn",
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"no-prototype-builtins": "warn",
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"no-constant-condition": "warn",
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"prefer-const": "warn",
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"no-useless-escape": "off",
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"no-var": "off",
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"indent": [
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"off",
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"tab"
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],
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"linebreak-style": [
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"off",
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"windows"
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],
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"quotes": [
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"warn",
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"double"
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],
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"semi": [
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"error",
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"always"
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]
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}
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}
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