Step-in/over/out
Continue
Pause (though since Godot pausing doesn't report a breakpoint, the
editor doesn't change, but hitting pause again will resume)
Locals, members and globals scopes for variables while broken
Scope drilling and objects-within-objects, including for Object types
Exceptions breaking to not allow continue/step-in/step/resume
Stack trace and jumping between those frames
The ability to launch a game instance to debug with or to attach to a
debugger after the fact, a game instance pointing at the currently
opened TSCN, or to specify a TSCN file.
Active scene tree is displayed and its nodes can be accessed in the
Inspector
Inspector allows to browse nodes and values, and edit primitives
(int, float, strings, bools.)