* Updated Godot icons (and removed old ones)
* Improve "Debug Pinned Scene" command by making the pinned scene persist between VSCode sessions
* Fix scene file highlighting not working
* Fix ScenePreview not working in Godot 3
* Add buttons for relevant actions to ScenePreview items
* Add internal document links for SubResource() and ExtResource() statements in scene files
* Add hover for SubResource() and ExtResource() statements in scene files
* Improve ability to right click -> open docs for methods of builtin types (doesn't always work)
* Add a file decorator to show the pinned debug file in the filesystem view/editor tabs
* Add item decorators to the Scene Preview to show Node attributes more clearly
* Updated readme
* Overhauled documentation viewer
* Added GDScript formatter
* Add (disabled) experimental providers for custom completions, semantic tokens, and tasks
* Lots of internal refactoring
* Significantly rework the debugger to add Godot 4 support.
* Simplify debugger internal message handling and shorten code paths, to enable easier maintenance in the future.
* Streamline debugger configs: almost all fields are now optional, and the debugger should work out-of-the-box in a wider set of situations.
* Add guardrails, error handling, and input prompts to help guide the user to correct usage/configuration.
* Add the following commands:
* godotTools.debugger.debugCurrentFile
* godotTools.debugger.debugPinnedFile
* godotTools.debugger.pinFile
* godotTools.debugger.unpinFile
* godotTools.debugger.openPinnedFile
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Co-authored-by: RedMser <redmser.jj2@gmail.com>
Co-authored-by: Zachary Gardner <30502195+ZachIsAGardner@users.noreply.github.com>