Various QoL Improvements (#529)

* Updated Godot icons (and removed old ones)
* Improve "Debug Pinned Scene" command by making the pinned scene persist between VSCode sessions
* Fix scene file highlighting not working 
* Fix ScenePreview not working in Godot 3
* Add buttons for relevant actions to ScenePreview items
* Add internal document links for SubResource() and ExtResource() statements in scene files
* Add hover for SubResource() and ExtResource() statements in scene files
* Improve ability to right click -> open docs for methods of builtin types (doesn't always work)
* Add a file decorator to show the pinned debug file in the filesystem view/editor tabs
* Add item decorators to the Scene Preview to show Node attributes more clearly
* Updated readme
* Overhauled documentation viewer
* Added GDScript formatter
* Add (disabled) experimental providers for custom completions, semantic tokens, and tasks
* Lots of internal refactoring
This commit is contained in:
Daelon Suzuka
2023-12-06 09:53:10 -05:00
committed by GitHub
parent f65033c626
commit e7e2d0439d
1090 changed files with 6483 additions and 5297 deletions

View File

@@ -2,7 +2,7 @@
"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "1.3.1",
"version": "2.0.0",
"description": "Tools for game development with Godot Engine and GDScript",
"repository": {
"type": "git",
@@ -22,6 +22,7 @@
"Linters",
"Snippets",
"Debuggers",
"Formatters",
"Other"
],
"activationEvents": [
@@ -38,9 +39,21 @@
"esbuild-base": "esbuild ./src/extension.ts --bundle --outfile=out/extension.js --external:vscode --format=cjs --platform=node",
"esbuild": "npm run esbuild-base -- --sourcemap",
"esbuild-watch": "npm run esbuild-base -- --sourcemap --watch",
"generate-icons": "ts-node tools/generate_icons.ts"
"generate-icons": "ts-node tools/generate_icons.ts",
"test": "vscode-test"
},
"contributes": {
"customEditors": [
{
"viewType": "gddoc",
"displayName": "Godot Documentation",
"selector": [
{
"filenamePattern": "*.gddoc"
}
]
}
],
"commands": [
{
"category": "Godot Tools",
@@ -59,21 +72,16 @@
},
{
"category": "Godot Tools",
"command": "godotTools.listNativeClasses",
"title": "List native classes of godot"
},
{
"category": "Godot Tools",
"command": "godotTools.openTypeDocumentation",
"title": "Open Type Documentation"
"command": "godotTools.listGodotClasses",
"title": "List Godot classes"
},
{
"category": "Godot Tools",
"command": "godotTools.debugger.inspectNode",
"title": "Inspect Remote Node",
"icon": {
"light": "resources/light/icon_GUI_visibility_visible.svg",
"dark": "resources/dark/icon_GUI_visibility_visible.svg"
"light": "resources/godot_icons/light/GuiVisibilityVisible.svg",
"dark": "resources/godot_icons/dark/GuiVisibilityVisible.svg"
}
},
{
@@ -81,8 +89,8 @@
"command": "godotTools.debugger.refreshSceneTree",
"title": "Refresh",
"icon": {
"light": "resources/light/icon_refresh.svg",
"dark": "resources/dark/icon_refresh.svg"
"light": "resources/godot_icons/light/Reload.svg",
"dark": "resources/godot_icons/dark/Reload.svg"
}
},
{
@@ -90,8 +98,8 @@
"command": "godotTools.debugger.refreshInspector",
"title": "Refresh",
"icon": {
"light": "resources/light/icon_refresh.svg",
"dark": "resources/dark/icon_refresh.svg"
"light": "resources/godot_icons/light/Reload.svg",
"dark": "resources/godot_icons/dark/Reload.svg"
}
},
{
@@ -99,21 +107,27 @@
"command": "godotTools.debugger.editValue",
"title": "Edit value",
"icon": {
"light": "resources/light/icon_edit.svg",
"dark": "resources/dark/icon_edit.svg"
"light": "resources/godot_icons/light/Edit.svg",
"dark": "resources/godot_icons/dark/Edit.svg"
}
},
{
"category": "Godot Tools",
"command": "godotTools.debugger.debugCurrentFile",
"title": "Debug Current File",
"icon": "$(play)"
"icon": {
"light": "resources/godot_icons/light/PlayScene.svg",
"dark": "resources/godot_icons/dark/PlayScene.svg"
}
},
{
"category": "Godot Tools",
"command": "godotTools.debugger.debugPinnedFile",
"title": "Debug Pinned File",
"icon": "$(play)"
"icon": {
"light": "resources/godot_icons/light/Play.svg",
"dark": "resources/godot_icons/dark/Play.svg"
}
},
{
"category": "Godot Tools",
@@ -154,6 +168,11 @@
"command": "godotTools.scenePreview.goToDefinition",
"title": "Go to Definition"
},
{
"category": "Godot Tools",
"command": "godotTools.scenePreview.openDocumentation",
"title": "Open Documentation"
},
{
"category": "Godot Tools",
"command": "godotTools.scenePreview.copyNodePath",
@@ -167,12 +186,20 @@
{
"category": "Godot Tools",
"command": "godotTools.scenePreview.openScene",
"title": "Open Scene"
"title": "Open Scene",
"icon": {
"light": "resources/InstanceOptions.svg",
"dark": "resources/InstanceOptions.svg"
}
},
{
"category": "Godot Tools",
"command": "godotTools.scenePreview.openScript",
"title": "Open Script"
"title": "Open Script",
"icon": {
"light": "resources/godot_icons/light/Script.svg",
"dark": "resources/godot_icons/dark/Script.svg"
}
},
{
"category": "Godot Tools",
@@ -189,7 +216,7 @@
{
"command": "godotTools.switchSceneScript",
"key": "alt+o",
"when": "editorLangId == 'gdscript' && editorTextFocus || editorLangId == 'gdresource' && editorTextFocus"
"when": "editorLangId in godotTools.context.godotFiles && editorTextFocus"
}
],
"configuration": {
@@ -251,28 +278,6 @@
"default": 10,
"description": "How many times the client will attempt to reconnect"
},
"godotTools.debugger.forceVisibleCollisionShapes": {
"type": "boolean",
"default": false,
"description": "Force the project to run with visible collision shapes"
},
"godotTools.debugger.forceVisibleNavMesh": {
"type": "boolean",
"default": false,
"description": "Force the project to run with visible navigation meshes"
},
"godotTools.documentation.newTabPlacement": {
"enum": [
"active",
"beside"
],
"enumDescriptions": [
"Place new documentation views in the active tabs group",
"Place new documentation views beside the active tabs group"
],
"default": "beside",
"description": "Where to place new documentation views"
},
"godotTools.scenePreview.previewRelatedScenes": {
"enum": [
"anyFolder",
@@ -299,7 +304,7 @@
"extensions": [
".gd"
],
"configuration": "./configurations/gdscript-configuration.json"
"configuration": "./configurations/gdscript.language-configuration.json"
},
{
"id": "gdscene",
@@ -310,7 +315,7 @@
"extensions": [
"tscn"
],
"configuration": "./configurations/gdresource-configuration.json"
"configuration": "./configurations/gdresource.language-configuration.json"
},
{
"id": "gdresource",
@@ -325,7 +330,7 @@
"gdns",
"gdnlib"
],
"configuration": "./configurations/gdresource-configuration.json"
"configuration": "./configurations/gdresource.language-configuration.json"
},
{
"id": "gdshader",
@@ -333,9 +338,10 @@
"gdshader"
],
"extensions": [
".gdshader"
".gdshader",
".gdshaderinc"
],
"configuration": "./configurations/gdshader-configuration.json"
"configuration": "./configurations/gdshader.language-configuration.json"
}
],
"grammars": [
@@ -349,12 +355,26 @@
"scopeName": "source.gdresource",
"path": "./syntaxes/GDResource.tmLanguage.json"
},
{
"language": "gdscene",
"scopeName": "source.gdresource",
"path": "./syntaxes/GDResource.tmLanguage.json"
},
{
"language": "gdshader",
"scopeName": "source.gdshader",
"path": "./syntaxes/GDShader.tmLanguage.json"
}
],
"semanticTokenScopes": [
{
"scopes": {
"nodePath": [
"constant.character.escape"
]
}
}
],
"snippets": [
{
"language": "gdscript",
@@ -402,7 +422,60 @@
},
"editor_path": {
"type": "string",
"description": "Absolute path to the Godot executable to be used for this debug profile."
"description": "Absolute path to the Godot executable to be used for this debug profile.",
"default": false
},
"profiling": {
"type": "boolean",
"description": "Enable profiling in the script debugger.",
"default": false
},
"single_threaded_scene": {
"type": "boolean",
"description": "Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread. (Godot 4 only)",
"default": false
},
"debug_collisions": {
"type": "boolean",
"description": "Show collision shapes when running the scene.",
"default": false
},
"debug_paths": {
"type": "boolean",
"description": "Show navigation polygons when running the scene. (Godot 4 only)",
"default": false
},
"debug_navigation": {
"type": "boolean",
"description": "Show navigation polygons when running the scene.",
"default": false
},
"debug_avoidance": {
"type": "boolean",
"description": "Show navigation avoidance debug visuals when running the scene. (Godot 4 only)",
"default": false
},
"debug_stringnames": {
"type": "boolean",
"description": "Print all StringName allocations to stdout when the engine quits. (Godot 4 only)",
"default": false
},
"frame_delay": {
"type": "number",
"description": "Simulate high CPU load (delay each frame by <ms> milliseconds)."
},
"time_scale": {
"type": "number",
"description": "Force time scale (higher values are faster, 1.0 is normal speed)."
},
"disable_vsync": {
"type": "boolean",
"description": "Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement. (Godot 4 only)",
"default": false
},
"fixed_fps": {
"type": "number",
"description": "Force a fixed number of frames per second. This setting disables real-time synchronization."
},
"additional_options": {
"type": "string",
@@ -429,28 +502,34 @@
},
"initialConfigurations": [
{
"name": "GDScript: Launch Godot",
"name": "GDScript: Launch Project",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"debug_collisions": false,
"debug_paths": false,
"debug_navigation": false,
"additional_options": ""
}
],
"configurationSnippets": [
{
"label": "GDScript Godot Debug: Launch",
"description": "A new configuration for debugging a Godot project.",
"label": "GDScript: Launch Project",
"description": "A config to launch the current project.",
"body": {
"name": "GDScript: Launch Project",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"debug_collisions": false,
"debug_paths": false,
"debug_navigation": false,
"additional_options": ""
}
},
{
"label": "GDScript: Launch Current File",
"description": "A new configuration for debugging a Godot project.",
"description": "A config to launch the currently open scene.",
"body": {
"name": "GDScript: Launch Current File",
"type": "godot",
@@ -462,7 +541,7 @@
},
{
"label": "GDScript: Launch Pinned File",
"description": "A new configuration for debugging a Godot project.",
"description": "A config to launch the currently pinned scene.",
"body": {
"name": "GDScript: Launch Pinned File",
"type": "godot",
@@ -471,17 +550,6 @@
"project": "${workspaceFolder}",
"additional_options": ""
}
},
{
"label": "GDScript Godot Debug: Attach",
"description": "A new configuration for debugging a Godot project.",
"body": {
"name": "GDScript: Attach to Godot",
"type": "godot",
"request": "attach",
"address": "127.0.0.1",
"port": 6007
}
}
]
}
@@ -534,6 +602,10 @@
],
"menus": {
"commandPalette": [
{
"command": "godotTools.listGodotClasses",
"when": "godotTools.context.connectedToLSP"
},
{
"command": "godotTools.scenePreview.refresh",
"when": "false"
@@ -542,6 +614,10 @@
"command": "godotTools.scenePreview.goToDefinition",
"when": "false"
},
{
"command": "godotTools.scenePreview.openDocumentation",
"when": "false"
},
{
"command": "godotTools.scenePreview.pin",
"when": "false"
@@ -626,6 +702,11 @@
"when": "view == scenePreview",
"group": "1@1"
},
{
"command": "godotTools.scenePreview.openDocumentation",
"when": "view == scenePreview",
"group": "1@1"
},
{
"command": "godotTools.scenePreview.copyNodePath",
"when": "view == scenePreview"
@@ -643,6 +724,16 @@
"command": "godotTools.scenePreview.openScript",
"when": "view == scenePreview && viewItem =~ /hasScript/",
"group": "1@2"
},
{
"command": "godotTools.scenePreview.openScene",
"when": "view == scenePreview && viewItem =~ /openable/",
"group": "inline"
},
{
"command": "godotTools.scenePreview.openScript",
"when": "view == scenePreview && viewItem =~ /hasScript/",
"group": "inline"
}
],
"explorer/context": [
@@ -702,14 +793,9 @@
}
],
"editor/context": [
{
"command": "godotTools.openTypeDocumentation",
"when": "godotTools.context.connectedToLSP && godotTools.context.typeFound",
"group": "navigation@9"
},
{
"command": "godotTools.switchSceneScript",
"when": "editorLangId in godotTools.context.sceneLikeFiles",
"when": "editorLangId in godotTools.context.godotFiles",
"group": "custom1@1"
}
]
@@ -717,7 +803,7 @@
},
"devDependencies": {
"@types/marked": "^4.0.8",
"@types/mocha": "^9.1.0",
"@types/mocha": "^10.0.6",
"@types/node": "^18.15.0",
"@types/prismjs": "^1.16.8",
"@types/vscode": "^1.80.0",
@@ -725,9 +811,12 @@
"@typescript-eslint/eslint-plugin": "^5.57.1",
"@typescript-eslint/eslint-plugin-tslint": "^5.57.1",
"@typescript-eslint/parser": "^5.57.1",
"@vscode/test-cli": "^0.0.4",
"@vscode/test-electron": "^2.3.8",
"@vscode/vsce": "^2.21.0",
"esbuild": "^0.17.15",
"eslint": "^8.37.0",
"mocha": "^10.2.0",
"ts-node": "^10.9.1",
"tsconfig-paths": "^4.2.0",
"tslint": "^5.20.1",
@@ -743,6 +832,9 @@
"prismjs": "^1.17.1",
"terminate": "^2.5.0",
"vscode-languageclient": "^7.0.0",
"ws": "^8.13.0"
"vscode-oniguruma": "^2.0.1",
"vscode-textmate": "^9.0.0",
"ws": "^8.13.0",
"ya-bbcode": "^4.0.0"
}
}