Bump to version 1.3.0

This commit is contained in:
Hugo Locurcio
2022-05-09 23:02:59 +02:00
parent 588df8fd93
commit 7b49c4b3e8
5 changed files with 12 additions and 5 deletions

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@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version. Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build. Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too. If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.2.0" placeholder: "1.3.0"
validations: validations:
required: true required: true

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@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version. Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build. Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too. If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.2.0" placeholder: "1.3.0"
validations: validations:
required: true required: true

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@@ -1,5 +1,12 @@
# Change Log # Change Log
### 1.3.0
* [Add context menu options to copy resource path](https://github.com/godotengine/godot-vscode-plugin/pull/357)
* [Add option to run the project with visible collision shapes and navigation](https://github.com/godotengine/godot-vscode-plugin/pull/312)
* [Overhaul syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/342)
* [Mention that the Godot editor must be running in connection error message](https://github.com/godotengine/godot-vscode-plugin/pull/358)
* [Fix automatic indentation on line breaks not working as expected](https://github.com/godotengine/godot-vscode-plugin/pull/344)
### 1.2.0 ### 1.2.0
* [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297) * [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297)
* [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330) * [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330)

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{ {
"name": "godot-tools", "name": "godot-tools",
"version": "1.2.0", "version": "1.3.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "godot-tools", "name": "godot-tools",
"version": "1.2.0", "version": "1.3.0",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"await-notify": "^1.0.1", "await-notify": "^1.0.1",

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@@ -2,7 +2,7 @@
"name": "godot-tools", "name": "godot-tools",
"displayName": "godot-tools", "displayName": "godot-tools",
"icon": "icon.png", "icon": "icon.png",
"version": "1.2.0", "version": "1.3.0",
"description": "Tools for game development with Godot Engine and GDScript", "description": "Tools for game development with Godot Engine and GDScript",
"repository": { "repository": {
"type": "git", "type": "git",