mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-02-26 00:53:27 +03:00
Fix relative godotPath values not resolving correctly (#655)
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@@ -8,7 +8,7 @@ import { RawObject } from "./variables/variants";
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import { GodotStackFrame, GodotStackVars } from "../debug_runtime";
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import { GodotDebugSession } from "./debug_session";
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import { parse_next_scene_node, split_buffers, build_sub_values } from "./helpers";
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import { get_configuration, get_free_port, createLogger, verify_godot_version, get_project_version } from "../../utils";
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import { get_configuration, get_free_port, createLogger, verify_godot_version, get_project_version, clean_godot_path } from "../../utils";
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import { prompt_for_godot_executable } from "../../utils/prompts";
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import { subProcess, killSubProcesses } from "../../utils/subspawn";
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import { LaunchRequestArguments, AttachRequestArguments, pinnedScene } from "../debugger";
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@@ -107,7 +107,7 @@ export class ServerController {
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if (args.editor_path) {
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log.info("Using 'editor_path' variable from launch.json");
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godotPath = args.editor_path.replace(/^"/, "").replace(/"$/, "");
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godotPath = clean_godot_path(args.editor_path);
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log.info(`Verifying version of '${godotPath}'`);
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result = verify_godot_version(godotPath, "3");
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@@ -134,7 +134,7 @@ export class ServerController {
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log.info("Using 'editorPath.godot3' from settings");
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const settingName = "editorPath.godot3";
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godotPath = get_configuration(settingName).replace(/^"/, "").replace(/"$/, "");
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godotPath = clean_godot_path(get_configuration(settingName));
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log.info(`Verifying version of '${godotPath}'`);
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result = verify_godot_version(godotPath, "3");
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@@ -8,7 +8,7 @@ import { RawObject } from "./variables/variants";
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import { GodotStackFrame, GodotVariable, GodotStackVars } from "../debug_runtime";
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import { GodotDebugSession } from "./debug_session";
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import { parse_next_scene_node, split_buffers, build_sub_values } from "./helpers";
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import { get_configuration, get_free_port, createLogger, verify_godot_version, get_project_version } from "../../utils";
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import { get_configuration, get_free_port, createLogger, verify_godot_version, get_project_version, clean_godot_path } from "../../utils";
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import { prompt_for_godot_executable } from "../../utils/prompts";
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import { subProcess, killSubProcesses } from "../../utils/subspawn";
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import { LaunchRequestArguments, AttachRequestArguments, pinnedScene } from "../debugger";
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@@ -108,7 +108,7 @@ export class ServerController {
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if (args.editor_path) {
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log.info("Using 'editor_path' variable from launch.json");
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godotPath = args.editor_path.replace(/^"/, "").replace(/"$/, "");
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godotPath = clean_godot_path(args.editor_path);
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log.info(`Verifying version of '${godotPath}'`);
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result = verify_godot_version(godotPath, "4");
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@@ -135,7 +135,7 @@ export class ServerController {
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log.info("Using 'editorPath.godot4' from settings");
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const settingName = "editorPath.godot4";
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godotPath = get_configuration(settingName).replace(/^"/, "").replace(/"$/, "");
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godotPath = clean_godot_path(get_configuration(settingName));
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log.info(`Verifying version of '${godotPath}'`);
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result = verify_godot_version(godotPath, "4");
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@@ -1,6 +1,6 @@
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import * as path from "path";
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import * as vscode from "vscode";
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import { attemptSettingsUpdate, get_extension_uri } from "./utils";
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import { attemptSettingsUpdate, get_extension_uri, clean_godot_path } from "./utils";
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import {
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GDInlayHintsProvider,
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GDHoverProvider,
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@@ -82,7 +82,7 @@ export function activate(context: vscode.ExtensionContext) {
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async function initial_setup() {
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const projectVersion = await get_project_version();
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const settingName = `editorPath.godot${projectVersion[0]}`;
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const godotPath = get_configuration(settingName);
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const godotPath = clean_godot_path(get_configuration(settingName));
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const result = verify_godot_version(godotPath, projectVersion[0]);
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switch (result.status) {
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@@ -153,7 +153,7 @@ async function open_workspace_with_editor() {
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const projectVersion = await get_project_version();
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const settingName = `editorPath.godot${projectVersion[0]}`;
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const godotPath = get_configuration(settingName).replace(/^"/, "").replace(/"$/, "");
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const godotPath = clean_godot_path(get_configuration(settingName));
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const result = verify_godot_version(godotPath, projectVersion[0]);
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switch (result.status) {
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@@ -204,9 +204,7 @@ async function get_godot_path(): Promise<string|undefined> {
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return undefined;
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}
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const settingName = `editorPath.godot${projectVersion[0]}`;
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// Cleans up any surrounding quotes the user might put into the path.
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const godotPath : string = get_configuration(settingName).replace(/^"/, "").replace(/"$/, "");
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return godotPath;
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return clean_godot_path(get_configuration(settingName));
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}
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class GodotEditorTerminal implements vscode.Pseudoterminal {
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@@ -10,6 +10,7 @@ import {
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set_configuration,
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createLogger,
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verify_godot_version,
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clean_godot_path,
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} from "../utils";
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import { prompt_for_godot_executable, prompt_for_reload, select_godot_executable } from "../utils/prompts";
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import { subProcess, killSubProcesses } from "../utils/subspawn";
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@@ -105,7 +106,7 @@ export class ClientConnectionManager {
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targetVersion = "4.2";
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}
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const settingName = `editorPath.godot${projectVersion[0]}`;
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const godotPath = get_configuration(settingName).replace(/^"/, "").replace(/"$/, "");
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const godotPath = clean_godot_path(get_configuration(settingName));
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const result = verify_godot_version(godotPath, projectVersion[0]);
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switch (result.status) {
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@@ -2,6 +2,7 @@ import * as vscode from "vscode";
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import * as path from "path";
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import * as fs from "fs";
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import { execSync } from "child_process";
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import { get_configuration } from "./vscode_utils";
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let projectDir: string | undefined = undefined;
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let projectFile: string | undefined = undefined;
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@@ -21,7 +22,7 @@ export async function get_project_dir(): Promise<string | undefined> {
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}
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} else if (files.length > 1) {
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// if multiple project files, pick the top-most one
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const best = files.reduce((a, b) => a.fsPath.length <= b.fsPath.length ? a : b);
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const best = files.reduce((a, b) => (a.fsPath.length <= b.fsPath.length ? a : b));
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if (best) {
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file = best.fsPath;
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if (!fs.existsSync(file) || !fs.statSync(file).isFile()) {
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@@ -70,7 +71,7 @@ export async function get_project_version(): Promise<string | undefined> {
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return projectVersion;
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}
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export function find_project_file(start: string, depth: number = 20) {
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export function find_project_file(start: string, depth = 20) {
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// TODO: rename this, it's actually more like "find_parent_project_file"
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// This function appears to be fast enough, but if speed is ever an issue,
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// memoizing the result should be straightforward
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@@ -102,9 +103,9 @@ export async function convert_resource_path_to_uri(resPath: string): Promise<vsc
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type VERIFY_STATUS = "SUCCESS" | "WRONG_VERSION" | "INVALID_EXE";
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type VERIFY_RESULT = {
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status: VERIFY_STATUS,
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version?: string,
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}
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status: VERIFY_STATUS;
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version?: string;
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};
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export function verify_godot_version(godotPath: string, expectedVersion: "3" | "4" | string): VERIFY_RESULT {
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try {
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@@ -122,3 +123,17 @@ export function verify_godot_version(godotPath: string, expectedVersion: "3" | "
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return { status: "INVALID_EXE" };
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}
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}
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export function clean_godot_path(godotPath: string): string {
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const cleanPath = godotPath.replace(/^"/, "").replace(/"$/, "");
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const resolvedPath = resolve_workspace_relative_path(cleanPath);
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return resolvedPath;
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}
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function resolve_workspace_relative_path(target: string) {
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if (!fs.existsSync(target)) {
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const workspacePath = vscode.workspace.workspaceFolders[0].uri.fsPath;
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return path.resolve(workspacePath, target);
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}
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return target;
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}
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